(GoogleTranslator)
Hello,
I now know of two or three possibilities to create an underwater tunnel.
Important you use the tunnel function on all routes!
First, you dig a pond, to find the easier point, you put a path on the bottom, put a staircase down and set a waypoint outside the pond at the top, the rest is deleted, the pond is closed again and then with water filled.
The path is then laid UNDER the pond, so that the soil is cleared from the path.
You have a nice view of the animals above you.
There is also air for guests.
The second option:

As above, create a pond, lay a path, but this time don't go UNDER the pond floor, but stay at the same height.
Just leave one point outside the lake, the rest will go away.
Then lay a path with the terrain stamp as the underwater tunnel should run.
Only pile up as much earth as the path leaves!
Make everything tight.
Fill with water and try to relocate the path from the small anchor point outside as far as possible.
Then remove part of the path. Use the shift key (German keyboard) to move the way freely and get so close to the ground / water surface until the way is accepted.
The height also always vary a bit.
Normally you can really get very, very close to the ground.
This part of finding the particular point can be a bit tricky, but once the path has found the optimal point, it becomes quite simple.
Due to the broken earth, there is an air space over the path.
Despite the tunnel being switched on, the path remains directly on the ground.
The guests have a view of the animals next to and above them.
3:

The third option is almost identical to the second.
But you save yourself the trouble of using the stamping tool.
This path is then only in a small depression, directly on the ground, the guests can also watch the animals next to them There is no air space there, but the guests use the path as usual and do not complain.
But I have not yet tested how the paths behave when it goes up / downhill.
So far it has only been on an even plane.
Do you have any other ideas for underwater tunnels?
Hello,
I now know of two or three possibilities to create an underwater tunnel.
Important you use the tunnel function on all routes!
First, you dig a pond, to find the easier point, you put a path on the bottom, put a staircase down and set a waypoint outside the pond at the top, the rest is deleted, the pond is closed again and then with water filled.
The path is then laid UNDER the pond, so that the soil is cleared from the path.
You have a nice view of the animals above you.
There is also air for guests.
The second option:

As above, create a pond, lay a path, but this time don't go UNDER the pond floor, but stay at the same height.
Just leave one point outside the lake, the rest will go away.
Then lay a path with the terrain stamp as the underwater tunnel should run.
Only pile up as much earth as the path leaves!
Make everything tight.
Fill with water and try to relocate the path from the small anchor point outside as far as possible.
Then remove part of the path. Use the shift key (German keyboard) to move the way freely and get so close to the ground / water surface until the way is accepted.
The height also always vary a bit.
Normally you can really get very, very close to the ground.
This part of finding the particular point can be a bit tricky, but once the path has found the optimal point, it becomes quite simple.
Due to the broken earth, there is an air space over the path.
Despite the tunnel being switched on, the path remains directly on the ground.
The guests have a view of the animals next to and above them.
3:

The third option is almost identical to the second.
But you save yourself the trouble of using the stamping tool.
This path is then only in a small depression, directly on the ground, the guests can also watch the animals next to them There is no air space there, but the guests use the path as usual and do not complain.
But I have not yet tested how the paths behave when it goes up / downhill.
So far it has only been on an even plane.
Do you have any other ideas for underwater tunnels?