Doesn’t need to be overly twitch based, just steady piloting using subtle visual cues and FSD noises, etc.
I was thinking more along the lines of visual cues, but following these gravitational / transport network "routes" could permit faster supercruise travel due to "favourable gravitational conditions"
Sure, I'd be delighted if FDev implemented full N-body Newtonian orbital mechanics. Then you too could cruise the Interplanetary Highway described in that video. Transit time from Earth to Mars is estimated at around 5000 years or so, but it sure is economical.
See my comment above, I was (deliberately ambiguously) floating the idea that instead of slingshotting and using orbital mechanics in timescales of millennia to get to destinations, we could use these routes as "interplanetary freeways" and supercruise at faster speeds by following the routes.
Ah, the good old Interplanetary Transport Network (ITN)
en.wikipedia.org
I’ve mentioned this any number of times as a way to improve SC, not replace it.
I've chimed in on a couple of your threads, was it one of your recent threads I even made gravity well diagrams showing how we could have a slingshot acceleration zone, but closer to the planet we'd "fall into" the gravitywell as we currently do in supercruise?
So, all the OP really suggests is shorting the timing on the super-cruise load/wait screen for in system travel, or speeding up the distance traveled while in super-cruise.
Not simply reducing travel times, as that could be brut forced with an increase in maximum speed, but instead suggesting an even more nuanced approach to interplanetary supercruise allowing the pilot to follow these lanes to fly faster. I say "even more nuanced" because there are already ways and means of going faster in supercruise if you are willing to put in the effort to find them rather than just complain that supercruise is too slow and takes too long.
We could inject different types of materials into the FSD for faster super-cruise speed in systems, just like we do for extended hyperspace jumps. For systems with gas giants, you could fuel scoop the hydrogen/ammonia for faster in system travel.
OH! That is a fresh idea - meeza likey!
Now if FD could get on board with the law of motion; Yes, I'm looking at you thrusters!
Dude, as an FAoff pilot, that pulls my heart strings, make it so FDEV, take away the arbitrary speed limits of thrusters, put them back to newtonian Force/Mass/Acceleration calculations...
I mean, this is a game with aliens with organic spaceships that shoot lightening at you and ships that handle like WWII planes in space. Anything that is primarily concerned with plausibility above gameplay is misguided. Gameplay first, then worry about realism in areas where it doesn't diminish gameplay. This idea sounds pretty complex to implement and wouldn't really add much of value to the gameplay that couldn't be done with a much simpler system like in-system jumps.
...and let the "planes in space" brigade deal with it, go slowly, or git gud!
Not to mention that the current supercruise travel times / speeds aren't grounded on any kind of physics or reality either, they're just some arbitrary values someone at FD came up with, which pretty much invalidates any kind of arguments based on "realism / plausability".
The Supercruise Speed Limit "number" wasn't randomly picked like a bingo ball, it was picked as a result of a decision making process aiming to balance entertaining travel times vs. sense of scale. If the "number" was set at 300,000c, most bubble stations would be so close it'd be a keystroke to get to them, might as well go for "jumps from star to station", if it were set at 100c, you'd be as well leave the game running while you went to work for a day as it'd take ages to get anywhere. 2,000c was what FDev felt was the sweetspot, slightly adjust it to 2,001c as another nod to "Space Odyssey" - alongside dtanford ring space station design with central loading barrel replete with plasma window airlock and blue danube docking music.
I always watch at least the first few seconds of his videos just to have someone call me a wonderful person.
So you'll understand why it is that when my kids get up in the middle of the night for a glass of water as the go past I wave at them and say "hello wonderful person" - my 9 + 13 year old kid's don't fully get it, and just think I'm being silly.
I vote for upping the SC cruise max speed, SC acceleration and SC deceleration by a factor of 2x-4x. It would still take time, but less time to get somewhere...
You can already increase SC acceleration by getting to frack out of the orbital plane, and you can use gravity braking to increase deceleration, put some effort in and get better results. However I had hoped that this transport network would have also conjured up images of "supercruise fast lanes" - something the pilot has to fly the ship through to get there quicker than they can currently do, but not as lazy as spamming jump button.
I just looked this up, its 4.2million LS from star as opposed to Hutton's near as damnit 6.4million LS - are you saying this used to be further away? Or just that FDev curtailed the credits fountain that place would have became when credits reward became linked to supercruise travel distance?