So I bought a T9 ..........again!!!

You are sacrificing survivability for cargo space and paying the price. Beef up the shields and hull until you can survive, then as you become comfortable you can most likely start switching some stuff back to cargo room. Off top my head, my Type-9's hold just over 700 tons. The 40ish more I could haul are not worth the increased chance of turning into a fireworks display gone wrong.
I still have it there. I'll keep at it, even at 600t, it's still higher than any other ships except the cutter. I'll get those prismatics engineered, even put in a higher one for the extra shields and throw in a guardian shield booster too. I don't want to give up on it, I know there's a great ship in there somewhere.
 
I still have it there. I'll keep at it, even at 600t, it's still higher than any other ships except the cutter. I'll get those prismatics engineered, even put in a higher one for the extra shields and throw in a guardian shield booster too. I don't want to give up on it, I know there's a great ship in there somewhere.
I have been exactly where you are with Type-9, love/hate, buy/sell, ditched it for EZ mode Cutter. I banged my head for a long time before I finally just found a way to enjoy it for what it is (and I've lost more than one to chain interdictions).
 
I have been exactly where you are with Type-9, love/hate, buy/sell, ditched it for EZ mode Cutter. I banged my head for a long time before I finally just found a way to enjoy it for what it is (and I've lost more than one to chain interdictions).
I really want to love it. I think it's a great looking ship, it looks like it should command respect but I don't think it respects itself. Haha.
 
Winning against NPC interdictions in a T9 is certainly on the upper end of the difficulty scale but it is possible. As said leading instead of chasing the escape vector is a must. Lowering your SC speed below the blue zone improves your turn rate (50% throttle works for me). If you haven't already invest in a better bulkhead and shield boosters. With some engineering on top a T9 can be very tanky on the bulkhead alone.
Another option is to take a more proactive approach, especially when you have multiple NPCs on your tail. Them pirates ain't the smartest and will follow you no matter what. In SC they will happily fly into exclusion zones so if you park your ship with a sun or planet in your back your problem will quite often take care of itself. Another tactic is to drop out of SC before they are in range. From there you can wait out the cooldown, gain a bit of distance to your wake signal and charge up the FSD again. At that point you can either wait for your enemies to drop out or go back into SC directly. Either way they will follow your drop out wake signal and won't bother you again anytime soon.
 
I'm running a T9 with no shields, no armor and cargo to the gills, running delivery missions all the time. In open, too, but I rarely ever see other humans. Don't use a build like this and hope to survive a ganker. :D

Haven't lost an interdiction yet, but I have been playing for ages and the interdiction game is pretty easy with AIs. Certainly is the hardest with the T9, but still winnable assuming you know what you're doing.

Only fun time was last weekend, when I stupidly dropped out of SC early and right into the ring that Titan's Daughter resides in. A very helpful deadly challenger decided to come up and scan me, so I quickly set a jump point to a nearly star and charged the fsd (otherwise, it would have mass-locked me). By the time I jumped, he had knocked me down to 77% hull (pro tip, while charging, fly to the nav heading but use your directional thrusters up, left, down, right 2 seconds each, this squarish pattern throws off their shooting a lot).

In other words, this is a capable ship if you are a capable flier. I have rebuys in most of my ships, mostly for doing stupid things or getting ganked or whatever, but have never lost this T9. Sure I will someday, but it's served me on and off for 4 years now.
 
Another tactic is to drop out of SC before they are in range.

That is the critical point. If they are close, they will indeed drop in on you, so only do this if you are keeping tabs on potential enemies. You ARE keeping tabs on them, aren't you??? :D But kidding aside, this is a good tactic for the eagle-eyed commander.
 
That is the critical point. If they are close, they will indeed drop in on you, so only do this if you are keeping tabs on potential enemies. You ARE keeping tabs on them, aren't you??? :D But kidding aside, this is a good tactic for the eagle-eyed commander.
I'm maybe not anticipating being interdicted early enough. There's that telltale sound a pirate ship makes when you've just entered a system.
I'm definitely going to use the sun behind me trick and definitely going to learn to know when a pirate is coming, I'll try to drop out of SC earlier and get the cool down over before they can drop in after me.

Thanks guys. Lots of positive and constructive feedback there.
Feeling the love. Hope you all have a good New Year. Stay safe everyone.
 
You can evade the interdiction against NPCs, but it takes practice and, sometimes, a surprisingly long time.

Yeap this ^^^

However, once in a while the unfortunate Type-9 pilot will encounter that interdiction that cannot be evaded at all
And there will be plenty of interdictions that will take annoyingly long time to beat - and if you chain missions and get 2-5 interdictions on every run... it can wear down even the most hardened spirits.


I don't think there are any shields (I had 5A Prismatics on board with Shield Boosters) that can withstand continuous interdiction and weapons fire.
I can't fight and I can't evade, so what's the secret to owning one of these ships and actually enjoying it?
I don't mind being interdicted and shot at as it's part of the game and my sin for hauling 750t in one run but if I manage to get away (I had A rated dirty thrusters with drag drives), it's no fun being constantly harassed until I'm presented with a rebuy screen.

The experience has now driven me to complete the Imperial Rank grind to get the Cutter but it saddens me that the T9 just isn't good enough to make it a viable long term cargo ship as it boasts nothing superior other than cargo space.


So, better use a Cutter (it's sensibly easier to win interdictions in a Cutter than in a T9) and you have many more options: win interdiction, submit-boost-wake, fight them off

Sure, with a proper T9, you can fight them off too
 
Second page already, so this post probably will go unread but here is my T9-Build.
I love my Chicken of Doom, as a trader and miner without weapons … because form follows function :)
Like you I struggled but after I realized that I need to sacrifice some cargo space for better shields AND getting the upgraded shield boosters in there I even manage to survive long enough low wake into safety if I get interdicted by (regular) players.

Before I got the Prismatics I used an upgraded class 7 regular shield. Worked also quite well.

Also, don't stack too many missions. That will give you many annoying interdictions. I usually have one medium wing mission that makes it necessary to haul a lot and two or three (sometimes four) smaller missions because I have some cargo space left.

The T9 is a great ship at what it's made for … hauling stuff
I hope that helps and that you'll enjoy your T9 in the future a bit more :)
 
With reinforced prismatics and added resistances from shield boosters, you should be able to survive the inevitable interdiction fails. The T9 really struggles with them, even my Cutter has a relatively easy time. Fast Boot FSD might also be the way to go if you don't mind a bit of loss to jump range (or cargo capacity, if you compensate with a Guardian FSD booster).

I just wish these minigames were a bit more engaging, the interdiction target-wrangling gets really boring.
 
I agree with OP, I also have trouble with npcs and type 9. Seems my rate for rebuy is high lately.
Not a total noob, I know some stuff about game, but I have a feeling npc's got tougher all-around?! 🤔
Like month ago and before I was running my cargo t9 shieldless, rarely got interdicted, never lost a ship, managed to escape alive every time.
And I g5'd thrusters, fsd and distro. And engineered base hull to some point, at least g3 hd deep plating .
Some 2 weeks ago I started to get rebuys. Ok, put some 5a shields, thinking that should do it, but elite anacondas just teared me apart. One time while I was talking to another cmdr about it, got interdicted by python, submited and the npc blasted me with packhounds(?!) in like 8 seconds... I couldn't belive this, my fsd didn't cool down before rebuy screen.

If they made npc's more dangerous in last update, great, I'm down with that, we need that.
But on the other side it seems that type 9 became unusable in its core purpose, hauling big cargo in more less relaxed manor. I mean it's hauling, right?! Not those level 7 signals or high cz's or thargoids, right?!
Sure, you can g5'd it, lots of game tricks can be applied here, but sometimes I just want to haul some stuff for bgs or credits, and I want to have a chance of doing it relaxed as a slow paced activity.
So after 5-7 rebuys in like 10 runs, I parked my type 9.
Don't have rank for Cutter yet, but it seems I will need to do it. Because Cutter with same engineering like my t9, will just lose npc's, even without shields.
That makes me sad, because I want to use t9 as a general big hauler. That sounds more right to me than doing same thing in Cutter.
Because purpose of t9 is HAULING, right?!
 
Just to add to the wave of support, the T9 evades most interdiction with time, just predict the interdict direction. It’s such a heavy ship it does not submit easy (the counter decreases soooooo slooowly, just like the T9) even if the escape path shoots right to the top of the screen and it seems like ages for you to get to it you will evade and you will avoid interdiction.

no clever tricks just fly the evasion and you’ll be fine
 
Talking of Type-9s ... I ran out of places for any cargo in this:


Interdictions ... meh, I take this into combat in Resource Extraction Sites :D
 
I agree with OP, I also have trouble with npcs and type 9. Seems my rate for rebuy is high lately.
Not a total noob, I know some stuff about game, but I have a feeling npc's got tougher all-around?! 🤔
Like month ago and before I was running my cargo t9 shieldless, rarely got interdicted, never lost a ship, managed to escape alive every time.
And I g5'd thrusters, fsd and distro. And engineered base hull to some point, at least g3 hd deep plating .
Some 2 weeks ago I started to get rebuys. Ok, put some 5a shields, thinking that should do it, but elite anacondas just teared me apart. One time while I was talking to another cmdr about it, got interdicted by python, submited and the npc blasted me with packhounds(?!) in like 8 seconds... I couldn't belive this, my fsd didn't cool down before rebuy screen.

If they made npc's more dangerous in last update, great, I'm down with that, we need that.
But on the other side it seems that type 9 became unusable in its core purpose, hauling big cargo in more less relaxed manor. I mean it's hauling, right?! Not those level 7 signals or high cz's or thargoids, right?!
Sure, you can g5'd it, lots of game tricks can be applied here, but sometimes I just want to haul some stuff for bgs or credits, and I want to have a chance of doing it relaxed as a slow paced activity.
So after 5-7 rebuys in like 10 runs, I parked my type 9.
Don't have rank for Cutter yet, but it seems I will need to do it. Because Cutter with same engineering like my t9, will just lose npc's, even without shields.
That makes me sad, because I want to use t9 as a general big hauler. That sounds more right to me than doing same thing in Cutter.
Because purpose of t9 is HAULING, right?!
I'm going to keep mine, just in case I get a FC. I'll engineer it a bit more and strengthen the shields and boosters whilst sacrificing cargo a little if needed until I get the hang of evading.
As soon as the escape vector goes off screen, I see that as a failure and submit.
Are some of you saying that I should persevere and ride it out?
 
I'm not starting a petition either but can anyone see the benefit of a buff to one of the issues of the ship or do you think it is fine as it is?
I just see more negatives than positives from reading the comments and a whole lot of compromises to make it work barely comfortably.
Considering it is a ship that any player can access easily, it isn't the most convincing purchase that a CMDR can make without feeling short changed and deflated after only one run.
 
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