Telepresence To you're own ships suggestion

Hi All CMDR's!

Below i will detail why i think it would benefit the wider community to allow (Under certain conditions!) players to telepresence to thier own ships to help switch up the gameplay loops.

Also spelling warning ahead!

WHY

So the general idea for this suggestion would be to allow players who are a certain distance away from thier other ships to telepresence over to that ship to allow them to partake in an alternative gameplay loops simular to a multicrew session. as a lot of you might already know, a large section of the player baase have alternative accounts set up so that when they are out in the dark of space they can log in to do some mining or bounty hunting to help switch up the style of gameplay. For this reason i see there is an inherant desire for this type of feature for a section of players but i do understand where there might be some drawbacks here which i will get into and try to counter if possible.

Also fitting in the with "Lore" of elite dangerous we already know we can telepresence over to ships half way (and more) across the galaxy to play with our friends via multicrew so thematically wise there is a presedent for this being possible.

Requirements / Suggested Use Case
  • Main ship must be certain distance from the target telepresence ship (anywhere from 2000ly+) but obviously open to other peoples optinions on this
  • All profits made on the telepresence ship are sibject to a service tarrif to hopefully counter any complaints of it being too powerful.
  • you would be required to redock at a station/carrier/base to complete whatever task you were partaking in so that the ship can "log out" in a safe enviroment. I dont beleive any ships should be left hanging out in space just waiting to be activated. to go another step you might also require the main ship to be docked too maybe??
  • if you for some reason have to exit telepresence not docked you will fortfeit any payout from that session and nore sure what other people would think on this next part but the ship would either be transported to the nearist station or destroyed. the later might be aa tad harsh but i can see why some might think its a good idea.
  • you will not be able to sell any carto data that has been colected and stored in the main ship (this would be waay too powerful!!)
Summary
I am really quite interested what other people think of this suggestion and would love to hear how you might change what i have suggested or even if you think its a silly idea. I just perosnally think that there is a large set of players this would benefit and i am very much of the mind set that more options are inhenrintly better than less and if this stops players for feeling like they have to buy multiple account if they want to go on grand adventures then it would be useful. we all know its not difficault to make money in elite after a certain point so i dont feel like it could be considered too powerfull a feature, especially if you put a tarrif on it like suggested.

P.s sorry for an double "aa" if i missed fixing them. my keyboard is knackered
 
Doesn’t need to be Telepresence, but cutting out all that wasted taxi time is long overdue.

Just let us choose which ship to use at login, and you end up wherever you left that ship.

There are some loopholes that need to be closed but they also address other issues and create new gameplay opportunities.
  • Exploration data needs to be tied to the ship.
  • Missions need to be tied to the ship.
  • Materials need to be tied to the ship, at least until you dock and can put them in ‘global’ storage.
Etc.

Odyssey is going to introduce some form of pilot transfer anyway so lets just cut the carp and do it right.

Cue the naysayers ;)
 
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Doesn’t need to be Telepresence, but cutting out all that wasted taxi time is long overdue.

Just let us choose which ship to use at login, and you end up wherever you left that ship.

There are some loopholes that need to be closed but they also address other issues and create new gameplay opportunities.
  • Exploration data needs to be tied to the ship.
  • Missions need to be tied to the ship.
  • Materials need to be tied to the ship, at least until you dock and can put them in ‘global’ storage.
Etc.

Odyssey is going to introduce some form of pilot transfer anyway so lets just cut the carp and do it right.

Cue the naysayers ;)

Yeah i totally agree with what you are saying here. Would you mind if i added your comments into my original post? I had some parts in there already but i like the way you put it.
 
Missions need to be tied to the ship.

Wouldn't this give the ability for excessive mission stacking across multiple ships?

Also, would the mission board itself be tied to the CMDR or the ship he's in? Would people start excessive board flipping by logging into the same station with different ships?
 
I don't like the idea of telepresence at all. I wouldn't like to make it even more present in gameplay.
I appreciate the fact that you control your avatar and you are where he is - no teleportation.

It would be better solution to have more than one commander slot to use though.

I can compleatly understand that, having a second cmdr slot would also be a pretty cool idea
 
Wouldn't this give the ability for excessive mission stacking across multiple ships?

Also, would the mission board itself be tied to the CMDR or the ship he's in? Would people start excessive board flipping by logging into the same station with different ships?

I thought of it more like a "Session" and tou would have to complete the task within that session for you to get the payout. hope that makes sense
 
Wouldn't this give the ability for excessive mission stacking across multiple ships?

Also, would the mission board itself be tied to the CMDR or the ship he's in? Would people start excessive board flipping by logging into the same station with different ships?

This is to prevent completion of things like Data Courier missions by just logging out and logging in again at the target station.
The missions board stays as it is, but the Transactions Tab becomes ship specific.
I.e. you can only complete the mission in the ship you were in when you took it.
 
 
I don’t see how, explain.

Scenario A - You're stacking wing massacre pirate missions (these are currently extremely lucrative), which have a time limit of an entire week. You're managing your massacre stack so that it's not above a certain amount of kills, not too many missions on one faction, etc etc. You see juicy missions that sadly fall outside those parameters. However, now you can just switch to another combat ship and start stacking on that instead. Before you know it you've got 3 or 4 ships with choice 20-mission stacks.

Scenario B - You're a trader and/or passenger transport working out of a hub with multiple ships. You routinely see good missions delivery/transport/courier missions that unfortunately will routinely go to, say, 4 different stations. Now no longer a problem if you just boardflip between 4 or 5 different cargo/passenger ships you happen to have in the dock.

Scenario C - You want to manipulate BGS thru missions, so you stack up hundreds of 'completed' but unclaimed missions in your transactions tab, only cashing them in when the time is right.

Scenarios D, E, F - Ditto to C, but banking up unclaimed bounty vouchers, exploration data, or trade cargo between multiple ships.

spreadsheeting intensifies
 
Scenario A - You're stacking wing massacre pirate missions (these are currently extremely lucrative), which have a time limit of an entire week. You're managing your massacre stack so that it's not above a certain amount of kills, not too many missions on one faction, etc etc. You see juicy missions that sadly fall outside those parameters. However, now you can just switch to another combat ship and start stacking on that instead. Before you know it you've got 3 or 4 ships with choice 20-mission stacks.

Scenario B - You're a trader and/or passenger transport working out of a hub with multiple ships. You routinely see good missions delivery/transport/courier missions that unfortunately will routinely go to, say, 4 different stations. Now no longer a problem if you just boardflip between 4 or 5 different cargo/passenger ships you happen to have in the dock.

Scenario C - You want to manipulate BGS thru missions, so you stack up hundreds of 'completed' but unclaimed missions in your transactions tab, only cashing them in when the time is right.

Scenarios D, E, F - Ditto to C, but banking up unclaimed bounty vouchers, exploration data, or trade cargo between multiple ships.

spreadsheeting intensifies

But the missions you stack on your FDL are inactive while you fly a different ship.
Nothing you kill counts towards them.

Missions still have time limits - if stacking like that is viable, it’s viable already without this change.

I don’t think you understand the whole ‘this mission is tied to the ship’ thing.
 
But the missions you stack on your FDL are inactive while you fly a different ship.
Nothing you kill counts towards them.

Missions still have time limits - if stacking like that is viable, it’s viable already without this change.

I don’t think you understand the whole ‘this mission is tied to the ship’ thing.

It's not hard to understand. My comments are with that in mind, and how it can be gamed/abused despite that.
 
It's not hard to understand. My comments are with that in mind, and how it can be gamed/abused despite that.

It’s minimal.

Scenario A - you still have to fly out in each ship to kill the ships for their set of missions.
Scenario B - you can’t store cargo in ships you aren’t using minimizes this.
Scenario C - you can do this already.

If you really think this is game breaking, then apply the same rules to missions as to cargo.
If a ship has active missions or cargo stored in it, then that’s the only one available at log in.
 
Telepresence has and always will be there just to fulfil the gameplay purpose of multicrew. Fdev wanted to implement multicrew (and srv's), but had the issue of not having space legs yet, so invented the idea of Telepresence.

Telepresence doesn't sit well in lore. Why aren't we all just safe in some room in a station controlling all our ships through telepresence. I am happy to turn a blind eye to this massive inconsistency for gameplay purposes, but now that spacelegs is coming, the faster we move away from telepresence the better imo.
 
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