ED needs more populated systems

With the advent of fleet carriers giving people greater reach, Devs should now be looking at giving ED more populated systems in the outer reaches as now i think its getting a bit hemmed in and theres no room to grow in populated systems now as large groups have just dominated systems and forced ED factions out killing trade or made them homogenous. Whatever your thoughts on t hat i dont need a huge trolling session below. Im only asking for more populated systems that we can move to and trade with as ED is growing now with fleet carriers that now give it the reach it never had 12 months ago with some systems tripping over all the fleet carriers in them. Fleet carriers are here to stay and I have no issue with them, just that now it needs to grow to support the reach that fleet carriers give, thats all I'm saying on that. There as so many systems with 0 traffic and 0 carriers in it because there is also no population to make them want to go there.
 
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On the one hand, if you have an issue with Fleet Carriers, this is not the way to fix it.
On the other hand, yes, I think The Bubble should be expanding due to FSD boosters and FCs. In fact, it is... slowly.
On the gripping hand, maybe go into more detail about why you want this, how it would work with the BGS, what are the benefits?

Edit: I am not against the idea, but if FDev are looking at what happened in the Witch Head Sector...
 
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A lot of places would probably get more traffic if they didn't have only outposts, which are ⅔ of all stations I believe. As in, Vandaahl's point is a good one, and I'm not trying to decry your idea - I just think that people stick to big pads so they can make moar credits...
 
More systems? I hardly see anyone as it is now. Adding more systems will further dilute.

True, outposts instead of stations keeps traffic down, it does for me as I fly a large ship almost exclusively (yes, I know I could go and get my Python, but I do like the Corvette's ride too much).
 
On the one hand, if you have an issue with Fleet Carriers, this is not the way to fix it.
On the other hand, yes, I think The Bubble should be expanding due to FSD boosters and FCs. In fact, it is... slowly.
On the gripping hand, maybe go into more detail about why you want this, how it would work with the BGS, what are the benefits?

Edit: I am not against the idea, but if FDev are looking at what happened in the Witch Head Sector...
Do you have three hands?
 
im not speaking about one group, im speaking generically and i am an independent pilot not affiliated with any squadron.

1. But more starports/stations (not outposts with small pads, places all ships can go) put into place in further out systems to make them populated,
2. Encourages more trade, mining and whatever.
3. It needs to be put into place before oddessy arrives or something more than we have now.
4. especially as oddessy opens up the concept of more on ground and in space war than we have now so need new areas/territory for people to conquer blah blah blah for all those groups that like to conquer things.

You have the bubble (powerplay controlled ) and you have a populated area outside that (non powerplay controlled) and then nothing for zillions of systems and planets, its time to expand again.
Fleet carriers give you the reach to do that now, (thats what they were designed for .....)
Thats all im saying.
 
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Back in 2016, at this post we had the mention of "automated colonization" as a long term possibility. Five years have passed since. Most of the BGS stuff discussed at that post is actually outdated, which just shows how they've been working on improving the BGS, but we aren't at the point of automated colonization yet.
 
There are 20,000ish inhabited systems in the bubble. Currently ~14,000 of those contain at least one PMF and ~10,000 of those are controlled by a PMF.

There is for now plenty of space for new and old factions to sprawl out a bit further without necessarily coming into conflict. (In a couple of years time, sure, it might be getting a little crowded: that's when the fun will really start)


Meanwhile there are nowhere near enough players for many of the existing systems to get much traffic at all. Adding more systems no-one cares about seems a bit pointless in that respect, when Odyssey will be increasing the amount of space per-system [1] significantly. A few extra here and there - like Coalsack or the new Marlinist ones coming soon - where the plot makes them a bit more interesting, sure.


[1] If Frontier want to increase the amount of "BGS Warfare Space" without similarly expanding the amount of "just playing the game space", then one way to do this would be to switch influence levels from per-system to per-asset and let them vary independently within the system. Then if space gets tight they can just add several thousand new stations to existing systems. (This would also sort out many of the oddities around having to push your influence back down to take over a second station in the bigger systems, while also making it easier for stable multi-ownership setups to arise) Better than adding another 20,000 systems would be, I think.
 
I wouldn't object in the least to having the Colonia Nebula expand considerably, provided they populated at least a dozen systems with BGS Locked Anarchy factions (all factions Anarchy and native) each having a huge population... The remainder could be just outposts and planetary with the option to grow if nurtured by players (a little like the engineers here) to provide plenty of incentive too.
 
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We aren't at a point of an improved BGS either.
Come to think of it, if they would introduce automatic decolonialization for unmaintained systems as well, I think the bubble might shrink instead of grow bigger.

Unmaintained systems are that way because there's no way to make them grow. While player factions expanding into every system is a long term thing that may still take a few years, I'm pretty sure powers would be at least working towards taking all bubble systems if there was a way to make them profitable.

Also, a long enough process for decolonization could eventually make some emergent gameplay - a player organization that rises up similarly to how the fuel rats or operation ida did, but with the focus of fighting this decay.
 
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