Anyone who delivers anything should get a decal, with some different reward for those who deliver more. This isn't a typical CG where you can get a participation reward (all participants get it) with just 10 minutes of effort. And they need higher reward tiers to encourage people to spend more than 10 minutes on the CG.IMO all who deliver more than 1 sample should get the decal, this is such a niche CG with daunting delivery targets.
Maybe add reaching tier 1 to the requirement.
I suspect the complaining would be a lot less if this were a 2-week or even month-long CG. This bears the same hallmarks as the CG with the double-engineered FSD. Over in 3 days, so the people out exploring in the far reaches of the galaxy who would be most interested in the reward, didn't even have a chance to participate. Again they've concocted a CG which is supposedly about exploration, but contrived it to make it difficult or impossible for most explorers to participate.Something which perplexes me is the somewhat boundless endurance that people seem to have for A-B trade CGs, but when it comes to something like this with a small but more complex and involved target, it all becomes too hard, even if the overall effort is fairly equivalent.
On the contrary, I'm hearing the opposite so far; that this CG might not even finish up.I suspect the complaining would be a lot less if this were a 2-week or even month-long CG. This bears the same hallmarks as the CG with the double-engineered FSD. Over in 3 days, so the people out exploring in the far reaches of the galaxy who would be most interested in the reward, didn't even have a chance to participate. Again they've concocted a CG which is supposedly about exploration, but contrived it to make it difficult or impossible for most explorers to participate.
Maybe try reading thread.I guess I have to learn how to find these "PODS". Any hints...
For me in this particular case it's the amount of continuous effort required.Something which perplexes me is the somewhat boundless endurance that people seem to have for A-B trade CGs, but when it comes to something like this with a small but more complex and involved target, it all becomes too hard, even if the overall effort is fairly equivalent.
I guess I have to learn how to find these "PODS". Any hints...
Right, but at risk of relying on common forum groupthink for an argument, whenever anyone talks about increasing rewards for colonia-bubble activities, all that ever seems to get said is how easy it is to get between Colonia and the bubble... neutron highway and all that jazz.For me in this particular case it's the amount of continuous effort required.
A trade CG I can do 30 minutes of, then go do something else, then come back and do another 30 minutes ... and by the end of the week I'd have a pretty decent tonnage without getting burned out on it.
Or if I just wanted top 75% for a bubble trade CG (and was in the bubble already, obviously), I could do two trips in a T-9 and then go do something else the rest of the week, and maybe top it up on the last day if it looks dubious.
Even Coalsack/Witch Head CGs which require a bit of relocation, there's still other things to do in those places once you get there to take a bit of a break.
This one involves:
- done solo, a 15kLY minimum trip (if you happened to somehow already be near some pods with a research limpet controller and a decent cargo bay) and more likely something in the 25k-30kLY range.
- done as an organised group, moving a carrier 20-30kLY (longer, ironically, if you start at Colonia!) ... to achieve an apparently fairly minor goal in Colonia. The Colonia-based groups don't have the resources (it would need to start with mining 10k of Tritium) ... and the bubble-based groups mostly don't care about Colonia ... the overlap is pretty low.
- or hitching a ride on someone else's carrier in a game which doesn't make it at all straightforward to find out that other carrier even exists.
None of that's anything you can do for just a little bit at a time, or break up with other activities. I think I'd have to commit basically my entire play time for the week to making one single collection.
And I'm still considering it, of course... I could probably build a ship on Friday/Saturday morning, head out Saturday evening / Sunday morning to Trifid, meet up with the Space Camel there, sample the rest of Sunday, and then ride that back on Monday/Tuesday so I don't have to fly back too (or can at least get some of the way for free while I'm at work). It's not impossible...
ThanksYou can check your Codex at your right Nav Panel. Look for the Collared Pods, and there are those systems listed where they were first discovered.
I didn't mean that this CG would finish early, preventing explorers from participating. I meant that 3 or 7 days just wasn't enough time for explorers tens of thousands of ly in the black to quickly turn around and reroute so they could participate in the CG. They really need to make these exploration-focused CGs last 2-4 weeks.On the contrary, I'm hearing the opposite so far; that this CG might not even finish up.
BTW. Is there a site that has a list of remote outposts or usefull waypoints for long distance travel? And i don't mean eddb.io While EDDB.io is usefull on its own way it doesn't give you an idea where that system is in relation to the galactic map. For example if i wanted to explore arms of the galaxy (in lack of better term) where i should set my navigation so i can then turn towards the tip of the pointy bit.
Just worth noting, you'll only see the entry for the first of it's kind discovered in the codex. If they're discovered in twenty other disparate locations across the sector, which may be closer to you, they won't be in the codex.T
Thanks
I didn't mean that this CG would finish early, preventing explorers from participating. I meant that 3 or 7 days just wasn't enough time for explorers tens of thousands of ly in the black to quickly turn around and reroute so they could participate in the CG. They really need to make these exploration-focused CGs last 2-4 weeks.
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Is this an exploration focused CG though? I would argue it isn't.I didn't mean that this CG would finish early, preventing explorers from participating. I meant that 3 or 7 days just wasn't enough time for explorers tens of thousands of ly in the black to quickly turn around and reroute so they could participate in the CG. They really need to make these exploration-focused CGs last 2-4 weeks.