Unfair punishment

I helped Sagan class tourist ship from a pirate attack. I shot down pirates worth of 1,4 Mililion credits. In the fighting I managed to hit the tourist ship by mistake few times gaining a bonunty on 200 credits. Later I messed things up with silent running (I didn't find the button to turn it of as I never use it) and I crashed on a nearby planet. Instead of being treated like a local hero for wiping out scores of pirates I get put in prison for a debt on 200 credits. What kind of logic is that? Frontier need to fix this and fast.
 
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So are you saying that you were flying without re-buy credits for your Ship & you're broke. Or does the Prison Ship not allow you to pay your fine?
 
Iv never yet been sent to a Prison Ship.
Came pretty close last night though. I managed to snag an Orca in the mail slot while in my Cutter. Try I might, I just couldn't boost the damn thing out of the slot with me & we got really wedged:eek:.
Once the fine & death penalty warnings came, my quick thinking, I exited the game to the Menu screen before the Station took it's revenge:cool:.
On reload, I was outside & allowed to dock with 'restricted' access 'til I paid up my 400 Credits:)
 
FD should take the warning that gets issued from Powerplay combat expansions - if you shoot a green by mistake they warn you but no assault fine is issued. FD a long time ago made the thresholds higher for assaults (so weak weapons would not trigger a charge as easily), maybe its time to have a rethink for accidental shots. Perhaps you get a warning and a cooldown timer (so you stop firing for a few seconds) and then you are free to carry on fighting.

But right now its all about trigger discipline.
 
Frontier need to fix this and fast.

Its not a bug so it doesn't need fixing. Perhaps you mean it should be changed, in which case you should make a suggestion in the suggestion sub forum on how it should be changed.

How much should you be able to hit a friendly target like a station and get away with it?

I must admit, it can be a bit frustrating when a stray shot hits a friendly, but the game has no way of knowing what is intentional and what isn't. Best they could do would be to set thresholds. Such already exist for friendly ships that you don't have targetted, perhaps they can do the same for stations.

Won't help me in my 5x PA Krait though, i think that would exceed any threshold FD sets :D
 
I helped Sagan class tourist ship from a pirate attack. I shot down pirates worth of 1,4 Mililion credits. In the fighting I managed to hit the tourist ship by mistake few times gaining a bonunty on 200 credits. Later I messed things up with silent running (I didn't find the button to turn it of as I never use it) and I crashed on a nearby planet. Instead of being treated like a local hero for wiping out scores of pirates I get put in prison for a debt on 200 credits. What kind of logic is that? Frontier need to fix this and fast.
Might I suggest the OP invests in the otherwise useless "smart rounds"? I don't really know how they work, as I've never felt the need to try them, but it sounds like you might want to give them a try?

Alternatively:
  • Don't crash.
  • Exit to menu where you can review bindings.
  • Pay off fines before doing any other random activities.
  • Be extra careful when you're wanted.
  • ...
  • Profit
 
I helped Sagan class tourist ship from a pirate attack. I shot down pirates worth of 1,4 Mililion credits. In the fighting I managed to hit the tourist ship by mistake few times gaining a bonunty on 200 credits. Later I messed things up with silent running (I didn't find the button to turn it of as I never use it) and I crashed on a nearby planet. Instead of being treated like a local hero for wiping out scores of pirates I get put in prison for a debt on 200 credits. What kind of logic is that? Frontier need to fix this and fast.

The game doesn't keep track of how many baddies you shoot or kill and subtract from that total each time you shoot or kill a goody until it reaches zero. You shoot a friendly, that's a crime.
 
He's saying he saved countless people and was thrown into jail. I'm not sure FD is able to account for the context in which the shots were fired though.
And the answer is no. FDev is incapable of accounting for way too many thing - this one included. ED is full of inconsistencies... 200 credit fine is pathetic reason to throw anyone in jail... But hey, we getting space legs...
 
OP, the worst crime in this game, which is definitely punishable by death, is not knowing the game's weird Crime and Punishment (C&P) rules and making avoidable mistakes! Every veteran of this game has been there at one or more points in time and learned the hard way.

Frontier has taken several stabs (one big one) at changing C&P for the better and has only succeeded fixing the most game breaking issues in my opinion. At this point, it just is what it is and you just have to get used to it. Once you learn the big mistakes not to make, you can live with it.
 
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You didn't see Starbuck getting thrown in the brig when several high velocity rounds struck Galactica when the Cylons turned up (with all that shooting going on, I'd be surprised if somebody didn't hit it). Overall, the way ED is programmed, NPCs are behaving like snowfalkes tbh. FD need to have a serious rethink about FF, especially in scenarios like the OP's because the way things are, it looks like an afterthought. :)
 
You didn't see Starbuck getting thrown in the brig when several high velocity rounds struck Galactica when the Cylons turned up (with all that shooting going on, I'd be surprised if somebody didn't hit it). Overall, the way ED is programmed, NPCs are behaving like snowfalkes tbh. FD need to have a serious rethink about FF, especially in scenarios like the OP's because the way things are, it looks like an afterthought. :)

She was punished later by being in Another Life.
 
I think a bigger problem than this is the fact that ramming a ship to death doesn't inspire them at any point to defend themselves, or have C&P implications unless you're speeding. Bit ridiculous if it's an elite assassination target.

Also in installation defence scenarios I think the station and defenders turn hostile if you send a single stray shot towards the installation, even if it's out of range.
 
I think a bigger problem than this is the fact that ramming a ship to death doesn't inspire them at any point to defend themselves, or have C&P implications unless you're speeding. But ridiculous if it's an elite assassination target.

Also in installation defence scenarios I think the station and defenders turn hostile if you send a single stray shot towards the installation, even if it's out of range.

This is why you need some sort of low threshold coupled with a cooldown timer )like the FSD). It would show intention, because if you want to kill the NPC you'll keep on shooting it.
 
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