Unfair punishment

And the answer is no. FDev is incapable of accounting for way too many thing - this one included. ED is full of inconsistencies... 200 credit fine is pathetic reason to throw anyone in jail... But hey, we getting space legs...

Ok, maybe FDEV should make these crimes punishable by a 20m fine, but then people would complain that FDEV was charging the a huge fine and they still get sent to prison. So what level fine would you consider appropriate for getting thrown into prison, then FDEV can adjust the fines to match whatever you think is appropriate, but you are still going to prison. The problem is you lot think the fine is why you are going to prison, it isn't! You are going to prison because you shot somebody, the amount of the fine attached is irrelevent, but FDEV can make it huge if you want, then you can complain about going to prison and copping a 20m fine!
 
I helped Sagan class tourist ship from a pirate attack. I shot down pirates worth of 1,4 Mililion credits. In the fighting I managed to hit the tourist ship by mistake few times gaining a bonunty on 200 credits. Later I messed things up with silent running (I didn't find the button to turn it of as I never use it) and I crashed on a nearby planet. Instead of being treated like a local hero for wiping out scores of pirates I get put in prison for a debt on 200 credits. What kind of logic is that? Frontier need to fix this and fast.

So the uncharitable way of looking at this would be to say you helped the pirates destroy the passenger liner then turned on them and killed them for their bounties.

Despicable, there truly is no honour amongst thieves!

That's how ED C&P looks at this and really if the real life Polis got hold of you it'd be their line too.

Lessons:

1) Never fly without rebuy.
2) If you get a bounty go to an IF first and pay it off.

Don't worry, we've all been there.
 
Dunno what the fuss is about 🤷‍♂️
The OP is missing the point that to be able to visit every prison ship in the game is possible by just flying and landing on them, but a lot more fun building up one's criminal record for 'peanut' fines!

... and of course missing the point that, while being "Bill, the Galactic Hero!" shooting pirates and other ne'er-do-well types that shooting innocents isn't socially acceptable, along with blocking landing pads, loitering or other actions which may raise a fine or termination of ones ship...
 
... and of course missing the point that, while being "Bill, the Galactic Hero!" shooting pirates and other ne'er-do-well types that shooting innocents isn't socially acceptable, along with blocking landing pads, loitering or other actions which may raise a fine or termination of ones ship...

This thread just reminds me of this:

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You didn't see Starbuck getting thrown in the brig when several high velocity rounds struck Galactica when the Cylons turned up (with all that shooting going on, I'd be surprised if somebody didn't hit it). Overall, the way ED is programmed, NPCs are behaving like snowfalkes tbh. FD need to have a serious rethink about FF, especially in scenarios like the OP's because the way things are, it looks like an afterthought. :)

Starbuck was a military pilot working for Galactica, the OP is just a private person interfering in a police action! People employed for the express purpose of keeping the law or fighting usually get exemptions for certain types of accidents in the heat of battle. There's one thing I can guarantee, if you turned up in your private ship and shot the Galactica Starbuck would be chasing you down and blowing you to scrap!

But be that as it may, when discussing death penalty for what seem minor infractions for pad loitering people disregard a few things, one is that you are flying a spaceship with a reactor powerful enough to propel your ship through interstellar space, loitering over a pad and causing a collision could potentially kill thousands of civilians, they don't model that in the game because that's a bit difficult, but consider it the same as unnecesarily landing a 757 on a busy highway just because you could.
 
So what level fine would you consider appropriate for getting thrown into prison
This is actually very simple. Increase the fine - 200 credits is laughable. And either pay the fine (assuming you did not kill anyone) to clear your account or go to jail if you can't afford the fine. Jail will be mandatory if you kill a clean pilot... Simple as that. Punishing player TWICE is not a right thing to do.

Also this:
This is why you need some sort of low threshold coupled with a cooldown timer )like the FSD). It would show intention, because if you want to kill the NPC you'll keep on shooting it.
 
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FD should take the warning that gets issued from Powerplay combat expansions - if you shoot a green by mistake they warn you but no assault fine is issued. FD a long time ago made the thresholds higher for assaults (so weak weapons would not trigger a charge as easily), maybe its time to have a rethink for accidental shots. Perhaps you get a warning and a cooldown timer (so you stop firing for a few seconds) and then you are free to carry on fighting.

But right now its all about trigger discipline.

Pretty certain they already do that, I've hit one or two friendly in my time and all they did was warn me off.
 
Pretty certain they already do that, I've hit one or two friendly in my time and all they did was warn me off.

They do, just the rules are more hazy outside of Powerplay.

In Powerplay there are no assault fines on friendlies- you only get 30 merits taken away if you kill. Thats why I suggested having the cooldown to emulate that, so if you have not caused hull damage / threshold for damage you can back away.
 
They do, just the rules are more hazy outside of Powerplay.

In Powerplay there are no assault fines on friendlies- you only get 30 merits taken away if you kill. Thats why I suggested having the cooldown to emulate that, so if you have not caused hull damage / threshold for damage you can back away.
So sound like the correct mechanism is already in place. Why not to extend it to "casual"/non-powerplay combat??
 
So sound like the correct mechanism is already in place. Why not to extend it to "casual"/non-powerplay combat??

I think really the two systems need to be melded- I'd much prefer that the whole game had the time out aspect, rather than the binary Powerplay one or the hazy mechanic elsewhere.
 
I don´t see punishment really that hard. So you got rubberducked by the law and woke up in other place where you can jump back from with a D-fitted Hauler bought from system next door, not like they are gonna keep you there for a weekend ;)
 
I don´t see punishment really that hard. So you got rubberducked by the law and woke up in other place where you can jump back from with a D-fitted Hauler bought from system next door, not like they are gonna keep you there for a weekend ;)

Or just be rank 5 with the Kumo. All fines and bounties are 0 and instantly forgiven once you leave :D*

*inside his territory. Terms and conditions apply.
 
This is another poor mechanic , punishement for 200cr bounty being the same as 200mil cr bounty... .
They should adjust punishement with bounty value , making lower bounty less meaningfull.

Or , use the current implementation and fine ships instead.
You already can ramtodeath ships so..

Imo it is small details like this thats makes this wonderfull game half backed. ( and feel like it's left alone to build moar money on expansion.)
 
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