Can confirm a lot of the points stated so far and like to add that the carrier made me consider docking computers for massive cargo hauling stuff for the first time after 1500 hrs and they are nice and I don't feel ashamed 
You should though..Can confirm a lot of the points stated so far and like to add that the carrier made me consider docking computers for massive cargo hauling stuff for the first time after 1500 hrs and they are nice and I don't feel ashamed![]()
Can confirm a lot of the points stated so far and like to add that the carrier made me consider docking computers for massive cargo hauling stuff for the first time after 1500 hrs and they are nice and I don't feel ashamed![]()
Indeed you should! Waiting 1500 hours to use one of the most convenient modules in the game, shamefulYou should though..![]()
I use both on my FC loading T9. I could fit more stuff if I used a shieldless Cutter, but to be honest when I'm bulk loading, I only have half an eye on what I'm doing in Elite, so SCA and autodock are handy. In this scenario a shield is essential as autodock is often a bit careless through the slot and paying for repairs EVERY SINGLE TIME YOU DOCK (Indeed you should! Waiting 1500 hours to use one of the most convenient modules in the game, shameful
Just never admit to using Supercruise Assist or everyone and their dog will 'hound' you into the furthest reaches of space... (so fit it, just forget to tell others...)
I have ADC's on all of my big ships, and Prismatics on the Cutter because, as you pointed out, the docking computer hates it...I use both on my FC loading T9. I could fit more stuff if I used a shieldless Cutter, but to be honest when I'm bulk loading, I only have half an eye on what I'm doing in Elite, so SCA and autodock are handy. In this scenario a shield is essential as autodock is often a bit careless through the slot and paying for repairs EVERY SINGLE TIME YOU DOCK () cuts into profit margin.
Once you get over the initial tendency to jump the FC over the bubble, you settle down a bit and start to think what you are actually going to use it for. Some CGs have been good for FCs. Some, not so much. Mining support is a good use as is exploration support. I used to use it to hop over to the witch head every once in a while, but it's only 15-20 jumps which is actually quicker in an explo-build.
Now I'm an itinerant triple elite billionaire space-hobo, I don't fancy cluttering up the bubble with my FC so I'm thinking a regular Colonia Tritium run may be worth doing - if the demand is there.
At least on a Carrier there isn't a mail slot for the DC to repeatedly ram just because it can!Docking computers are absolutely not to be trusted yet also somehow still invaluable. I use them when loading and unloading cargo on the carrier as well.
I'm just looking to see what the "break even" point would be - essentially the price I'd need to charge to cover the fuel and upkeep costs for getting there and (presumably) back. I'm wavering on whether to account for bringing goods back too. I'm not sure if there's anything that's valuable enough....
There is still a market for Tritium in Colonia - or more accurately very little for sale from stations - but I'm not certain if a reasonable profit could be made given the bubble price and fuel used for the round trip.
Return trip is average 88 jumps - fully laden on the way out will use more than (assuming) 'empty' on return - there is a calculator for fuel use posted somewhere here, which is excellent! (so 8.8 million maintenance cost to recover too)I'm just looking to see what the "break even" point would be - essentially the price I'd need to charge to cover the fuel and upkeep costs for getting there and (presumably) back. I'm wavering on whether to account for bringing goods back too. I'm not sure if there's anything that's valuable enough.
As long as I can cover my costs, I'll sell as low as possible.
Docking computers are absolutely not to be trusted yet also somehow still invaluable. I use them when loading and unloading cargo on the carrier as well.
Just never admit to using Supercruise Assist or everyone and their dog will 'hound' you into the furthest reaches of space... (so fit it, just forget to tell others...)
Same here. Also SC assist so I can do the 3-second dip approach.Can confirm a lot of the points stated so far and like to add that the carrier made me consider docking computers for massive cargo hauling stuff for the first time after 1500 hrs and they are nice and I don't feel ashamed![]()
No bugs in mine, guv... The rats ate themYes, FC are 25k tons of bugs, but still worth it!
Fleet Carriers changed how I played the game too. Now I play a lot less and generally keep away from CGs and in-game events because of the bloody things.
If I decom the carrier and suicide back home then I guess I can shave a few credits (and hours) off the gameplay loop?Return trip is average 88 jumps - fully laden on the way out will use more than (assuming) 'empty' on return - there is a calculator for fuel use posted somewhere here, which is excellent! (so 8.8 million maintenance cost to recover too)
I certainly wish you well if you go for it, particularly if aiming just a little above 'break even' pricing, you could be a welcome 'asset' for the Nebula
(My main is in Colonia and happily mining every other day for an hour in readiness for a return to the bubble, just not in any rush so can give it the time!)
It's not just upkeep.With the current earning rates there honestly isn't anything to complain about when it comes to upkeep IMO.