Ways a Fleet Carrier changes my Game

Can confirm a lot of the points stated so far and like to add that the carrier made me consider docking computers for massive cargo hauling stuff for the first time after 1500 hrs and they are nice and I don't feel ashamed :D
You should though.. :LOL:
Indeed you should! Waiting 1500 hours to use one of the most convenient modules in the game, shameful :ROFLMAO:

Just never admit to using Supercruise Assist or everyone and their dog will 'hound' you into the furthest reaches of space... (so fit it, just forget to tell others...)
 
Indeed you should! Waiting 1500 hours to use one of the most convenient modules in the game, shameful :ROFLMAO:

Just never admit to using Supercruise Assist or everyone and their dog will 'hound' you into the furthest reaches of space... (so fit it, just forget to tell others...)
I use both on my FC loading T9. I could fit more stuff if I used a shieldless Cutter, but to be honest when I'm bulk loading, I only have half an eye on what I'm doing in Elite, so SCA and autodock are handy. In this scenario a shield is essential as autodock is often a bit careless through the slot and paying for repairs EVERY SINGLE TIME YOU DOCK ( :rolleyes:) cuts into profit margin.

Once you get over the initial tendency to jump the FC over the bubble, you settle down a bit and start to think what you are actually going to use it for. Some CGs have been good for FCs. Some, not so much. Mining support is a good use as is exploration support. I used to use it to hop over to the witch head every once in a while, but it's only 15-20 jumps which is actually quicker in an explo-build.

Now I'm an itinerant triple elite billionaire space-hobo, I don't fancy cluttering up the bubble with my FC so I'm thinking a regular Colonia Tritium run may be worth doing - if the demand is there.
 
I use both on my FC loading T9. I could fit more stuff if I used a shieldless Cutter, but to be honest when I'm bulk loading, I only have half an eye on what I'm doing in Elite, so SCA and autodock are handy. In this scenario a shield is essential as autodock is often a bit careless through the slot and paying for repairs EVERY SINGLE TIME YOU DOCK ( :rolleyes:) cuts into profit margin.

Once you get over the initial tendency to jump the FC over the bubble, you settle down a bit and start to think what you are actually going to use it for. Some CGs have been good for FCs. Some, not so much. Mining support is a good use as is exploration support. I used to use it to hop over to the witch head every once in a while, but it's only 15-20 jumps which is actually quicker in an explo-build.

Now I'm an itinerant triple elite billionaire space-hobo, I don't fancy cluttering up the bubble with my FC so I'm thinking a regular Colonia Tritium run may be worth doing - if the demand is there.
I have ADC's on all of my big ships, and Prismatics on the Cutter because, as you pointed out, the docking computer hates it...

I hadn't bothered with Supercruise assist on any of my ships until very recently, I tried one on my AspX (which I bought just for the 'special' free paintjob...) and loved it while cooking dinner as the ship was doing a 560,000Ls jaunt to an ELW (among other good bodies).

There is still a market for Tritium in Colonia - or more accurately very little for sale from stations - but I'm not certain if a reasonable profit could be made given the bubble price and fuel used for the round trip.
 
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There is still a market for Tritium in Colonia - or more accurately very little for sale from stations - but I'm not certain if a reasonable profit could be made given the bubble price and fuel used for the round trip.
I'm just looking to see what the "break even" point would be - essentially the price I'd need to charge to cover the fuel and upkeep costs for getting there and (presumably) back. I'm wavering on whether to account for bringing goods back too. I'm not sure if there's anything that's valuable enough.
As long as I can cover my costs, I'll sell as low as possible.
 
I'm just looking to see what the "break even" point would be - essentially the price I'd need to charge to cover the fuel and upkeep costs for getting there and (presumably) back. I'm wavering on whether to account for bringing goods back too. I'm not sure if there's anything that's valuable enough.
As long as I can cover my costs, I'll sell as low as possible.
Return trip is average 88 jumps - fully laden on the way out will use more than (assuming) 'empty' on return - there is a calculator for fuel use posted somewhere here, which is excellent! (so 8.8 million maintenance cost to recover too)

I certainly wish you well if you go for it, particularly if aiming just a little above 'break even' pricing, you could be a welcome 'asset' for the Nebula (y)
(My main is in Colonia and happily mining every other day for an hour in readiness for a return to the bubble, just not in any rush so can give it the time!)
 
Docking computers are absolutely not to be trusted yet also somehow still invaluable. I use them when loading and unloading cargo on the carrier as well.

I agree.

I additionally use the SCA module when unloading from a carrier, using the "hot drop" technique saves a bit of time and so makes the journey a little more secure at the point of greatest vulnerability.
 
Just never admit to using Supercruise Assist or everyone and their dog will 'hound' you into the furthest reaches of space... (so fit it, just forget to tell others...)

Since the birth of supercruise assist, it became The One Module I could no longer live without.

I always dismiss the game to the background during supercruise travel anyway, so having SC Assist allows me to never fly past the station (which was quite common before). When I hear the sound of supercruise drop, I know it's time to alt-tab back into the game.
 
Yes, FC are 25k tons of bugs, but still worth it!
No bugs in mine, guv... The rats ate them :eek:
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But I can't say the same for the SRV guns :devilish:
 

Flossy

Volunteer Moderator
I don't own a Fleet Carrier and doubt I'll have enough credits to buy one in future - unless I could combine all my alt accounts into one! :D However, I've found I really enjoy being a passenger on one and have used them a few times as an easy way of going a long distance, especially during the current CG! I still do plenty of independent flying but FCs have certainly changed the way I play. :love:
 
A good, thoughtful post, OP.

They should offer a Carrier Blaster ship, also as an End Game ship, so not for noobs. That would go a long way to satisfy those who dislike the excessive clutter in some systems.

It would also make operating a carrier more dangerous, and better aligned with the name of the game. :D
 
Fleet Carriers changed how I played the game too. Now I play a lot less and generally keep away from CGs and in-game events because of the bloody things.

Welp, sorry to hear that. They do have some minuses for certain gameplay moments, as you mentioned, CG systems can be a mess. But overall, for me, they are a major plus... what can I say?
 
I love the commodity storage they bring on top of the convenience of the mobile base of operations too. Doing the Guardian tour and unlocking all the goodies was so much easier and enjoyable this time. I enjoyed unlocking some of the stuff with my main but this time having two CMDRs there for different reasons collecting artifacts and blueprints added a new level of eeemuursion for me.

The one drawback for me is that I need the outfitting and shipyard for my multiple accts since my FC CMDR is basically just that. I don't do combat or exploring with him, just mining and trading for upkeep. I have them turned off for now to save on upkeep but when we go back out on expedition I move the alt's ships and gear back on.
 
Return trip is average 88 jumps - fully laden on the way out will use more than (assuming) 'empty' on return - there is a calculator for fuel use posted somewhere here, which is excellent! (so 8.8 million maintenance cost to recover too)

I certainly wish you well if you go for it, particularly if aiming just a little above 'break even' pricing, you could be a welcome 'asset' for the Nebula (y)
(My main is in Colonia and happily mining every other day for an hour in readiness for a return to the bubble, just not in any rush so can give it the time!)
If I decom the carrier and suicide back home then I guess I can shave a few credits (and hours) off the gameplay loop?

Worth a try perhaps.
 
I was debating whether to buy one, but so glad I did. I have 2 cmdrs and both have FCs. One is currently out in the black exploring and I am able to sell all my exploration data at the carrier. Eventually, I will return when tritium level drops to a level to get back as I do not feel like mining tritium. It is nice to be able to trade ships while out there.

The other FC is in the bubble and will probably remain there as a mobile base for trading, combat, etc. Frankly, credits are so easy to come by in ED that the upkeep is meaningless for FCs. You can make enough in a single boom time delivery mission, a pirate assassination mission, or 15-20 minutes of bounty hunting for a week of FC upkeep in a nearly fully kitted one.
 
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