There's a game without comically over the top rewards. It's called LIFE. And I already have a lifetime subscription, thanks.
I'm still working out in my head what this means, exactly, but I'm pretty certain that's f'ing fantastic.
There's a game without comically over the top rewards. It's called LIFE. And I already have a lifetime subscription, thanks.
Depends on how you play, I supposeThere's a game without comically over the top rewards. It's called LIFE. And I already have a lifetime subscription, thanks.
Yay! So I can haz yur stuff..Yippee!Know anyone who wants a G5 engineered Keelback, still with the 'as-new' smell on the upholstery?
It is a fun little ship, which I first flew a long time before i discovered engineers and still enjoyed!Yay! So I can haz yur stuff..Yippee!
P.s. Good little ship the Keelback..IMHO
At least you won't need a rebuy if you get ganked, so that's somethingThere's a game without comically over the top rewards. It's called LIFE. And I already have a lifetime subscription, thanks.
The “you can get a Conda in 24 hr” crowed drastically underestimate the learning curve for figuring out how to fly, how the economies work, finding 3rd party tools.Well I, for one, think it IS a bad thing. If one can progress to perceived endgame, in any game, so quickly why have the progression at all? Might as well just give a new CDR an Annie fully A-rated and engineered, and a heap of credits, right off the bat and be done with it. Sure, those of us who want to can play the game as intended and progress through the ships if we wish, but with money so easy to come by, why would you? If you can jump right to higher tier ships straight away why bother with anything but the best ships at their roles? Or the largest ships if that's what one perceives to be 'endgame'?
In a game like this, the journey itself is the game, including gradually improving your assets, but with today's society people seem to consider the journey a waste of time and just want to get to the destination in the shortest possible time. It's sad, in my opinion. Of course, easy money makes it easier for players to 'play their own way' as credits are then not an obstacle (to grind through) but I can't help but feel it has taken something away from the experience of 'Elite' as a game.
Every MMO type game has some version of grind. But that is what I don't understand, why make every aspect of the game a grind? How does grind = fun?There's a game without comically over the top rewards. It's called LIFE. And I already have a lifetime subscription, thanks.
Unless you shoot a security ship by mistake, but why worry about the details?blame the "i dont have time to play so i want everything for no effort" crowd. Plenty of them.
Its possible to earn over 200million in a high res site within 2-3hrs with ZERO risk.
blame the "i dont have time to play so i want everything for no effort" crowd. Plenty of them.
Its possible to earn over 200million in a high res site within 2-3hrs with ZERO risk.
Unless you shoot a security ship by mistake, but why worry about the details? And no way is it 200 million. I don't make that in my Corvette.
Every MMO type game has some version of grind. But that is what I don't understand, why make every aspect of the game a grind? How does grind = fun?
Yeah different guy. However, I maintain that there needs to be some risk in the game. If you get blown up, there's no consequence? That sounds like one of those awful kiddies game where "everybody wins!"
Don't need to go far. Just go back to the payout of ED in the first 1.5 years. It was reasonable then, except mining and combat needed a boost (then someone went overboard with mining and started us down this rabbit hole). Remember the ships were priced for that level of income (5 years ago). The ship prices haven't moved but income is now 1000 times better - makes zero sense, from a game balance or in-game economy angle.Agree, although I'm not sure how it should be handled in a game like Elite. I've been playing Dayz a lot recently, where everything is lost on death and it makes the game overall very intense. Don't think I'd like that in Elite because of engineering, but there needs to be some form of loss beyond the pittance I currently lose even in my most expensive ship. I don't think more monetary loss is the way to go either, since the solution to that problem is a very boring gameplay loop of grinding money. The mmo format of Elite makes this a tough problem to solve.
Every MMO type game has some version of grind. But that is what I don't understand, why make every aspect of the game a grind? How does grind = fun?
blame the "i dont have time to play so i want everything for no effort" crowd. Plenty of them.
Its possible to earn over 200million in a high res site within 2-3hrs with ZERO risk.
When I first played this game I recall spending days shooting and trading to earn enough for a Cobra III, then if I did a few missions I could maybe earn enough to upgrade the thrusters or lasers a little bit at a time, eeking out a profit, gleaning a little money here and there to upgrade the ship and keep a little back for trading. There was a real sense of "ducking and diving" and being on a knife-edge.
NOW. Well, I've reset my save and started again because I got bored. I've got a Imperial and either I'm a much better commander, or payouts are just ludicrous. I literally get enough for a/b grade a module for every mission board mission. I earn enough for a Hauler or Adder from many single courier missions, which begs the question why the company didn't just buy a damned ship and take it there themselves! - then there's combat. I - just - assist in taking down a minor league criminal and I get rewarded with enough money to buy a new ship. 20 minutes in a Nav beacon and I "earned" a several hundred thousand. It's like Dog the bounty hunter taking down some guy who didn't pay off his $100 credit card debt, and being rewarded with a new Corvette.
I know why it's been done, but seriously.....
Don't need to go far. Just go back to the payout of ED in the first 1.5 years. It was reasonable then, except mining and combat needed a boost (then someone went overboard with mining and started us down this rabbit hole). Remember the ships were priced for that level of income (5 years ago). The ship prices haven't moved but income is now 1000 times better - makes zero sense, from a game balance or in-game economy angle.