Deleted member 182079
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It's a better game compared to back then, for sure, but balance wise it's all over the shop, but I don't think that's entirely by accident as has been mentioned several times the way things are now in terms of incomes means FDev will sell more cosmetic items. I'm actually surprised that FC cost hasn't seen a discount at least because the associated store items are some of the most expensive in the game in terms of Arx.ED at launch wasn't exactly setting the gaming world on fire so maybe those people had a point? It's a much better game now.
I'm not coming here to demand change, because it won't happen for above reasons, but I'm still free to reminisce about a time when that balance felt more 'right', at least from the viewpoint of credit balance vs ship and module cost. One increased by a factor of 1,000 at least, the other remained static. I went through the rather satisfying ship progression when it still worked, the loss is firmly with new players who will not be able to experience the same. But that's a decision made by Frontier, and players can decide whether that works for them, or not.
I suppose a lot of new (and by that I rather mean younger) players that have grown up with and are accustomed to the current gen game design of constantly getting showered with in-game currency, bonus items and what not (the equivalent of a 100% sugar diet - look at the Forza games where you earn a new car or multiple, vanity items, AND credits after almost every race) I'm not surprised that those have a problem with a slower progression curve. That's modern gaming for you (unfortunately, from my point of view).
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