As I recall, during development fuel had a real cost to it that could be a significant problem on missions and damage was expensive to repair, to the point where sometimes it was cheaper just to buy a new ship. People complained about this (which I get) and the fuel cost was vastly reduced and repair cost vastly reduced, so you basically can't write off a hull with repair costs. That seems a sensible thing to do, really, although at the same time I quite like the idea of art imitating life a bit - most vehicles written off could be repaired but aren't because the cost of doing so is close to the cost of replacing them.
Don't misunderstand me. I don't think the new system is "bad", I just think it's quite comical "Well done, officer dibble, you've brought in Jason the shoplifter who swiped a Beano from Martin's last week .. .Here, have a brand new Ford Focus...", "uh... thanks, sarge....". "Thanks for delivering these bags of compost to the garden centre, white-van-man.. Here, have a Turbocharger for the Transit van", "Uh, thanks. but it's a sprinter...".
Don't misunderstand me. I don't think the new system is "bad", I just think it's quite comical "Well done, officer dibble, you've brought in Jason the shoplifter who swiped a Beano from Martin's last week .. .Here, have a brand new Ford Focus...", "uh... thanks, sarge....". "Thanks for delivering these bags of compost to the garden centre, white-van-man.. Here, have a Turbocharger for the Transit van", "Uh, thanks. but it's a sprinter...".