General Hide 'player' ship on scanner and on the description - additional option

It would only be harder to avoid getting ganked imo. Ganker would still look at every ship in crowded system, but you would not know when to avoid getting a ship on your six
 
one like it, two where tentaive and was sceptical that it would have the intended effect.... so not that many are supporting your idea here...
A one case is enough to depreciate the theory when you're saying all or no one.

It would only be harder to avoid getting ganked imo. Ganker would still look at every ship in crowded system, but you would not know when to avoid getting a ship on your six

at now gankers know who is who without browsing the ships, and you still do not know who is ganker and who is shooting gankers. Most of pve players have ships same as NPCS, but every ganker have as none of them, so its easier to check who have pvp loadout than figure out who is harmless player in npc crowd.
 
at now gankers know who is who without browsing the ships, and you still do not know who is ganker and who is shooting gankers. Most of pve players have ships same as NPCS, but every ganker have as none of them, so its easier to check who have pvp loadout than figure out who is harmless player in npc crowd.
It doesn't take a "pvp loadout" to threaten an unengineered ship flown by a noncombat player.
 
nobody who is ganking is flying in other, because in other you're unable to gank in efficient way. The purpose of gank is to kill a victim, not pull from SC and let it escape.

And finally, the purpose of change is not to stop ganking, it will simply cause it harder. The purpose is to allow people to hide in crowd and simply not spread their 'i am human' beacon - harder way to gank is just one of benefits - for both of sides, for ones a space will be safer and others will require more challenging gameplay for their proffesion.
 
nobody who is ganking is flying in other, because in other you're unable to gank in efficient way. The purpose of gank is to kill a victim, not pull from SC and let it escape.

And finally, the purpose of change is not to stop ganking, it will simply cause it harder. The purpose is to allow people to hide in crowd and simply not spread their 'i am human' beacon - harder way to gank is just one of benefits - for both of sides, for ones a space will be safer and others will require more challenging gameplay for their proffesion.

And yet you have avoided all the criticism to the contrary, it would just be another C&P 2.0 situation all over again... it will take the gankers 1 week to learn how to overcome the new hurdle, and then we will see an endless stream of players complaining on how stupid this is... how they are getting shredded in seconds by this super duper NPC, and who would bring a KWS just to check if that ship that pulled you out of supercruise is a player or NPC? and even if the regular started to do that, how many would actually engineer it to be fast scan? not to mention that you actually have to face the ship you want to scan to do the scan... and what good would it do if you figured it was another player or not? if that ship can destroy faster than you can load up your FSD, then you are toast regardless....
Also, the loadout to kill a single target as fast as possible, is quite different from a loadout for killing many ships in a row. And it is common sense that gankers is using the single target loadout, that have a high burst damage,. and what could better than having your target sitting still infront of you trying to scan you with a KWS?



So yes, it will be a little harder for gankers to locate other players, but that pales in comparison to how much harder it now is for other players to identity other player with hostile intentions. Gankers can overcome most of this with some practice, just like how gankers have practised interdiction alot more than most players, and thus are far more likely to win that activity too...
 
nobody who is ganking is flying in other, because in other you're unable to gank in efficient way. The purpose of gank is to kill a victim, not pull from SC and let it escape.
Is that so? I know I post these couple of videos a lot, but here's me going out in a T7. If I was ganking rather than pirating, I wouldn't bother speaking to them and would instead just open fire.


Rather than a wing getting cocky, here's a single target as well.


Or how about a guy pulling me and me accepting that challenge?


None of them lasted longer than a high-wake timer, let alone an FSD cooldown. If I wanted to gank in this thing, efficiency is not a problem.

If it's true that gankers can't kill without a fer-de-lance or mamba, I must be a better pilot than I thought. Which I doubt, because I was pretty much flat-footed for all of those kills.

And finally, the purpose of change is not to stop ganking, it will simply cause it harder. The purpose is to allow people to hide in crowd and simply not spread their 'i am human' beacon - harder way to gank is just one of benefits - for both of sides, for ones a space will be safer and others will require more challenging gameplay for their proffesion.
It's not just the gankees that will be able to hide in the crowd, but the gankers as well.
 
And its changed nothing finally than what i wrote on the beginning :) There will always be the case where someone will figure out who is the player and someone will not when someone will hide. Its only making gameplay more attractive.

So yes, it will be a little harder for gankers to locate other players, but that pales in comparison to how much harder it now is for other players to identity other player with hostile intentions. Gankers can overcome most of this with some practice, just like how gankers have practised interdiction alot more than most players, and thus are far more likely to win that activity too...

Do you think how normal players now are identyfiing the hostile intention? :) If they would they will simply avoid these few places (cg+ some eng +sd) from 400 millions of system where they could be ganked. If they cannot now, then it simply means they can avoid nothing and additional hiding function simply will allow them to hide out for less experienced gankers.

The gank population is no more than a dozen of people form both hemispheres. I think guys makes better job than isis when terrorized whole galaxy. "chapeau bas".
Whole galaxy, have a full pants because of a dozen of guys :D Vader could be impressed.
 
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A one case is enough to depreciate the theory when you're saying all or no one.
Okay how about this statement:

The vast majority who have viewed the OP's suggestion have formed the opinion that said suggestion would not be beneficial nor healthy for the game and therefore would be a massive waste of the Developer's time to implement said suggestion. Just because one or two others have shown some minor interest in the suggestion does not invalidate the overwhelming rejection of the suggestion. In this case, the majority does rule!
 
And its changed nothing finally than what i wrote on the beginning :) There will always be the case where someone will figure out who is the player and someone will not when someone will hide. Its only making gameplay more attractive.



Do you think how normal players now are identyfiing the hostile intention? :) If they would they will simply avoid these few places (cg+ some eng +sd) from 400 millions of system where they could be ganked. If they cannot now, then it simply means they can avoid nothing and additional hiding function simply will allow them to hide out for less experienced gankers.

The gank population is no more than a dozen of people form both hemispheres. I think guys makes better job than isis when terrorized whole galaxy. "chapeau bas".
Whole galaxy, have a full pants because of a dozen of guys :D Vader could be impressed.


what are you on about? How long does it takes a normal player to learn what that hollow symbol means? and what does the symbol represents? it is quite clear, it represent ANOTHER player, a player that may or may not do hostile action against the other player... so being cautious is a good idea...

Now you want to remove this sign, in favour of obfuscating the reality, something that have proven time after time to be bad design when it comes to intent. Now it is going to be harder than EVER to find other friendly player... as there are no obvious telltale signs that there are another player around. unless you those players first decide to show themselves, which open them up to be even easier targeted by players with hostile intent, as those players do not have to show they are players.

So yes, most players do learn rather quickly about players can have hostile intentions and how to spot potential risky situations, and yes players DO avoid attending CG and other hotspots in Open due to this, and there is nothing in your suggestion that would make this any "safer", players would still stick out at CG's and at Engineers etc...



Why do you even care about playing in open? if you for obvious reasons do not care about seeing other players? What difference would it make if you simply played in SOLO/Private Group? how would tell the difference?
 
Okay how about this statement:

The vast majority who have viewed the OP's suggestion have formed the opinion that said suggestion would not be beneficial nor healthy for the game and therefore would be a massive waste of the Developer's time to implement said suggestion. Just because one or two others have shown some minor interest in the suggestion does not invalidate the overwhelming rejection of the suggestion. In this case, the majority does rule!

Almost none said what you wrote - its only your projection, just some have different ideas and are discussing more possibilities.
 
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The DDF discussion on IDing ships was an interesting one - and Sandro's proposal meant that if a player switched off their own ID then they would not be able to see other players' IDs, i.e. off is off.

This proposal seems to want to put all of the advantage into the hands of the player deciding to switch their ID on or off - which seems to suggest that its designed to let players who switch it off hide among NPCs with no corresponding loss of the ability to ID other players.

The galaxy would feel very empty if everyone switched off their IDs - and a not insignificant number of them would be encouraged to do so by suffering the unwanted attentions of those who preferentially prey on players unprepared for combat.

If any changes to the way the HUD scanner operates were to be considered then I'd hope that one of those implemented would be to immediately highlight any scanner contact that has notoriety - no waiting for it to resolve or requirement to scan it at all.

It would be like seeing Solo players in Open without being able to interact with them. We already have that, though, as their Fleet Carriers are gunking up the place like so many portaloos.

:D S
 
what are you on about? How long does it takes a normal player to learn what that hollow symbol means? and what does the symbol represents? it is quite clear, it represent ANOTHER player, a player that may or may not do hostile action against the other player... so being cautious is a good idea...

Now you want to remove this sign, in favour of obfuscating the reality, something that have proven time after time to be bad design when it comes to intent. Now it is going to be harder than EVER to find other friendly player... as there are no obvious telltale signs that there are another player around. unless you those players first decide to show themselves, which open them up to be even easier targeted by players with hostile intent, as those players do not have to show they are players.

So yes, most players do learn rather quickly about players can have hostile intentions and how to spot potential risky situations, and yes players DO avoid attending CG and other hotspots in Open due to this, and there is nothing in your suggestion that would make this any "safer", players would still stick out at CG's and at Engineers etc...



Why do you even care about playing in open? if you for obvious reasons do not care about seeing other players? What difference would it make if you simply played in SOLO/Private Group? how would tell the difference?

Same as NPC, may be hostile or not to other player, so it is changing nothing because both player and NPC may be hostile or not. However, when you can disable 'i am a player beacon', then you may be hidden for specific groups of players.

Obfuscating of reality is to split flying ships to player or non-player, because is not necessarly informing who is who when someone just may not want to be recognized as a player.
If you want to find a player and other player may want to interact with you then you may simply write 'hi, whats up'? If nobody will answer you, then it means no one want to interact with you, and it does not mean do not want interact with someone else.
 
Almost none said what you wrote - its only your projection, just some have different ideas and are discussing more possibilities.
More precisely, you and only you have put forward a suggestion then totally ignored any discussion even mildly suggestion your 'brilliant' concept won't work. Most here can see your suggestion for what it is and know there is really only two reason why someone would suggest it:

(1) They want to fly in Open, but for some inane reason think the block feature doesn't work so they want to be able to hide amongst the NPCs and hope the big bad bullies don't see them. [Solution: Learn how the block feature works and it does work otherwise why are all the gankers so against it or to put it mildly 'GIT GUD']

or

(2) They are gankers, well very bad gankers to be be honest and want a way to ensure they can sneak up on unsuspecting and normally vastly inferior ship to blow them up. [Solution: If you are finding your intended prey, even the most novice of them, are leaving before you can execute your murderous plan, maybe you aren't cut out to be a ganker. Or, if you want to be a big bad ganker, GIT GUDDER at the mechanics of your chosen profession]

Seriously, there is not one redeeming facet to your suggestion, there is no benefit to the average player except push more away from Open.
 
That is also not true. :)
That was also suggested some time ago by other users (what i missed) and even discussed by devs, even in this topic you may see the support to idea.

you may not like it, but projecting your thoughs as reality surely will not help you in the discission.

i have answered to all doubts presented in this topic.

idea will bring more people to open because simply anyone will be able to hide for anyone :) you cant shoot something when its very rare to find something :)
 
A lot of people fly about with the dev console bandwidth visible, which is like a cheaty player radar- plus, just by looking at the ship you can spot if its an NPC or player. NPCs don't build like players and to properly blend in would need to be far more varied.
Even if this was removed you still have some sort of built-in radar. If you have a dedicated IPv4 address and properly configured UPnP or manual port forwarding, most connections will reach you directly. Then you can use the resource monitor to distinguish player connections as any that is not from AWS. Those that are non-AWS are very likely to come from a player. Peer2Peer.
 
Same as NPC, may be hostile or not to other player, so it is changing nothing because both player and NPC may be hostile or not. However, when you can disable 'i am a player beacon', then you may be hidden for specific groups of players.

Obfuscating of reality is to split flying ships to player or non-player, because is not necessarly informing who is who when someone just may not want to be recognized as a player.
If you want to find a player and other player may want to interact with you then you may simply write 'hi, whats up'? If nobody will answer you, then it means no one want to interact with you, and it does not mean do not want interact with someone else.


But the motives between NPC and players are different, NPC follows a set of rules, players do not have to, they can do whatever they like, and NPC's rarely kills a player within "seconds", becuase they are not programmed or have the loadout for a quick kill, but players run those builds becuase they can and suit their playstyle... NPC are not Members of Pilots Federation, but players are...

So there is a DEFINITE difference between players and NPC....


and the game already give you the tools needed to not show tyhat you are a player to other players., it is called Solo mode, and if you only want to show it to "friends", then you have Private Group mode.
 
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