I have explained in the my first post and there is no issues to address.
someone is just turning on the hide mode and is hidden. There is no big phillsophy here.
people here are scared of no more than a dozen od gank folks like childrens imaginated monster in shadow.
and gankers will just wont to waste a time to camp anywhere and guess who is a player and who is not.
sometimes maybe some will guess and then what ? A nothing someone sometimes will blow up - nothing extraordinary will happen.
and again players will get a cover and ganking will require more time, patient and luck in galaxy full of same ships on radar.
If someone will want to play and see others then will be able for ask them for it.
maybe an option for ex „visible for friends or visible for squadron” would be interesting.
That "explanatation" is lacking ALOT details
It would be harder to find a player to gank in world 'full of NPC', without radar recogniction, and better gameplay for other side to hide like the shadow in npc crowd to catch a player.
More players could be able to play 'on the Open' because other will be never sure they are players or NPCs.
This have now numerous times been countered with
Debug Network log will show when there are other players in the area, and your so called solution is to disable that option, counter argument, is that creating a tool that will do the same is easy do, I can now also add that certain Firewall software already can do this for you. give you a nice representation about network traffic that the Elite Dangerous process is using.
Players and NPC moves in different pattern, or more specific, NPC tend to travel different routes than what players normally travel, and the more inexperienced a player is, the easier it is to identify them. Some experience in doing this is needed, and those players that would spend some learning these tricks, are also the same players that will benefit form this. Just like the very same players are the one that is more experience in doing interdictions, and due to more practice. This will put everyone at an disadvantage since just about any other player will not spend the time to learn or even understand how this works, and thus be totally blind sided when another player interdicts them.This was discussed in alot during the kickstarter and there is a reason for why we show players in the game like we do now.
So they would not be wasting alot of time doing this, as they would have a much better success rate in identifying other players that the regular players.
And now those players are at even bigger disadvantage than today, as they now have no way to identify of ship interdicting them is another player or not, and if we add the KWS to identify players, then most regular players would not bring that as a standard device to begin with, and if they did, they would need a minimum of 2 seconds to scan the ship, or at worst (stock), 10 seconds. That is a golden opportunity for any hostile player to line up their initial burst damage attack on the player doing their scanning. they can now fully utilize weapons that favours close range attacks, as their victim, if scanning, would be a nice stationary target that would not be alarmed about the other ship appearing to scan them, as that is what NPC's does.... and then get hit with a high burst damage in a crippling first attack.
We would have to remove/rework the last contacts information, as this would list all the players you have instanced with recently, so you just have to look at this list and figure out that there is a new player in your instance.. so now you only need to check all ships for ship with matching name, so I do not have to look for
CMDR Kyokushin, I onyl need to find the ship with a pilot named
Kyokushin.
I do not agree with your prediction that more players could play in open due to this, as once players starts to get destroy by the gankers, their words would start spreading in these forums and the tale would be something like this:
I opted to hide myself and believed to be "safe" and then another player, also hiding, found me and destroyed me and I had no chance.
And then your rambling about meeting other players, by typing "hello" in the chat, who even bothers to read the chat? and why would you randomly say "hello" in chat for the odd chance that there is another player the same system... today if you see another player on the radar, you can now send a friendly "o7" or similar and if they notices they reply back, and they might even be more alert to check the system chat if there is another player... so even easier for players to connect with other players in open, if they would like.