So, opinions on whether or not Odyssey is going to bump up the system requirements?

Thanks for that information, Northpin and Rat Catcher. I didn't know anything about how the consoles work with regards to this game and now I have a better understanding. It sounds weird to hear that some people have to pay to play this game while PC users don't. Is there some kind of overhead that is covered by Sony and Microsoft to justify this fee?
 
Thanks for that information, Northpin and Rat Catcher. I didn't know anything about how the consoles work with regards to this game and now I have a better understanding. It sounds weird to hear that some people have to pay to play this game while PC users don't. Is there some kind of overhead that is covered by Sony and Microsoft to justify this fee?

Xbox players have to pay a subscription fee to Microsoft to play any game online. PlayStation players pay Sony for the privilege. I think you are still able to play solo mode on both without a subscription at all.
 
Thanks for that information, Northpin and Rat Catcher. I didn't know anything about how the consoles work with regards to this game and now I have a better understanding. It sounds weird to hear that some people have to pay to play this game while PC users don't. Is there some kind of overhead that is covered by Sony and Microsoft to justify this fee?

Technically you pay for a controlled environment with close to absolutely no cheating and centralized blocking.
Their policy on cheating can go as far as bricking consoles.
Also there is the advantage of playing in a more level field since you are limited to whatever controllers are supported on the platform and no 3rd party stuff, no macros, no scripting.

There is also an advantage, one can create multiple XB/PS accounts and play the game on many alts (on PC you have to buy another account) on the same console - but that does not compensates for the monthly subscription required to pay for playing in PG or Open.
 
Fairly certain there will be a performance hit across all platforms.

Don't see why there would be. Planetary generation is still going to be rendered the same and interiors tend to be easier on hardware than exterior locations, there should be no hit there.
 
Fairly certain there will be a performance hit across all platforms.
Don't see why there would be. Planetary generation is still going to be rendered the same and interiors tend to be easier on hardware than exterior locations, there should be no hit there.

If there is no performance hit then there is no visual improvements, unless they do some really magical optimizations - that probably should have been done years ago...
 
The current console delay is probably because they are struggling to get it to run on the archaic hardware. Will it run on the hardware listed, probably. Would you want to play it that way, probably not.

Minimum PC specs (sourced from Frontier online manual)
  • DirectX 11
  • Quad core CPU (4 x 2 GHz is a reasonable minimum)
  • 6 Gb system RAM (more is always better)
  • DX 10 hardware GPU with 1 Gb video ram
  • Nvidia GTX 470
  • ATI 7240HD (DirectX 11 functionality required)
  • Internet connect
  • Windows 7/8/10 - 64-bit

Xbox One Specs
  • 8Gb DDR3 RAM
  • 8Gb flash Memory
  • 8 Core AMD (1.75 GHz)
  • GPU - clock speed: 853 MHz, shader cores: 768, Peak throughput 1.31 TFLOPS

Those two specifications are not too far apart so if ‘old’ console are struggling, I would expect ’old’ PCs to struggle as well.
 
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So if my friend takes a liking to this game once I turn over my current system to him, what is the best way to introduce him to the game? I initially thought of giving him some ore to sell off to buy a better ship but then I realized it would probably be a bad idea as he would start expecting the game to be easy and he wouldn't learn core skills for the game. Maybe just pal around with him as he's learning the ropes, so that he's got a friend to chat with while he's doing stuff?
 
So if my friend takes a liking to this game once I turn over my current system to him, what is the best way to introduce him to the game? I initially thought of giving him some ore to sell off to buy a better ship but then I realized it would probably be a bad idea as he would start expecting the game to be easy and he wouldn't learn core skills for the game. Maybe just pal around with him as he's learning the ropes, so that he's got a friend to chat with while he's doing stuff?
You are in the same situation as me!

I have a friend just finishing off the initial training (delayed because RL) and I want to make the 'tough' part of the learning curve a little less stressful.

My thought is:
  • do a couple of missions in the starter systems to gain basic flying skills. (and a few credits)
  • Jump out to my FC and trade LTD's back and forth to hit around 25 mill
  • Jump to Enayex (Watt Port) and get him to outfit both a DBX & Cobra III (leaves some pocket money)
  • More trade (landing & take off / flight) for training purposes, but now in Cobra
  • Swap back to sidey for PvP play (Enayex is Anarchy - no bounty / notoriety) in group - no rebuy concerns
  • Jaunt out to Guardian sites in FC for blueprints, impressive environment (FC)
  • Jaunt to Crystal shards sites for Raws (FC)
  • Flit over to Thargoid sites for meta alloy & atmosphere FC)
  • Do some BH'ing in Res sites for Mat collection and further combat
  • Begin Engineer unlocks...
Just something to break him in fairly gently ;)
 
Minimum PC specs (sourced from Frontier online manual)
  • DirectX 11
  • Quad core CPU (4 x 2 GHz is a reasonable minimum)
  • 6 Gb system RAM (more is always better)
  • DX 10 hardware GPU with 1 Gb video ram
  • Nvidia GTX 470
  • ATI 7240HD (DirectX 11 functionality required)
  • Internet connect
  • Windows 7/8/10 - 64-bit

Xbox One Specs
  • 8Gb DDR3 RAM
  • 8Gb flash Memory
  • 8 Core AMD (1.75 GHz)
  • GPU - clock speed: 853 MHz, shader cores: 768, Peak throughput 1.31 TFLOPS

Those two specifications are not too far apart so if ‘old’ consoles are struggling, I would expect ’old’ consoles to struggle as well.
I think you meant to say you expect 'old' PCs to struggle as well? If so, yes, they probably do/will. We know there are plenty of people who play on last gen consoles, but I've yet to see someone pipe up about their experience playing on a PC that meets the minimum requirements. Is there anyone out there that still runs the bare minimum to play the game on PC? If so, it would be nice to hear their experience with the game.
 
Well, you brought it up in discussion, and this is a discussion forum.

Cheers o7.

No but I mean them choosing to keep the playerbase together vs. fracture it with a system requirements change is one thing but supporting the consoles is another matter. The consoles have certification processes which add their own delays to all patching and even if they really haven't made fundamental changes to the hardware target for Odyssey, there exists a spectrum right now on PC of how well the game runs in certain scenarios across the various examples of "supported hardware". They may just want to make sure that spectrum is as tight as possible on the consoles especially after recent events, because Sony especially doesn't want its console being made to look bad, and they can't patch as frequently and freely as they can for the PC version.
 
I'm pretty sure they've said that they want to keep the current minimum specs.

Though I'm hoping they add more detailed textures and models for the extreme spec setting ...
 
It's going to run on a vanilla Xbox 1 surely that is all you need to know? Any increase in min specs will be minor because you can't get much lower than that spec wise and still play ED imo.
 
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