If you give the game away for free (Epic) or almost for free (HB, Steam sales) then that tends to increase the player base quite significantly, and 2020 saw the introduction of Fleet Carriers i.e. new content. The announcement of Odyssey did its part, too.
Quite a leap to assume that player numbers went up due to making the game easier which seems to be your argument (that started well before 2020 btw, with the introduction of core mining and its associated credit fountains).
But believe what you want to believe if that makes you happy.
Getting players to try ED is one thing, but player retention is the whole point of course. We have two differing schools of thought here (loosely paraphrased of course).
1. If ED is too hard and grindy, players will just quit
2. If ED is too easy, players will eventually get bored and quit
Now you called me a "post truther" or whatever, even though I provided actual facts. You are free to interpret those facts, but in the long history of ED it's plain at this point that #1 has been a far bigger problem than #2. BY FAR.
Then there's the point that others have tried to make, to no avail, that the credit grind is no longer part of game difficulty as that's been converted into the Engineering grind.