No thank you I don't care for that at all.
You don't have to use it, just because it's there, at least that's what people keep telling me!
No thank you I don't care for that at all.
Plus there is a limit of 16 of them at any given location, if that limit is reached you arrive somewhere else or can’t jump at all.Um, that feature already exists. It costs at the bare minimum 5 billion credits, needs 15 minutes to jump and 5 minutes to be ready for the next jump, and it eats some tritium: the fleet carrier. But you not only get the ability to jump to any star within the system, nope, you get the ability to jump to any natural body in the system, if you have previously explored it. Sadly stations or megaships are excluded as destinations, and you also can't use it for permit locked systems.
I think the OP means selecting which component star of a multi-star system is the arrival star.
Thread title is very misleading in that sense, should be "Focused" instead of "Extended".
Um, that feature already exists. It costs at the bare minimum 5 billion credits, needs 15 minutes to jump and 5 minutes to be ready for the next jump, and it eats some tritium: the fleet carrier. But you not only get the ability to jump to any star within the system, nope, you get the ability to jump to any natural body in the system, if you have previously explored it. Sadly stations or megaships are excluded as destinations, and you also can't use it for permit locked systems.
I propose a new “Tritium FSD” module that can replace the standard FSD. Provides a fixed, lets say, 75LY jump range regardless of ship mass and has a 1 minute spin up time.
There's a reason why our ships use the current FSD and not the witchspace jump engine that carriers and capital ships use....it's well documented and impossible to adapt to use in our ships!
That'd be pretty funny. Jumps straight to the desired body then has to take several hours to days to slowly fly in real space.There's a reason why our ships use the current FSD and not the witchspace jump engine that carriers and capital ships use....it's well documented and impossible to adapt to use in our ships!
Pfff ... it’s all made up - anything could be explained in the lore if needed. Personally not bothered either way, just thought it was a possible option to provide what the OP suggested which (let’s face it) would be useful for some circumstances.
Yes it's all made up, and if you have a made up history and technology base for your game you stick to it otherwise whats the point of anything at all, just have magic move you around anywhere you want, Beagle Point? Sure one magical jump away, magically appear in a station, magically destroy a thargoid, magically move cargo instantly between stations, but we don't do that because the rules are for how things work are laid down in the lore. The current FSD are a new development that allows small ships to travel between stars because the witch space drives previously didn't allow that, that's the ED history, you can't just magically ignore that.
I’m not suggesting we ignore that ... I’m suggesting we could build on that. Don’t have to - but we could.
Tritium FSD drives didn’t exist until Fleet Carriers.
But you are, because the capital vessels jump drive was the redicovery of the old jump drive systems that were lost, and they are FAR to big to be used on smaller ships, which is the reason we ended up with the current FSD system. Which has down sides and up sides.I’m not suggesting we ignore that .
The larger Gen 2c which are the tritium drives were basically reverse engineered from the old 2b drives. they are massive in size which is why they only work on capital vessles, the type of drive it is allows for far more flexabiliy on where they can land, the current gen systems type 3, do not have that ability due to their size and fast spin up.
Because the tritium drives were only recently rediscoved, and the adavancment on them was not side, but the ability to travel near instantaneous.Because no technology in the history of mankind has ever been made smaller ....
Because the tritium drives were only recently rediscoved, and the adavancment on them was not side, but the ability to travel near instantaneous.
...... “Lore“ is just a fancy word to try and make made-up-stuff seem more important than it actually is.
Then why on Earth are you playing computer games, space games particularly. Seriously trolling now.
“Lore“ is just a fancy word to try and make made-up-stuff seem more important than it actually is.
past tense: retconned; past participle: retconned
- revise (an aspect of a fictional work) retrospectively, typically by introducing a piece of new information that imposes a different interpretation on previously described events.
"I think fans get more upset when characters act blatantly out of established type, or when things get retconned"
This i wish more people got this. The point of lore, is to create the rules by which the game, or setting are limited by. When you begin to break the lore and rewrite the lore, it means the rules to the game or setting mean nothing, meaning the story itself and or the game itself mean nothing.No, if you knew anything about fiction and creating make believe worlds you would know that one of the most important things in the entire creation is a solid and reliable set of rules by which the make believe world works, that's what the lore is, it's the background for the Elite Dangerous universe. You may not be familiar with the expression retconned, but it is a bad thing to do in a sci-fi setting, just ask any star wars fan, "who shot first?"
This is what you are trying to do to the the Elite Dangerous universe, don't go there, it will end badly, the Elite Dangerous universe is older than many of its players. You are trying to retcon a fantasy drive that couldn't possibly exist into the Elite Dangerous universe. It's taken a thousand years to develop the FSD we use now, don't you think, if the ED universe was real, they spent at least a little bit of that time trying to make the old drives smaller, more efficient?