Are all your income balancing need satisfied until Odysee?

Yeah, from my POV I don't want to do something - look at the reward and see it was basically zero - which is the case for many things like S&R USS, m/s scenarios, smuggling etc. I don't need hundreds of millions every hour, but 20k for rescuing an NPC by refuelling them ...

(Though really for S&R scenarios then adding mat rewards onto them would make more sense - if the ships being rescued dropped high level encoded mats that would be better, but then fdev would also need to stop them being farmable, as some players can't control themselves.)
In light of the recent CG, taking back a hold full of Tissue Samples to these sorts of prices was pretty gut-wrenching...

1575108995291-png.153475

... that was 2.7m, but probably would've got me 20m in the CG, which was "OK". While rewards and incentives are all credit-based though, it'd be cool if this sort of thing got VO-level state based pricing for things like Outbreak (new genetic material to unlock a cure) or Expansion (R&D needs).... but you're right. What things like this should actually reward is parallel currencies/activities... "science" tip offs to sow new codex rumours, or unique materials/other things.

Then watch all the people complain about "z0mg not more material collection" XD
 

Deleted member 182079

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I'm hoping once they 'balance' income they will then 'balance' costs. Doesn't make a lot of sense to increase costs while (some) professions are not getting the megabucks. But I'm sure the #easymode CMDRs will complain, so that may never happen.
That would be nice, although I have to admit that ship has kind of sailed given I already have my fleet of ships and any changes will not affect my game much (different story for my alt account, which only has a couple of million credits to their name).

The reason why I think it won't happen is because cheap ships = Arx sales.
 

Deleted member 182079

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Prices are a good point, but then again what about all the legacy assets? Will new player just be out of luck, will there be a version 2.0 of every ship with a new price tag and better stats? I think fixing the economy requires a long term effort slowly draining excessive wealth by some means.
Fleet Carriers were supposed to do that, but people are still swimming in credits (perhaps even more so now). If Frontier want to properly balance the game they'll have to look at the costs at some point, and draw a line in the sand accordingly. Regarding legacy assets, I guess there are different ways to approach them - exempt them (some players will cry foul) or adjust them (other players will cry foul). I have a large fleet of 30 ships and I honestly would be fine with it getting adjusted in line with new prices (which will really just affect my rebuys, no big deal for me).
 
Well, you asked for it...

I'd have a glitch in the Bank of Zaonce blockchain's consensus algorithm force the galaxy back to some physical commodity standard. So, rewards can stay the same in credit value, but I'd have them only be payable in fish.

Want a new Anaconda? You have to haul a million tons of fish to the dealer before they'll release the ship. Get shot down? You have 24 hours to cover the insurance excess with cans of fish or they send repo-men (ATR) to hound you everywhere you go. Cash in bounties or vouchers? Better hope you have a big cargo rack, cause you're getting fish. Sell exploration data to UC? Fish. Get fined? It's either fish or straight to some gulag on a water world farming fish.

All fish, all the time...no money orders, credit cards, personal checks, jewelry, gold, Confederate Dollars, or Dogecoin accepted.

Today's fish is trout a la creme.
 

Deleted member 182079

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I'm not sure allowing people to skip straight to end game ships encourages ARX sales. So many rush to their n00bconda and only realise the DBX is actually the best ship in the game much later 🤔 Even I bypassed it and headed for an AspX the first time - sad times :(
True that, even though that presumes most players just fly a single ship - my line of thinking is more along the lines of players gathering wealth and building a fleet of ships (that's what happened to me, albeit over a much longer time).
 
Well, you asked for it...

I'd have a glitch in the Bank of Zaonce blockchain's consensus algorithm force the galaxy back to some physical commodity standard. So, rewards can stay the same in credit value, but I'd have them only be payable in fish.

Want a new Anaconda? You have to haul a million tons of fish to the dealer before they'll release the ship. Get shot down? You have 24 hours to cover the insurance excess with cans of fish or they send repo-men (ATR) to hound you everywhere you go. Cash in bounties or vouchers? Better hope you have a big cargo rack, cause you're getting fish. Sell exploration data to UC? Fish. Get fined? It's either fish or straight to some gulag on a water world farming fish.

All fish, all the time...no money orders, credit cards, personal checks, jewelry, gold, Confederate Dollars, or Dogecoin accepted.

what a stupid idea, everyone knows fish would be deflationary in such a scenario. biowaste is the future.
 
Trading and cargo missions, particularly wing cargo missions badly need a buff. The relation between tonnage required for a wing trading mission and reward is totally off. Usually it would need 4 Cutter or T9 to do two runs for a measly 20 mil tops. Those ships can stack multiple 180t solo missions with only one hop needed that pay more in sum.
 
Trading and cargo missions, particularly wing cargo missions badly need a buff. The relation between tonnage required for a wing trading mission and reward is totally off. Usually it would need 4 Cutter or T9 to do two runs for a measly 20 mil tops. Those ships can stack multiple 180t solo missions with only one hop needed that pay more in sum.
The whole relationship of tonnage in reward for cargo is a busted waffle anyway.

180t of gold and 180t of biowaste should not pay wildly different sums.

FD's claim was they were rebalancing for distance and tonnage to have a bigger effect:

Delivery Missions
The increase in minable commodity prices has had an unexpectedly large effect on delivery missions due to compounding multipliers, allowing large numbers of credits to be earned with minimal risk and effort. To re-focus the earnings on the effort made, the rewards for these have been changed so that the distance travelled and quantity transported has a larger effect on the pay. Payouts remain relatively high and will be monitored for any further necessary adjustments.
While technically true... the lion's share of reward is still determined by cargo value; it's just been reduced by around 50% post-balance; 196t of Gold which used to reward 8m will reward 4m now, but 196t of biowaste will still reward not much.
 
I've already suggested this in the..... suggestions forum, but I do think rolls for engineering need to cost money.

G1 at 1K per roll
G2 at 10K
G3 at 100K
G4 at 1 Mil
G5 at 10 Mil.

That should take cash out of the market.
 
Did I already mention smuggling ? That doesn't only need a balance pass, that needs a reinvention. For starters it is absolutely ridiculous that illegal and as consequence rare and highly demanded goods pay less at a black market than at a regular market where they're legal. Stolen goods that would be legal if not stolen are a different matter. It makes sense that those pay less. Here it is also a higher risk for the buyer to buy a readily available commodity via illegal channels to potentially save some credits.
 
Trading and cargo missions, particularly wing cargo missions badly need a buff. The relation between tonnage required for a wing trading mission and reward is totally off. Usually it would need 4 Cutter or T9 to do two runs for a measly 20 mil tops. Those ships can stack multiple 180t solo missions with only one hop needed that pay more in sum.
Yeah that and the fact that wing missions only pay if you do them in a wing.
 
Well, they said they'll look at exploration later, and here we are, looking like the rebalancing might be done, and with no word on exploration since. I wouldn't mind it if they changed nothing, but they could at least say so.
That said, though, exploration could be improved considerably just by tweaking its various rewards and their ratios towards each other without making it overall more lucrative.

You know, in case people think that 10-15 million per hour, with the possibility of losing it all, is too much.


As for taking cash out of the market... with some players having accumulated tens and hundreds of billions, I think the damage has already been done on that front. The best you can do is to balance income ratios from now on (or well, just try to, because inevitably, some outliers will be found and a new gold rush will happen), not retroactively.
 
Well, they said they'll look at exploration later, and here we are, looking like the rebalancing might be done, and with no word on exploration since. I wouldn't mind it if they changed nothing, but they could at least say so.
That said, though, exploration could be improved considerably just by tweaking its various rewards and their ratios towards each other without making it overall more lucrative.

You know, in case people think that 10-15 million per hour, with the possibility of losing it all, is too much.


As for taking cash out of the market... with some players having accumulated tens and hundreds of billions, I think the damage has already been done on that front. The best you can do is to balance income ratios from now on (or well, just try to, because inevitably, some outliers will be found and a new gold rush will happen), not retroactively.
I mean they could run a limited time event where people could burn excessive cash for arx or charity.
 
Imo everything pay too much now, except mining
As mining got toned down too much while other stuff got buffed too much

And who is saying that AX combat is a dangerous activity that is not grossly overpaid (currently) had probably missed this:

 
I did a 50mcr combat mission the other day. It took about 90 minutes. Is that what FDev intended to do when they rebalanced combat?
 
Some seem to like hoarding CR, so they carry on regardless accruing pointless wealth - I'll carry on burning credits on long distance FC resupply missions, that seems to keep me poor :D

This is why I have my FC set up to buy Tritium at 100,000 CR per unit in 1000 unit purchase orders.

I've got just short of 4 Billion in my FC bank and I'm far too lazy to refuel it myself half the time so it's a win-win situation as far as I'm concerned.
My FC gets refueled regularly and some Traders make a nice little profit.
I've had to reset my purchase order twice already this week and the money I've made from pew pew activities has topped my FC balance right back up again 🤷‍♂️ can't even throw credits away now it seems 🤣
 
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