In light of the recent CG, taking back a hold full of Tissue Samples to these sorts of prices was pretty gut-wrenching...Yeah, from my POV I don't want to do something - look at the reward and see it was basically zero - which is the case for many things like S&R USS, m/s scenarios, smuggling etc. I don't need hundreds of millions every hour, but 20k for rescuing an NPC by refuelling them ...
(Though really for S&R scenarios then adding mat rewards onto them would make more sense - if the ships being rescued dropped high level encoded mats that would be better, but then fdev would also need to stop them being farmable, as some players can't control themselves.)
... that was 2.7m, but probably would've got me 20m in the CG, which was "OK". While rewards and incentives are all credit-based though, it'd be cool if this sort of thing got VO-level state based pricing for things like Outbreak (new genetic material to unlock a cure) or Expansion (R&D needs).... but you're right. What things like this should actually reward is parallel currencies/activities... "science" tip offs to sow new codex rumours, or unique materials/other things.
Then watch all the people complain about "z0mg not more material collection" XD