I don't mean this negatively, but are you aware of what they're building? The level of depth, scope and fidelity? Do you understand the core concept, first shared in 2012 and never once altered in the years since? The short version: Chris could have partnered with traditional game development publishers to make a space sim in the same manner as other games are. Hard deadlines by board members needing to make boat payments, ensuring it works on the lowest common denominator (consoles) so they won't be pushing any much-more-powerful PC barriers, etc.
He clearly and without ambiguity stated he had no interest in that. After decades of making games, including setting the bar for space sims in the very beginning of space sim gameplay (Wing Commander), he wants to make a no-compromise game (something publishers used to do, but don't anymore).
There is no game that comes close to the complexity and scope of what's already delivered in the alpha. It's nothing short of astonishing what they've managed to build in such a short time, relatively, against the scope and fidelity of what they are building.
About two years ago, as persistence started to take shape and the ship pipeline (one of many, many similar pipelines being built) got to a point of cranking out delivered ships, the inflection point was crossed; it is no longer "can they make the game?" - yes, without doubt, they can, and are making the game they dreamed of. Now it's a matter of when - and I, and the vast majority of backers, simply don't value "fast" - we value a game that actually pushes the loving expensive hardware we've bought, a game that says "what if?" and then does it. The courage of CIG against the cowardice of EA and all the others - it's inspiring.
If you haven't played the alpha, I urge you to. RIGHT NOW, the game is more fun, interesting, immersive and engaging than anything else you can play. The skyrocketing user numbers - those pledging and actually playing the game, and the number of hours they play per day / week - demonstrate this in clear certainty.
You cannot compare SC to anything else. There is nothing that's even close to it.
If you read a few Reddit posts and think you know what you need to know about SC, then you're missing a much bigger picture. This is one that additional research and education doesn't just help; there is so much to this game, it's essentially required to speak from a place of authority on the subject.
If you aren't enjoying SC right now, you're missing out. Bottom line.
"After decades of making games": not really. These decades have been on and off for him, mostly off. Besides he didnt "make" any game, as a coder, but rather inspected pixel colors or whatever, waved his hands to explain concepts, and stole a code idea from a games show to then claim it was his own.After decades of making games, including setting the bar for space sims in the very beginning of space sim gameplay (Wing Commander), he wants to make a no-compromise game
The Gemini is a loaner for the A2 Hercules (along with another MSR and another Caterpillar)...I melted my original Gemini a couple of years agoWait, what are you still doing with that useless heap of junk ? I conceive that you have an immoderate love for space cows, but the T10 is actually a good ship for several purposes, while that Gemini has really nothing going for it... no cargo space, no speed, useless in combat, and a completely non-existing gameplay loop. Thought you would have melted that one a long time ago
Indeed "playing" SC is having fun with the broken physics, or trying to park things into others and watch the game engine implode. I just briefly tried to connect to the PU, got a 30K after 2 minutes, then connected again, 10 minutes later another 30K, in between the desync was about 2-3 seconds (which makes anything PvP completely futile). For reference i am on a 2Gbps fiber connection with ~10ms ping. Other walking players were teleporting all around, ships were jumping from one position to another... then everything went down.
Cool scene far away
Published "playable now" gameCool scene up close
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Miribot on SA posted a quote from one of the seriously down the rabbit hole types.
Apparently they confuse idiocy with courage.
And that last line... Jeebus wept.
Ooof... that's one hell of an accusation.
CR teaches the faithful not to think. Instead to recite the holy litany while the plate is passed round.
I must not FUD.
FUD is the mind-killer.
FUD is the little-death that brings total obliteration.
I will face my FUD.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the FUD has gone there will be nothing. Only Star Citizen will remain
You know, normal game developers develop those types of systems first, before they waste hundreds of millions of dollars developing art assets that will inevitably need to be redone time and time again, as the core game systems are completed. Especially games that have are using a "playable now" development strategy.
I'm shocked that an overly invested (emotionally and financially) whale backer like CaptainRichard would believe in a false narrative, without any proof, just to keep themselves happy and content. And repeat it to others like it's a fact. Shocked!lol, it is because of a frequent poster to the starcitizen refunds sub reddit. set up a site with racist stuff that mentions SDC. and this person has no relation to SDC, obviously.
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Wie die Star-Citizen-Community jetzt schon Spaß beim Spielen hat
In Star Citizens Alpha-Versionen gibt es Fans organisierte Rally-Events, Riesen-Deathmatches, professionelle Security-Mitarbeiter und Ingame-Journalisten.www.gamestar.de
This kind of narrative pushing for a "playable now" game seen both from CIG or "encouraged" by CIG as in this article, plus the continuous, extreme and wild monetization CIG pushes SC with, usually seen only in released games, should be all that game review and critic outlets need to perform scored reviews on SC.
CIG is literally having their proverbial cake and eating it while buyers are left without one of the key elements often considered when making a purchase decision. Like them or not, independent scored reviews are a core check and balance of the video game ecosystem and SC is, to all practical purposes including refund policies, a delivered game, early access or not. 10 years in and 350 million after, I am not really sure what critics and reviewers are waiting for tbh.
SC really is a product of its time. They really live in their own alternate reality where history is rewritten to fit their narrative at will. No politics allowed, I know but it's hard not to find similarities with some qality persons full of tolerance and love for science.Miribot on SA posted a quote from one of the seriously down the rabbit hole types.
Apparently they confuse idiocy with courage.
And that last line... Jeebus wept.
according to several review sources I watch an "official release announcement". Too many have been burned with their preemtpive snapshot reviews culminating in comment bombing and toxic behavior. I get the feeling that most of them are going through that stuff one more time for good and be done with it.
Because poopooting on Star Citizen, much less promoting Star Citizen, doesn't make money for anyone except Star Citizen.
POSSIBLE SOLUTION (?)
Backers have to change their mindset. That's no easy task. They need to realise that some risk must be placed on CRobbers himself. If they can get a groundswell movement going, eg. on Spectrum, they could potentially, over time, reduce the donation flow and force CRobbers to take out larger loans or conditional capital/equity injection from further investors (much moreso than Calders). I'd suggest a $100 million loan would be sufficient to make deadlines become real, and then within 12-24 months it will become obvious whether they have the capability to properly develop the foundation software/services.
TLDR; Backers need to realise that CRobbers must be forced into some financial risk, otherwise there is little incentive for him to ever finish this game.