High Grade Emissions spawn rate?

That's the thing tho. People say you can't find Arsenic - never had a problem. People say you can't find Selenium - never had a problem. People say Pharma Isos are broken. Find some in the third HGE. Maybe I'm very, very, lucky...and yet still no lottery win. 😂
It's very different,you got a lucky strike with PIs and that does not mean it's "normal" since for the remaining 99% of players they remain a Unicorn.
 
You are doing it wrong. The only way to find HGEs is to determine what material you are looking for and filter the galaxy map by the criteria that are required for that particular HGE. Then plot a course jumping to only those type of systems.

In every new system, scan the beacon, check for hge's. If you find one with more than 18 minutes left, farm it until it disappears (quit to desktop before leaving the HGE, reload the game to the same mode you just quit, supercruise, and drop back into the HGE that is right behind you - it will contain the same G5 mats for until the timer runs out). Repeat until you have maxed out those G5s and then go find a different type. By farming, it takes one HGE to obtain 100 G5s in about 10-15 minutes.

I farm the most common (imperial shielding, core dynamics composites) and then just trade them for the rare stuff like Pharma Isolators. You never need 100 PIs, so farm Imperial shielding for 15 minutes (which you can find everywhere!), and trade for 16 PIs. Done.

Do the exact same thing for data and raw. Farm the common, trade for the rare. Super fast and easy.

Does this still work on PS4?

EDIT: It does - but you have to completely leave the game.
 
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Does this still work on PS4?

EDIT: It does - but you have to completely leave the game.

Yea, but on XB/PS4 the startup time is long enough to be annoying

Last evening i found myself in Kotigeni to get some core modules for a Python for my Epic Alt.
I scanned the nav beacon due to habit (i wasnt on a HGE hunt) and there were 8 HGE in that system, all with timers of around 36-38 minutes.
And i got all of them with no relogs in less than 30 minutes. IIRC there were 6 core/proprietary composites and 2 with proto radiolic/ligjht alloys.
Quite a feast. And i was in a non engineered python with no collector limpets.
 
I scanned the nav beacon due to habit (i wasnt on a HGE hunt) and there were 8 HGE in that system, all with timers of around 36-38 minutes.
And i got all of them with no relogs in less than 30 minutes. IIRC there were 6 core/proprietary composites and 2 with proto radiolic/ligjht alloys.
Quite a feast. And i was in a non engineered python with no collector limpets.
So you're saying that simply playing the game and keeping an eye out for HGE can work out well and not need grinding / relogs? 🤔 Interesting, whodathinkit - I'd go tell the grinders, but they're all too busy relogging and shouting at the screen :ROFLMAO:
 
So you're saying that simply playing the game and keeping an eye out for HGE can work out well and not need grinding / relogs? 🤔 Interesting, whodathinkit - I'd go tell the grinders, but they're all too busy relogging and shouting at the screen :ROFLMAO:
Because this one fringe case totally describes the standard experience of HGE hunting ;)

Anecdotally, Elite is both perfect and a complete failure until you observe it for yourself. Elite: Schrodinger, both the best and worst game ever.
 
So you're saying that simply playing the game and keeping an eye out for HGE can work out well and not need grinding / relogs? 🤔 Interesting, whodathinkit - I'd go tell the grinders, but they're all too busy relogging and shouting at the screen :ROFLMAO:
Last Saturday I went for some "Impossible-To-Get-Pharmaceutical-Isolators". I don't need them right now, but I'm collecting set of materials for future Odyssey suits and weapon engineering. I've checked only systems with outbreak. Yeah, RNG can be annoying, but after 2 hours flying here and there I had 33 pcs. Should be enough. So no biggie ;)
(but if you want 100 pcs now!!! it will end with screaming at the monitor, yes ;) )
 
So you're saying that simply playing the game and keeping an eye out for HGE can work out well and not need grinding / relogs? 🤔 Interesting, whodathinkit - I'd go tell the grinders, but they're all too busy relogging and shouting at the screen :ROFLMAO:

Yea, kinda hard to believe this is actually happening... Who'd think they actually do spawn? Based on some reports hge's are a pain to get
Still that was the biggest simultaneous number of hge i ever seen.

Now i'm off to find the perfect system to run some missions for both the Imps and the Feds at the same time.


Because this one fringe case totally describes the standard experience of HGE hunting ;)

Not quite fringe. But not really common either.
There were several other instances where i noticed 6-7 hge at the same time.

Sure, it may seem fringe if someone doent actually play the game, or if someone expects to find 6+ hge in the first system they scan the nav beacon.
Also them hge seem to come in great numbers when you're not looking for them specifically - as expected 😁
 
Because this one fringe case totally describes the standard experience of HGE hunting
Well, if it did the grinders would be very happy :)

Which is why grinders drive themselves nuts - they focus on one RNG thing and demand it always appears rather than looking at the totality of RNG things and doing the ones that have actually happened ;)
 
I see 'whataboutism' is at home in ED. Just because some dont have issues, do not assume others do not. Everyones play style differs. Some have only an hour a day and have to break up their game into chunks of tasks. Some can play for hours on end and can take it as it comes.
 
6 or 7 HGEs in one system is quite common for me. Especially in high populated Federal and Imperial systems with boom state. So it's easy to get about 60 Core Dynamics Composites or Imperial Shielding in one run.

I'm thinking there might be a new set of mats to collect for Odyssey stuff
You may right! And if you're right I will return to this topic with scream and rant about grind and I will not forget to mention that you did this to me :D
;)
 
Not quite fringe. But not really common either.
There were several other instances where i noticed 6-7 hge at the same time.

Sure, it may seem fringe if someone doent actually play the game, or if someone expects to find 6+ hge in the first system they scan the nav beacon.
Also them hge seem to come in great numbers when you're not looking for them specifically - as expected 😁

The thing I notice most about these "discussions" (quotes used because it's just two sides trying to promote and demote the value of feedback 99% of the time, with no discourse of any real kind) is the frequency either side resorts to projecting extremes. I'll include myself in that.

It's really hard to talk about anything if the conversation is usually littered with comments like "if you expect - insert extreme scenario here - then you'll be disappointed". Or like when I said pharma HGEs never spawn (they do).

I'm sure quite a lot of us expect to play a game where what we have to do is subjectively enjoyable. I think entering an outbreak system and hoping to see a couple HGEs (not common at all) that reliably contain PIs, enough to get the commonly required amount for a single engineering pass after perhaps a couple systems visited tops, is a reasonable expectation.

At some point in the last few years, fdev decided shard sites should exist and instantly added a long-con method to relatively rapidly fill up on rare raw materials. I'd not only suggest that this was an excellent decision but also that I reckon it doesn't lend much credence to the suggestion that the sudden drop in PI HGE probability was a conscious decision they made, or that they're happy the hge meta is 100% done. I'd further suggest that assumption is good given fdev have outright admitted the gathering process is grindy.

Given that relatively safe assumption, I'm not wholly convinced it's super helpful to assert that "it's fine, just play the game" on the basis that rng can result in desirable outcomes sometimes. Extremes aside, including my own, I'd think there's zero harm in the profile of this topic remaining high. It touches on a huge part of the game and is controversial for very good reason.
 
Well, if it did the grinders would be very happy :)

Which is why grinders drive themselves nuts - they focus on one RNG thing and demand it always appears rather than looking at the totality of RNG things and doing the ones that have actually happened ;)
The other thing is the laser focus they seem to have. They spend ALL the energy on one thing at a time and then they're surprised they get tired of it all. ED works better with a lazy shotgun approach.
 
The thing I notice most about these "discussions" (quotes used because it's just two sides trying to promote and demote the value of feedback 99% of the time, with no discourse of any real kind) is the frequency either side resorts to projecting extremes. I'll include myself in that.

It's really hard to talk about anything if the conversation is usually littered with comments like "if you expect - insert extreme scenario here - then you'll be disappointed". Or like when I said pharma HGEs never spawn (they do).

I'm sure quite a lot of us expect to play a game where what we have to do is subjectively enjoyable. I think entering an outbreak system and hoping to see a couple HGEs (not common at all) that reliably contain PIs, enough to get the commonly required amount for a single engineering pass after perhaps a couple systems visited tops, is a reasonable expectation.

At some point in the last few years, fdev decided shard sites should exist and instantly added a long-con method to relatively rapidly fill up on rare raw materials. I'd not only suggest that this was an excellent decision but also that I reckon it doesn't lend much credence to the suggestion that the sudden drop in PI HGE probability was a conscious decision they made, or that they're happy the hge meta is 100% done. I'd further suggest that assumption is good given fdev have outright admitted the gathering process is grindy.

Given that relatively safe assumption, I'm not wholly convinced it's super helpful to assert that "it's fine, just play the game" on the basis that rng can result in desirable outcomes sometimes. Extremes aside, including my own, I'd think there's zero harm in the profile of this topic remaining high. It touches on a huge part of the game and is controversial for very good reason.

or for those for who this was TL;DR ...

THE HGE mechanic is broken. FDev - please fix whenever you get around to giving a Fig Leaf about this!
 
So you're saying that simply playing the game and keeping an eye out for HGE can work out well and not need grinding / relogs? 🤔 Interesting, whodathinkit - I'd go tell the grinders, but they're all too busy relogging and shouting at the screen :ROFLMAO:

I do play the game and rarely relog - and very little if any is grinding for me. But I’ll use this trick when I find something as stupidly rare as Improvised Components.
 
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Off on a slight tangent, I'm keen to see what fdev initially implement for the likely Odyssey engineer loop.

I believe the dev team has considerably changed since engineers. Will they cookie cutter it or will they apply an entirely different approach (fingers crossed it's the latter and better).
 
For a minute, I thought I was on a reddit thread. Some people just dont get it coz it works ok for them. Great well done, we're really pleased you spent the time telling us how great everything is.
If only I could spend hours at a time playing. But as I cannot, my concerns are irrelevent apparently. As a player who can only afford an hour or so it would seem that some think our opinions arent worth voicing. Well, stuff happens and stuff will happen to you too at some point. Remember that coz its true. Then you shall be on here, like us, complaining or asking questions. Because that is what a forum is for. Please remember this too.
 
If only I could spend hours at a time playing. But as I cannot, my concerns are irrelevent apparently. As a player who can only afford an hour or so it would seem that some think our opinions arent worth voicing
You are totally right here I agree,the problem is that ED requires "playtime" a lot of it. For how it is designed now there's no way out of this (I'm not saying right or wrong,just stating facts), or you can play for small bits and never reach where you want to go,or get there but very slow and in the end...game over.
 
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