If you had ONE bug fix you could wish for, which one would it be?

  • Thread starter Deleted member 182079
  • Start date
I'm not sure it's ever unbearable but generally speaking with four of us, two will usually drop in to a different instance, or millions on Mm away - then on to my usual moan about hearts. But we get it at the Nav beacons too - they just aren't there for one or more of us and we have to jump out and back in. The "bad guy" will jump about - in my sights, then elsewhere, then back"; a lag where the ship/thargoid will just.... sit there (has to be some sort of lag issue). But as you all say; where is the issue? It is one of us with a higher ping? A server side issue? The netcode is just not up to it? It's different every.single.time.
Yes, we all do that as well. But you know sometimes you kill the bug and you don't get paid, that's annoying.
 
I second that, also I don't know if this can be considered as bug, I think it is more like a server issue, when I play with my friends and if we're 4-5 people, the game lags unbearably from time to time. Do you guys also have that problem?
My squadron had an srv race once followed by a demo derby in a crater. The whole time the game sunk to what felt like 10 fps everything was horrible slow motion shutter click kind of thing going on. I think its because of p2p instancing
 
Instancing (not being able to see others players, other players not being able to see me, seeing other players as apparently hundreds of meters in the air or below the ground when in fact they're sat right next to me). Imagine if it just always worked and wasn't an issue and you could just all meet up and be doing stuff 5 minutes later without all that "let's try jumping in and out of supercruise and if that doesn't fix it then we'll both log out and in again and see if that fixes it" nonsense.

🙏
 
Dark systems not being dark.

We have tens of thousands, if not more, of systems with cold brown dwarfs that do not emit light (their surface temperatures can even be below 0C) and the game engine forces the stars to emit a purple light for no reason.

Some people want to think this is Infrared light and your canopy is producing it like it adjusts it's tint dynamically. But this like many stupid thoughts, is based on ignoring the rest of reality (in the game). Planets who have surface temps greater than 0C still do not emit this purple light - in fact no planet emits "IR" light. The purple light is visible outside of the canopy.
 
Actually, I have a more important one (although it's a bit meta).

Fix your god damn bug tracking system!!!!!

What the hell is the point of us painstakingly investigating, repdoducing, videoing/photographing and reporting on bugs if you then simply mark them as EXPIRED some time later.

e.g. this one, which still happens, is still bloody annoying, and which has been marked as EXPIRED on at least two previous occasions!


I've literally given up reporting bugs now, it's utterly pointless.

🤬
 

Deleted member 182079

D
Yep; did a solo one recently, got all the way to the station then dropped out of SC to an Orange Sidewinder and my bounty was erased. That was a tad irritating.

And you know... people are moaning about 2077 :p
If anything, the experience I have had with Elite's bugs over the years have made me more lenient with all the issues I faced while playing 2077, if nothing else.
 

Deleted member 182079

D
I figured as much. Seems like a poor design choice compared to how smooth every other game I play runs. A shame that none of them give me what ED does 😔
It seems like many performance issues with Elite can be solved by throwing more hardware at it - I used to have frequent stutters (but not consistently) in some parts of the game, but since I got my desktop last year everything is buttery smooth - the only exception is really busy ports (Jacques station, or where endless NPCs spawned in some of the previous CGs where a FC dock was outside of the station), and for the last few months I have these weird single frame drops which always come in three in short succession - no idea what that's about but I reckon it's network related somehow.

Not exactly useful for those on console but it seems a tad unoptimised even though it's quite a scalable game as you can run it on a potato (at lower settings ofc).
 
I'm new to the game so I haven’t experienced many bugs, but there was a time when my SRV wouldn’t move and I got killed.
Has this happened to anyone else?

Have a bugless flight cmdrs!
 
I'm on console. But that shouldn't matter. I can play CoD warzone on a fairly large detailed map, crossplatform, with I think 100 other players instanced with me and have no noticeable frame rate drop. I stand by my opinion that it was a crap decision to do p2p
 
Last edited:
Back
Top Bottom