Newcomer / Intro Flight Assist

It is to me, but that's probably hardware related, since there is no way to adjust the sensitivity beyond linear (and I'm afraid to install Joystick Curves for fear that I'll have to redo all of my binds ;) )
I have FA Off bound to a toggle switch and a spring loaded one. In combat I hold down the spring loaded one and release it momentarily when the ship goes out of control. So it steadies it quickly. I'm using a X52 Pro
 
I have FA Off bound to a toggle switch and a spring loaded one. In combat I hold down the spring loaded one and release it momentarily when the ship goes out of control. So it steadies it quickly. I'm using a X52 Pro
Same stick as me. That maneuver, and I use it too when my ship gets out of control, however messes up my general vector. My problem is with aiming fixed weapons in FA off due to the extreme sensitivity at minimal inputs.
 
Same stick as me. That maneuver, and I use it too when my ship gets out of control, however messes up my general vector. My problem is with aiming fixed weapons in FA off due to the extreme sensitivity at minimal inputs.
I get round most of the aiming problems in the game by not using fixed mount combat weapons, fixed mount is about acceptable for mining lasers but not for combat.

I am aware that by using gimbals and turrets I am punished by reduced damage per shot increased jitter and vulnerability to chaff, which goes to show that turrets and gimbals are the better system and have been dialled back for balance.

However I don’t fly FAoff except for the occasional blip to touch down in high gravity.
 
Same stick as me. That maneuver, and I use it too when my ship gets out of control, however messes up my general vector. My problem is with aiming fixed weapons in FA off due to the extreme sensitivity at minimal inputs.
In that case, I think that you might be able to use the HOTAS software and the Mode Rotary switch on the stick.
I use the Mode Rotary switch to switch between Combat and FSS modes and I am sure you could use the "banding" to do the job. I switch off the thumb mouse using the software as it is noisy.
I'll test if it works later when I get some time.
 
Same stick as me. That maneuver, and I use it too when my ship gets out of control, however messes up my general vector. My problem is with aiming fixed weapons in FA off due to the extreme sensitivity at minimal inputs.
You should give joystick curves a try, I can tell you from experience that once you go there you won't want to switch back. Your aim, especially with fixed weapons will vastly improve! Also no need to rebind everything, you can have the software to only override the input axis from the joystick with the adjusted response curves. That said, It is also very easy to set macros up with joystick gremlin, for example for pip management.
This Video was very helpful, I was able to adjust my curves in a matter of minutes with no prior experience. So you can too. ;-)
(First comment of the video has some important info as well, don't overlook that.)

Edit: One more thing, the curves he sets look a little strange, setting them up like this makes more sense to me:
curve.JPG
 
Last edited:
You should give joystick curves a try, I can tell you from experience that once you go there you won't want to switch back. Your aim, especially with fixed weapons will vastly improve! Also no need to rebind everything, you can have the software to only override the input axis from the joystick with the adjusted response curves. That said, It is also very easy to set macros up with joystick gremlin, for example for pip management.
This Video was very helpful, I was able to adjust my curves in a matter of minutes with no prior experience. So you can too. ;-)
(First comment of the video has some important info as well, don't overlook that.)

Edit: One more thing, the curves he sets look a little strange, setting them up like this makes more sense to me:
Thanks. Doesn't sound too arduous, so I think I'll give it a go. It's only the joystick movements I want it to fiddle with, since I have VoiceAttack for macros (not to mention that the X52 can macro with the supplied software as well, just never used it). :)

I agree on the curves. That's the idea I have of an ideal setup too. Minimal movement in the center for fine adjustments, full turbo on the extremes. :)
 
Thanks. Doesn't sound too arduous, so I think I'll give it a go. It's only the joystick movements I want it to fiddle with, since I have VoiceAttack for macros (not to mention that the X52 can macro with the supplied software as well, just never used it). :)
I agree on the curves. That's the idea I have of an ideal setup too. Minimal movement in the center for fine adjustments, full turbo on the extremes. :)
Let me know how you get along.
I quite envy you for your x52... looks like I am stuck with the mediocrity that is my Logitech 3D until the pandemic and the microsoft flight sim boom is over. Market has been swepped clean apparently... :)
But even for this, the response curves where a godsent.
 
I quite envy you for your x52... looks like I am stuck with the mediocrity that is my Logitech 3D until the pandemic and the microsoft flight sim boom is over.
The x52s are great sticks, and you don't have to take out a second mortgage, sell a kidney and then wait 8 months for delivery. Well, right now you will have to wait a bit as they're all pretty much sold out, but that'll change :)
 
The latter we should have an option to be permanent on
Nope. Get good.
It is to me, but that's probably hardware related, since there is no way to adjust the sensitivity beyond linear (and I'm afraid to install Joystick Curves for fear that I'll have to redo all of my binds ;) )
With vJoy interpreters, you don't need to worry about this as the stick is still plugged in and detectable by the OS. What you need to do to map the curves is put the interpreter (vJoy or Joystick Curves) into test mode for each axis you want to map, then go into the controls screen and select the axis you want to map. It helps a great deal to put the game into borderless mode while mapping; you won't have to wait for the game to start rendering again after alt+tabbing out to set the axis.
 

Deleted member 121570

D
There's no 100% right/wrong around curves, so it's best to experiment and find either a set that work for you, or...
equally, none at all and direct linear is also perfectly usable.

Specific, or indeed any curves are by no means a requirement, is what I mean.
Practice is though.
 
There's no 100% right/wrong around curves, so it's best to experiment and find either a set that work for you, or...
equally, none at all and direct linear is also perfectly usable.
Specific, or indeed any curves are by no means a requirement, is what I mean.
Practice is though.
Depends on your hardware as well, I would say. I couldn't hit jack s**t with fixed weapons until I installed those curves. ;)
 
Depends on your hardware as well, I would say. I couldn't hit jack s**t with fixed weapons until I installed those curves. ;)
I have always been of the opinion that fixed weapons are inherently inaccurate which is to my mind why they have been made more powerful to compensate.


Reality and others might have a different opinion however.
 
Back
Top Bottom