BGS and massacre missions

I finally found a home system I like, moved all my ships there and started running missions. I will admit I have been ignoring the BGS for now, leaving that for more advanced gameplay when I get further along in my elite career.

I am living in a system that:
1- Has 3 minor factions are federal so I can slowly build my rank
2- Only has 1 system within 10 ly that pirate massacre missions will be sent to
3- Is one small jump away from an discount ship / module builder
4- Is one small jump away from a mining location with a platinum hotspot
5- Is near a number of engineers
6- Is near material traders and guardian broker

I started taking assassination and massacre missions and now I am allied with all the factions, including the controlling faction and the station owner. The mission payouts started to get exciting, with overlapping pirate massacre missions from two of the factions, coupled with smaller ones plus assassinations from the other factions. This allowed me to to get a few really good payouts yielding about 40m-50m an hour. I even got a "kill 16 pirates" mission from a Federal special mission for 50m!

Then... war. All my really good massacre missions dried up and turned into combat zone bond missions. The assassinations are now against the other faction. If I take these missions then it hurts my allied status with the other faction, which in turn drops the quality of my mission payout. I understand that war will be resolved within 7 days without player interaction.

So my question is this: Did I CAUSE the war by blithely ignoring BGS and being focused on maximum profits? Can I do anything in the future to make the system more stable so war does not happen again? Like doing certain type of trading or some other activity?

In digging I see that this system is controlled by players!? "Aseveljet".. which is a swedish squadron focused on supporting their faction?

Ok here is the system I am talking about: Star system - Ainunnicori [INARA]

Thanks for any insight you have!
 
You do a mission for a faction, that faction gets influence (it only updates with the so-called daily tick of the BGS which is currently happening around 15:30-16:00 in-game time). While they are under 7%, they won't get into conflicts, but if they own something in the system and go above 7% - conflicts will happen if their influence gets too close to another faction's.
 
Why though?

If you don't have a carrier (which I do not), a home system is basically where you park all your ships. So I can log in and spend the night trading, or mining or bounty hunting. Not all ships can have long jump ranges and there is time and money to have a ship moved. Hence a "home" system. Also, I prefer using specialty ships, so my CZ ship is not my bounty hunting ship which is again different from my "collect materials AND bounty hunt" ship, etc. Obviously it is easy to move if I want to.
 
So my question is this: Did I CAUSE the war by blithely ignoring BGS and being focused on maximum profits? Can I do anything in the future to make the system more stable so war does not happen again? Like doing certain type of trading or some other activity?
to some extend: yes.

the same transaction (let's say a mission reward of ++) will gain a low influence faction more influence, than a high influence faction.

which means, running one 2+ influence mission for all factions in a system will over some time lead to all factions matching influence, and trigger conflicts.

add to that eventual bountie redeems and so on, which might add to the problem.

you could:
a) look for safe seperation, so not running missions for factions close to each other, or running more missions for some factions (for exampel by taking kill pirate lord missions from those you want to raise, while stacking massacre from all)
b) use other tools at hand to enforce safe seperation (e.g. trade at stations of those factions you want to raise for seperation)
c) transfer all assets to only 1 faction by wars, so all other factions won't have an asset to get in conflict with each other.

generally have a look at the traffic and bounty report under local galnet - most probably it is not only you :)
 
If you don't have a carrier (which I do not), a home system is basically where you park all your ships. So I can log in and spend the night trading, or mining or bounty hunting. Not all ships can have long jump ranges and there is time and money to have a ship moved. Hence a "home" system. Also, I prefer using specialty ships, so my CZ ship is not my bounty hunting ship which is again different from my "collect materials AND bounty hunt" ship, etc. Obviously it is easy to move if I want to.
I've mostly played BGS with a group and there was a "home system" but I was more busy in a region rather than running from one place. I had never need for a home port - I usually had a number of spots to park ships in and these would often change over time - especially with combat ships.
 
Op, it is highly likely you did cause those wars there! I've done the same thing myself stacking pirate massacre missions. The trick is keeping them out of war/conflict/election else the two factions will be locked and no longer offer those pirate massacre missions. Players stacking pirate massacre missions can actually be quite harmful to the system controlling faction.
 
I've mostly played BGS with a group and there was a "home system" but I was more busy in a region rather than running from one place. I had never need for a home port - I usually had a number of spots to park ships in and these would often change over time - especially with combat ships.

Adopting a faction or home system is like having a garden, you want it to be a certain way & it requires constant maintenance. It's motivation to play that is about more than just credits or ships but what you can do with those credits & ships ;) No engineering required, but if you find yourself in competition with other players there will be some motivation to up your game one way or another.

OP, yes you probably started the war. It's okay to lose rep with a faction (although it can get fiddly if they control a port you want to dock at and you become hostile), you know how to get the rep back again ;)
 
Adopting a faction or home system is like having a garden, you want it to be a certain way & it requires constant maintenance. It's motivation to play that is about more than just credits or ships but what you can do with those credits & ships ;) No engineering required, but if you find yourself in competition with other players there will be some motivation to up your game one way or another.

OP, yes you probably started the war. It's okay to lose rep with a faction (although it can get fiddly if they control a port you want to dock at and you become hostile), you know how to get the rep back again ;)
We adopted all communist factions. I was home at every port that called for help against imperialist oppression.
 
Or locust swarmlike. Just max em out and move on. Rinse n repeat wreaking bgs havoc as you go.
Check inara as to whether theirs any player factions. I just got stung today on that issue inadvertently watering someone else's garden...oops. course if your in a wing your constrained by its rules. But a lone wolf sheesh..can wreak havoc.
And a week or two later you return to milk it again...perhaps 3 known areas you can rotate hehe...

o7
 
That's nice. I favour variety & generally support NPC factions with cool names. Always happy to turn a ploughed field of samey blandness back into a meadow ;)
Yeah, when the revolution needed a break I usually looked for slave markets to bust and smuggled personal weapons for the people that were held like cattle.
 
Helpful thread. I've noticed the same phenomenon (war breaks out just as I get allied with the factions I need) but didn't know I was causing it. Based on that experience, I've been cultivating 4-5 systems in the hopes of always having a hunting ground that's not at war. Turns out I'm just spreading more wartime misery for personal profit 🙃
 
So my question is this: Did I CAUSE the war by blithely ignoring BGS and being focused on maximum profits? Can I do anything in the future to make the system more stable so war does not happen again? Like doing certain type of trading or some other activity?

Possibly - but those two factions have been at war basically continously (according to the Inara page you linked), so your actions may just have been the last straw. For a PMF owned system, that's sloppy management - especially since that continous war means that one of the assets (Ansari Enterprise) changes ownership once a month.
If you want to make the system more stable (possible, but difficult due to size and random traffic), you'd need to put some separation between Silver Bridge and United Dinda. Problem is, there's also the Revolutionaries right above them, with just 1.3% distance...
Whatever you do, first talk to Aseveljet - they're listed as a PMF, and it's considered very bad etiquette to mess with the BGS of an owned system. They might just want to keep every faction on that system low so they can get themselves over the expansion boundary - in this case, you'll need to help push Aseveljet so that both of those warmongers rest safely below 7% (system influence is zero sum, i.e. always adds up to 100%) - but take care to not drop them too low, since as non-native faction, they can be thrown out of that system. If the PMF has abandoned the system, you can push either of the two up. If you want to avoid a war with the revolutionaries, you'll need to push them out of the way first (i.e. up).

Problem is, with that much random traffic, the ruling system faction (Aseveljet) will always gain in INF, just from all the bounties issued in-system and all the profitable trade to their main station, so you'll face a steep uphill struggle.

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edit: just has a short look through Inara, looks like Aseveljet is a) active and b) BGS oriented. Now if their CMDR names match their forum names, you might get a definitive answer about how to constructively work the Ainunnicori BGS

paging @Kissamies - here's someone interested in the Ainunnicori BGS
 
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Possibly - but those two factions have been at war basically continously (according to the Inara page you linked), so your actions may just have been the last straw. For a PMF owned system, that's sloppy management - especially since that continous war means that one of the assets (Ansari Enterprise) changes ownership once a month.

Problem is, with that much random traffic, the ruling system faction (Aseveljet) will always gain in INF, just from all the bounties issued in-system and all the profitable trade to their main station, so you'll face a steep uphill struggle.

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edit: just has a short look through Inara, looks like Aseveljet is a) active and b) BGS oriented. Now if their CMDR names match their forum names, you might get a definitive answer about how to constructively work the Ainunnicori BGS

This is so fascinating! I certainly don't want to undermine anyone's work. Is it enough to make sure Silver Bridge and United Dinda stay unequal? Like perhaps when I turn in my missions I sometimes choose the the INF+++ option just on United Dinda so that their influence is greater than Silver Bridge? Or maybe Aseveljet wants those two factions at war and I need to fins somewhere else to do my mission stacking.
 
Problem is, Silver Bridge, United and Revolutionary are all close together in the 7-10% region, with one asset between them. Push them (except revolutionary) too low, and they're thrown out of the system, making a free space for someone else to barge in. Push them up, and Aseveljet can't grab enough INF to go into expansion (if that's what they want). And even just with the constant push from random traffic favouring Aseveljet, the situation won't stay stable on its own.

If you can manage to keep whoever owns Ansari Enterprise from crossing influence levels with anyone else, then you can avoid war there. But it's not going to be easy.
 
@Ashnak Someone else posted that Gliese 868 (https://inara.cz/galaxy-starsystem/18676/) was a good place for massacre missions and getting Fed ranks. It also shows up on edtools as a good fit for pirate missions : PVE (edtools.cc) . It is a corp gov with a player run faction: Minor faction - Izumo Heavy Industries Ltd [INARA] . It might be a better place for me to go for now.
i really suggest not using an active independent player factions system for it, if you are not doing it for playing the opposition. at least i can say that binding federal factions into endless conflicts is a good way to keep their influence in check - we use it in the two systems which show up on aboves tool, because it is not a lot of fun countering massacre mission farmers - and the situation you had in your first home might as well be a clever tactic applied by the controlling player faction.
 
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