I've never played any game where the community ever thought things were "balanced". No matter how much devs tried or how many changes were made.
So I guess that's my whole problem. Either balance is impossible, or nobody will ever agree with what is and isn't balanced to any overlapping degree. So is it even an attainable goal? I don't know if Elite is perfectly balanced, especially when nobody will ever agree on what "perfect balance" would even look like.
Nobody does this is real life, so I guess it's something weird about video games where we just cannot accept unfairness exists. There's not some old man out there saying his P-51 Mustang should be as "viable" in combat as an F-22 Raptor.
Agreed that perfect balance isn't objectively possible.
It's definitely my opinion that Elite was both way more balanced and much more malleable for balancing purposes before engineers, though. Feature bloat has the effect of complicating future balancing efforts, yes. But engineers took feature bloat and compounded it with power bloat, then fdev left it far too long before realising it (I'd suggest that was "after beta" because beta is supposed to be when stuff like this rings alarm bells and gets nipped in the bud before the masses get addicted to it).
Attempts to even suggest they remove the OP builds caused unparalleled rage and fdev shied away from that. Then spent a year blasting engineering (much of which was great work, less so on the bit that touched balance though).
By the time the budget for that blast ran out, they had to release and that's basically it since then.
It wasn't nearly enough to yank the game's combat meta to a sensible, more malleable position (where low value tweaks = easily measurable impact, such as it was before engineers). If I took one look at it now as a project manager I'd just say "get PR to say we're happy with it" and spend my budget elsewhere, too.
As a player, I see lots of weapons and blueprints that are worthless. I see my Corvette with something like 9k relative shield health versus
thermal. I know very well that isn't nearly meta topping. I know that those worthless weapons and blueprints wouldn't even scratch that over several minutes.
That alone, even before we start looking at the intricacies of finer balance that are just buried too deep now, is enough for me to know change would be beneficial for Elite's combat. But to achieve that you either nerf hard or constantly buff elsewhere, which just layers on more bloat, further exacerbating the problem.
I maintain none of this would be as critically impractical had engineers been introduced very differently... or not at all but... Yeh, horse, dead, bolted, etc.