The difference here being in EvE and WoW you're still controlling your own ship/avatar, and you can pull out any time you want and things can continue. You've always got stuff to do yourself.
Its no different in following orders while flying your own ship in ED or SC as part of a wing.
I'm fine with that. I'll wing up and let someone else take the lead. Because i'm still in charge of my own ship/avatar/whatever. I'm not dependent on scrub number 2 who is sat at helm control or whoever.
But playing a red shirt? No thanks.
It would be akin to playing the game on auto-pilot. Janitor is just one of the many possible classes you can go after if thats your thing but you would sit in this ship encased by steel without sight or impact while the speakers a reblaring out
- we got contact on rader
(10 minutes later)
- engaging a hostile force, all turret gunners, report to duty
(after a while)
- we successfully destroyed/routed the enemy forces, Big congratz to Mike for super flying and also Turret 2 and 6 for scoring those critical hits
You would spending your evening as bartended or janitor, hours at a time staring at the walls listening to the ingame chat without affecting it. Somehow this is even worse than watching streams.... And having one of the more
important jobs like turret gunner would make you sit around forever fiddling your thumbs until something happened. Most sought after job? Pilot probably but even he would be sitting around doing nothing once the ship is down and exploration/recon forces are away. Pretty much every imaginable job on a space ship is tied to hours upon hours of doing nothing. The only job that is always active, always affecting how things go is the captain and you can guess whos that gonna be ^^
And if you try to
seriously reinact real affairs you wont tolerate your non-janitor crew moping around (no pun intended), shooting each other, run across the ship or do whatever they want. The more people are included in a manouver the more control or rules you ll implement to ensure success. Rexshillas videos were always full of him acting like the general screaming and shouting at people who didnt do exactly what he wanted. Nobody is going to endure that kind of treatment or bossing around willingly.
So payment? But with a game that enables you to earn enough money on your own to purchase space ships I dont think thats going to be a viable way to play the game. Not when you could taxi a box in your starter ship in 30 minitutes and earn 10x that.
Multicrew is a nice fantasy but the way Star Citizen adresses it I cant see it being of any interest to anybody except for the company or roleplaying appeal. So far we have discussed multicrew in the Mole but thats hardly comparable. Splitting tasks between 2 or 3 people and splitting them between 120 per ship....yeah no. I doubt CIG even has the first idea how to accomplish this other than just putting in the option than telling the players "you figure out how to do this, its your game anyway"