Game Discussions Star Citizen Discussion Thread v12

The truth is that SC sucks and does not work precisley because CIG has tried to cram SC with so much nonsense content and "fidelity" that its code simply can not handle it (among other things). Game development is all about compromise, of which SC tends to have very little.
I don't think that's all of it though, and a lesson ED should learn. The other space games launched at the same time are both more successful than ED; one is an eternal alpha, the other is a cartoony game that had such a bad launch it became a meme and the poster boy for overhype. ED despite being an actual game with a solid launch ED now sits on the 3rd step of the podium. And I think the answer why is in that post - ED is just not a good person scale game.
 
The truth is that SC sucks and does not work precisley because CIG has tried to cram SC with so much nonsense content and "fidelity" that its code simply can not handle it (among other things). Game development is all about compromise, of which SC tends to have very little.

SC's development has been upside down. They started with the CryEngine which wasn't suitable for space sims. They promised too many features during the Kickstarter and stretch goals on the Roberts Space Industries website. Then they gave backers very early access of (pre) alpha versions which were in an awful state. They should've re-engineered the CryEngine first to make a solid foundation. Chris Roberts couldn't contain himself and kept adding more features without finishing the base game. They kept overhyping SC to increase overpriced ship sales. Now the foundation is rotten with spaghetti code and there's a lack of expert software engineers to fix it. For every resolved bug, 4 legacy bugs pop back up. They should be in the end-phase of the SC MMO (1.0) by now, yet they're still trying to redevelop core features.

They also made the mistake of splitting development into 2 different games. Squadron 42 has taken $100s of millions (?) which should've been invested in the SC MMO. Lastly there is an online market to resell SC ships for real money which looks like money laundering.
 
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Viajero

Volunteer Moderator
I don't think that's all of it though, and a lesson ED should learn. The other space games launched at the same time are both more successful than ED; one is an eternal alpha, the other is a cartoony game that had such a bad launch it became a meme and the poster boy for overhype. ED despite being an actual game with a solid launch ED now sits on the 3rd step of the podium. And I think the answer why is in that post - ED is just not a good person scale game.
That is an odd comment. You don’t need to be a good person scale game to be successful, ask EVE :) All space games out there have their limitations, including ED, but that doesn’t preclude them from being successful.

Either way not really sure how you can consider SC above in the “podium” to be honest, not just compared to ED but to most other popular space games… unless you just mean revenue wise, which mostly affects Chris Roberts and his family.

Regarding reviews, critic scores, overall gaming industry acknowledgment & top space game rankings, player concurrency or units sold games like ED or Space Engineers or (the original) Kerbal are all much more successful than SC. NMS is probably top of the food chain here, no doubt, but it had the support of the Sony marketing machinery and related sales to thank for its resurrection, otherwise Murray would have likely never had the money to improve NMS after launch the way he did.
 
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Sounds like you spend more time doing the workarounds instead of just playing the game. If I were to dive into SC again (not happening btw), I'd have to cover the wall with Post-it notes detailing the workarounds just to keep going 😖
 
I don't think that's all of it though, and a lesson ED should learn. The other space games launched at the same time are both more successful than ED; one is an eternal alpha, the other is a cartoony game that had such a bad launch it became a meme and the poster boy for overhype. ED despite being an actual game with a solid launch ED now sits on the 3rd step of the podium. And I think the answer why is in that post - ED is just not a good person scale game.
NMS and ED are very different games in both style and intent. One is a space game whilst the other is a game set in space. I've happily played both for far more hours than I should have, and find them so different on so many levels that I don't find them comparable. Each scratches a very different itch.

SC/SQ404 is an unborn living dream that will never reach the minimal level of adequacy to be considered a finished title fit for sale.

To compare GTA and SC is to completely miss the point, no matter how you choose to measure 'the size' of one against the other. GTA will be released complete and working, with satisfying and functional game loops and progression. Much as KCD2 and RDR2 were. SC will never reach such a state, with 13 years of evidence to support the assertion.
 
I don't think that's all of it though, and a lesson ED should learn. The other space games launched at the same time are both more successful than ED; one is an eternal alpha, the other is a cartoony game that had such a bad launch it became a meme and the poster boy for overhype. ED despite being an actual game with a solid launch ED now sits on the 3rd step of the podium. And I think the answer why is in that post - ED is just not a good person scale game.
Are they both more successful? I'm not sure how we measure it.

I suspect NMS has made the most profit although how much they have given to the publisher (was it sony? Cant remember) who overhyped the game and backed it's media pre-release hype, who knows. But even so NMS likely made the most profit. Frontier has made very good profit for ED, even allowing for Odyssey. SC is a scam so there's that, even if they have brought in the most money. However they've also spent the most money. No product for the highest income and highest spend? Doesn't sound successful.

In terms of other forms of success, NMS is successful - it's the go-to goat in the space-minecraft-base-building genre. Not a game for me.
ED is successful, it's the go-to goat in the space sim 1:1 galaxy sim gamer dad genre. This is a game for me.
SC successful also in some respects, the goat in the scam whale-gouging tech demo that will never release genre. This is not a game thing for me.

So for me, ED is the most successful, because it's aimed at me. NMS is successful, just not my thing. SC is a scam. :)
 

Viajero

Volunteer Moderator
That's what I was thinking, it was Sony that bankrolled it (y)
Yeah, although not so much directly bankrolled by Sony but rather that thanks to Sony’s marketing campaign before and during launch, Hello Games benefited from record sales that Murray later used to improve the, at launch, dead game. He could have used the money elsewhere but he decided to spend it in further NMS development so props to him.
 
The AI slop won't stop...

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But damn some of it's fun ;)

[Via chghost on the discords again]
 
Company revenue means nothing to the players that don't have the final finished product. It's just the company bragging over what they have, and reminding the players of what they don't have.

SC could have a revenue of $5 billion, but would still be in the state that it's currently in because it's not a monetary boundary that plagues it, it's a management one.
 
Company revenue means nothing to the players that don't have the final finished product. It's just the company bragging over what they have, and reminding the players of what they don't have.
One would think so, but if you look at the comments from the usual suspects on the German fanzine Gamestar, for example, they cheer every time a million is reached or actually spur each other on to spend even more so that another record month is achieved...

There really are people who would rather see their money with CIG than in their own account...
 
More Bejing goss from Hater seemingly

Additional | Last set of Conference Notes​

  • The "round" ARGO ship is out of the cards.
  • Jetpacks will be used as substitutes for parachutes
  • Eventually "all old ships" will get an update pass.
  • Galaxy will launch with the Refinery, Cargo, and Medical modules, with building coming later.
  • The Executive 600i will have a slightly different exterior compared to the other two 600is after the rework, which remains in concept.
  • A new mining ship post-Base Building will allow players to directly mine the ground-based ore veins that will soon populate planets.
  • No 500i is planned at this very moment.
  • The BMM is still at 10-15% completion, however has yet to restart development since the last update.
  • Idris P will be upgradable to the M in-game eventually.
  • There are two modular rooms in the Javelin, and both the player and naval javelin are identical. While the PU's main turret has 4 S9s, the S42's main turret has 2 S10s.
  • An additional interior pass is coming to Polaris to increase its richness while reducing some of the visual complexity of the exterior.
  • The Zeus MR, the Genesis, the E1, and the Legionnaire have had their development paused due to lack of gameplay.
  • No exploration gameplay features are coming this year.
  • Perseus is currently in a greybox state.
  • There will be new ships that are not sold on the website.
  • The Blade's ramming mechanic will still exist, however only usable on smaller ships. The new model will go up for sale on the website.
  • Self-defense drones have been discussed, but no guarantees.
  • Custom skins are confirmed to be coming, however will be entirely based on a few colors (no patterns as to differentiate from Store skins).
  • The Squadron 42 reward for completion is a "mysterious little spaceship".
  • NPCs "will do anything players can do with a slower reaction speed", "can be hired in-game", "may be able to fly fighters alongside you in-game", and will be redeemable for additional game packages in exchange for no in-game cost.
  • Law system is getting a rework.
  • No water-based player buildings will be possible.
  • Galaxy might have retractable side turrets.
  • A new "large" interceptor is coming with both dampening and snaring abilities.
  • Turret blades are in production.
  • "Battleships" do not exist.
  • Engineering's primary goal is to have two players in a single, larger ship be superior to two fighters.
discord link

TLDR:

  • Your old exploration concept ships are not coming soon.
  • Your new exploration concept ships are not coming soon.
  • Base building ship coming soon. Base building later...
  • Thank you for the $$$
  • Having sold you the 'not for sale' F8 we have a new 'mysterious' SQ42 reward ship in the works.
  • The Polaris is wrecking servers and is getting a visual downgrade.
  • You know those fancy AI 'blades' at the sale event? Well we've started work on the easiest one...
  • NPC crew for game package $ still being dangled
  • New ships. Always new ships.
 
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More Bejing goss from Hater seemingly



TLDR:

  • Your old exploration concept ships are not coming soon.
  • Your new exploration concept ships are not coming soon.
  • Base building ship coming soon. Base building later...
  • Thank you for the $$$
  • Having sold you the 'not for sale' F8 we have a new 'mysterious' SQ42 reward ship in the works.
  • The Polaris is wrecking servers and is getting a visual downgrade.
  • You know those fancy AI 'blades' at the sale event? Well we've started work on the easiest one...
  • NPC crew for game package $ still being dangled
  • New ships. Always new ships.

Jetpacks will be used as substitutes for parachutes

Surprised they didn't just replace them with some sort of anti-grav laser. What colour should the laser be though?
 
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