Game Discussions Star Citizen Discussion Thread v12

I'm not dismissing concerns, and if you did find some good raids, I withdraw my pity. I'm making the point that large numbers gameplay isn't necessarily the horrible no-fun-allowed reward driven experience you were describing earlier. And I'm not talking a few Quake games, I'm talking thousands of hours in mass pvp, between mostly LotRO, Planetside 2 and GW2. What I describe was the rule, not the exception, or I wouldn't have kept playing.

I have no clue whether CIG will make it work. I just know that it can be done. Some games have managed it, while others have failed. And yes, performance is always part of the equation, although there's generally a substantial tolerance for bugs once you're no longer in reward-driven or e-sport gameplay. LotRO, to this day, still is insanely laggy to the point where the entire raid can have skill bars frozen for 10-20s if too many players crash into the same place at the same time. GW2 used to have even worse performance issues as it does today, and used to try and mitigate it by "culling" random players to lower the load, meaning you'd regularly die to invisible players while facing 50 players that looked like 10 a second ago. Planetside 2 has an infamous client-side hit detection which causes some utterly insane lag-induced and rage-inducing double kills. It also culls out players, but in a more subtle and less infuriating way than GW2. Even more hilarious was Archeage's infamous archery skills whose DPS was inversely proportional to your server ping. And yet, we kept coming back. Because as infuriating as the performances were, the fun of being a small cog in a bigger machine was great, from the humanoid vs humanoid battles, to the combined arms PS2 operations and the ship battles of Archeage. Even with not much to show for it in terms of reward compared to PvE activities and raids.

Obviously, SC is a different context. First because right now, it's not even achieving the networking performances/stability of the games above even at their worst. And then because there won't be any quick rejoining the action available, meaning any lopsided balance will dramatically cut short the fun instead of being a hilarious wipe leading to a better prepared rematch. And balancing multi-crew ships against single pilot ships is a nightmare since there are no good solutions, just design choices that will infuriate someone no matter what. But again, and you mention it, Eve has that kind of costly one-chance-only engagements with ships of vastly different value, and manages to make it work, so it can be done. But it will take someone to make a call and decide what the game will be like, instead of promising that it'll be everything to everyone. That can't be done, and at some point CIG will have to cut out the bullpoop and make design decisions.
 
Is that just a number randomly picked or do we have any ideas as to what those roles will be by the way?

Having all turrets manned isnt part of the minimum crew and truth be told I m quickly running out of ideas what those jobs will be to get the whole thing going.

  • Pilot
  • Captain
  • sensor officer
  • com officer
There are engineer stations on some existing ships as of today, even if they are just inactive 3D models, this means the role is somewhere in the mind of someone at CiG.
You can add: missile operator (at least this one's on the roadmap), main guns operator (not the turrets obviously), as i see the systems on every ship MFD i would say shields operator maybe.. SC ships have no point defenses per se, so this role is out. Then if they do slow the TTK, onboard repair team (maybe 2-3 depending on the size of the ship, the repair tool is ingame and all subsystems are physically somewhere in the ship, so elements are almost there i would say), boarding teams would seem important for the boarding gameplay that was promised back in 2014 (or was it 2013 ?) and for which quite a few ships inherited a docking collar.
So maybe 10-12 + turret gunners that would raise a playable maximum to about 20 for bigger ships. This kinda matches the size of big raids in usual MMO games, it's not shocking. Then you can add the various pilots for onboard fighters (for ships that can carry them) - that would maybe rise the max to about 30. Still a very wide gap to those "80 max" but i guess if they can pull that, and not have their servers implode as opposed to today's situation where they just melt if you look at them the wrong way, AND if they have places to go like procedural PVE missions for example (which is a very long shot given the current situation after all of these years..), then they would achieve something interesting.
Yeah it's a very long shot, it's full of "if" and "maybe", and the more i look at it the more i think the current alpha is just smoke and mirrors to keep the faith and money going, but there are a few competent people there (obviously not on the network team..) who seem to deliver despite the malicious+incompetent management.
Networking is of course the biggest hurdle to overcome and i am still very dubious about how they plan to achieve something there without gutting the core engine entirely.
 
I just know that it can be done

I agree there, we usually refine the question to "can CIG do it?" We often point to other games who manage to provide what CiG is promising to provide at a future time. Usually that not good because its not the same and SC is offering "more" but the definition of this "more" is strangely elsuive even from the people who are in charge of the project. For example 100 player mass battles are possible because some games offer that. But you know the cycle. Star Citizen offers it in a living breathing open universe where the 100 players battling it out are simply a sideshow because there are thousands of OTHER players on that same server.

So the requirements are vastly different but so are the the participating people. You know yourself that large scale PvP is different to small scale PvP. I played GW2 and again, the whole thing gets old quickly. You do have your small bands and pockets of people who live it (mostly due to streaming purposes). The rogues taking on 4 people at once alone or works dilligently to create 1 on 1 situations. The all out I-dont-know-whats-happening-but-I-run-along-and-shoot-people rushes. it might work for you and it did for me a couple times but it gets boring quickly.

Player mentality changes depending on the number of participating actors. In my findings the more people participate the more people are freeloading its as simple as that. Large scale also means that the individual hardly matters anymore. Your skills and actions matter but on a far smaller scale because you alone wont be able to stem the flow or allow your comrades to survive a counterpush. Alterac Valley was in its first iteration simply AMAZING and I think back fondly to the good times I had. I wouldnt play it anymore due to the same things I find cool about it. The scale, the timeframe and the opportunities and I m not alone with this. Many many players mirrored my complaints to a dgree where Blizzard changed it eventually making the old AV a missed old friend but we all know its for the better. I was living PvP for a while because PvE had lost its allure. So it was doing battlegrounds nonstop and creating an alt on a PvP server. It only helped to actually intensify the frustration because of all the people who dont bring their A game, who cheat, who lack and simply vent their frustration on the cost of other (weaker) people. And they make abundandtly clear that they dont care about you so its always the path of least resistence. And more times than not "fun" dies on that path.

I m not sure if you try to state "until Star Citizen releases we wont know if they can make it" which is a mistake to make IMO. At that point we will have final evidence if CIG suceeded or failed yes but that doesnt mean that we are going to hold our breath and hope for the best until that point. The main reason for most people who follow this project will be to gauge the progress in accord to the expected final result. Thats why we ask questions or voice concerns. All opportunities for CIG to share their plans or designs to allow us to judge if they can do it or not. The other way is an "all or nothing" approach and I wouldnt bet any actual money on such a bet. Its true that we cant do anything more than that anyway because we are not included in the development process but obviously CiG still requires our money or so it seems. The rumor of "scam" or its theory isnt born out of frustration or because people think its "going too slow". Personally I can give Star Citizen a high probability of being one but as you say....until SC releases we wont know. We just dont live in a "shrug" limbo until then is all I m saying. CiG pulling this off and making the envisioned Star Citizen a reality at this point equals a miracle tho and just like one it ll completely blindside everybody when it happens cuz nobody will have seen it coming anymore ^^

You see CiG is speaking a lot....they simply dont say a lot in the process. Its a reoccuring theme with that company as if giving us clear cut details and answers would give em physical pain or something. I ve talked to quite some developers during my VIP time and the main difference is that the people I talked to were able to repay competence and confidence even if they werent allowed to share any actual footage or details. Simply by having an answer to worries and being able to reply in a knowing fashion that made me think "okay these guys have it covered". Its not uncommon to have compartionalized development teams with only a handful people who know about the "big picture" but that guy is on record speaking about stuff and what he says oftentimes contradicts what we heared previously or what we know for a fact by now. My increased level of knowledge in regards to development terms and procedures based on what other companies published and what actual experts in the field care to share makes it harder for CiG to simply wave my worries off. I would like a conclusive and logical answer. A lot of joking at the cost of SC or teasing is born because even the developers themselves dont find good reasons they could share when they decide to make a statement.

When you say that CiG will have to make the hard decisions at some point it suggests that they didnt so far so the question "what did they do than....?" comes up.

When we see examples of games which make *something work it would be a mistake to automatically assume that because others did it....CiG can too. It would be if you care a little and have an interest in how things are actually done. I m not a fan of this blind "faith" thing that many religions prosper on so I ask and take a look even without being an expert in said things. I d still would like to know.

if CiG doesnt overcome certain issues soon I dont seem them making any meaningful progress at all and due to their track record I simply disregard any announcements and promises until they are in the PU. People who want to do that can continue to believe and hope that CiG will pull it off but if the reason is "because others did it" thats too short sighted and not applicable to this particular project. You see Star Citizen has a lot of problems and some of them seem insurmountable. Clinging to hope or staying confident isnt the issue in all that. But more than enough people try to suggest that doubt and worries are equal to "hating" and "wanting CiG to fail". Many agressive encounters stem frrom that misunderstanding

Derek Smart certainly went full troll mode after a point but the things he started out with which triggered the treatment which made him turn troll were actually well thought out and deserved answers. Oftentimes I find the worry posts a lot more elaborate and providing context that I lack from CiG and the companies inability to answer them or provide something that would prove em wrong speaks volumes.

Obviously the netcode in Star Citizen is insufficient as of now. IMO until that issue is resolved I consider it futile to plan, introduce and work on things which are based on the netcode performance simply because its such a gamebreaker. The fact that the netcode is an issue at all brings up a lot of ugly questions in regards to CiGs competence and design plans. I dont care which one of the currnent "wunder tech" will fix the netcode or enhance its capacity all I know is "its not there yet" and CiG keeps doing what its doing....past all the expected deadlines without much of an improvement in sight.
 
Patch is live. Is the Assault on Stanton dynamic event live?


Who Cares?!?!?!?!!?

The Ship Sale is Live!!!!!!!

 
There are engineer stations on some existing ships as of today, even if they are just inactive 3D models, this means the role is somewhere in the mind of someone at CiG.
You can add: missile operator (at least this one's on the roadmap), main guns operator (not the turrets obviously), as i see the systems on every ship MFD i would say shields operator maybe.. SC ships have no point defenses per se, so this role is out. Then if they do slow the TTK, onboard repair team (maybe 2-3 depending on the size of the ship, the repair tool is ingame and all subsystems are physically somewhere in the ship, so elements are almost there i would say), boarding teams would seem important for the boarding gameplay that was promised back in 2014 (or was it 2013 ?) and for which quite a few ships inherited a docking collar.
So maybe 10-12 + turret gunners that would raise a playable maximum to about 20 for bigger ships. This kinda matches the size of big raids in usual MMO games, it's not shocking. Then you can add the various pilots for onboard fighters (for ships that can carry them) - that would maybe rise the max to about 30. Still a very wide gap to those "80 max" but i guess if they can pull that, and not have their servers implode as opposed to today's situation where they just melt if you look at them the wrong way, AND if they have places to go like procedural PVE missions for example (which is a very long shot given the current situation after all of these years..), then they would achieve something interesting.
Yeah it's a very long shot, it's full of "if" and "maybe", and the more i look at it the more i think the current alpha is just smoke and mirrors to keep the faith and money going, but there are a few competent people there (obviously not on the network team..) who seem to deliver despite the malicious+incompetent management.
Networking is of course the biggest hurdle to overcome and i am still very dubious about how they plan to achieve something there without gutting the core engine entirely.

I didnt know that but if the terminals are meant as an action-hub to spread out duties and responsebilities among the ship it ll change the course of combat considerably by making it a completely different beast to what we currently know. Its not just "activating" that terminal. Theres a while rats tail of changes involved and the change of pace and dynamic of space combat specifically hasnt been adressed at all so far. We know about the amazing broadside salvoes and gorgeous **cut**scenes (phew barely avoided the profanity filter, some typos can be a BEEP) and CiG published footage of a railgun salvo but again, we have no idea if thats going to be the synergy effect of the team effort of several people working together in tandem to allow for that shot or if its simply "pilot aim, press button, boom" as we know it. If CiG would ve thought out the whole process or how multicrew works into all of it I would expect them to provide examples or share details about it. They are more than willing to share all kinds of mundane and boring stuff that fills HOURS, all white noise that is putting you to sleep and oftentimes raises more questions that it answers.

What Star Citizen tries to accomplish isnt easy. Its actually very ambitious. I get that and I agree. My problem is that I simply dont see CiG making any headway or progress in these matters that would bring it closer to completion. And I m really trying to see it but in the process I notice all the things which point to a far more likely scenario and it aint pretty. Others telling me that I m wrong or dont understand it dont help me in getting it. I m just saying that this isnt faith or religion. If Star Citizens issues would really have such clear solutions....why cant I see it? Why do so many of the explanations directed at me sound like excuses, justifications on behalf of the company involved and why are the alternate answers provided by people like me so illogical and impossible to follow without faith?

I m not asking you specifically for answers I m just trying to share my own view of why the current answers available are not good enough for me personally. And this is kind of a new thing for me as well. Not the "I might be wrong" because that happens a lot but whenever something I followed failed I usually saw the risks involved or understood the dangers that lead to its demise. When something became a success even tho I didnt think it would I was able to determine and recognize the responsible qualities before it happened. I arguably commit much more time to Star Citizen than other games I follow and followed in the past. Mostly because even the simplest things in Star Citizen somehow are not simple at all and I find myself arguing with people over my difference of opinion rather than the game itself.

But the same principles apply. I understand the allure Star Citizen can produce. I acknowledge its visual beauty but these things are worthless in regards to CiGs obvious capabilities or the lack therefor. When CiG speaks about "instancing" players to specific regions of the world in order to ease server load that reeks like changing the deal to me. When CiG promises "fully simulated environments" and gushes about fidelity and how everything will work on a tiny level suddenly declares a simplistic solution for "better gameplay accessibility" it sounds like they cant do it and just try to wiggle out of their obligations. Star Citizens development is full of examples where we figured out in hindsight that we were sold mumbo jumbo or got lied to. This happened so often by now that I not only NOT believe CiG on anything but am suspecting nefarious things to boot because all of this really stinks like nothing else.

If CiG will pull this off it ll be because of a 1-in-a-billion chance or opportunity that they ll stumble upon, not because of their expertise and good planning. Pulling Star Citizen off as of now will be equal to a "lucky accident" and you can argue if that difference is important at all as long as we have the desired result.

When I was pretty young me and the other youngsters in a family get-together were playing a game and there were no computers back then. It was y mystery kind of game with a murder case described and played out, sprinkled hints requiring deductive reasoning and asking the right questions. You had a finite number of questions you could ask before you had to give your judgement. Several others were going before me and some aced this. It was beautiful to watch. It was like they simply drew the truth out of people and confirmed their gut feelings by asking the right question to the right person. Praise and compliments all around even for the few who didnt get the correct answer. Then it was my turn and I ll admit I had no idea what I was doing or how to approach this. The narrator descri9bed the scenario and people took their positions and I was like "???" so I tried to copy some of the people going before me but after all my questions were up I was of course no closer to the truth then at the start. So I guessed and out of the 10 possible combinations I guessed the correct one. Dumb luck really.

The issue was everybody knew it was dumb luck based on the questions I asked and my behavior overall so no praise and compiments for me and it was a pretty harsh lesson to learn. luck is good to have but not admirable or demanding respect. Its a difference if the person in question is giving their best and luck shines in their favor. I simply dont see CiG trying very hard so even if they manage to make this work I doubt I ll praise them for it and I would far more likely delve into the details to see how I could ve been so wrong or blind. Some people bet on that scenario for sure. When Star Citizen releases we ll know for sure. Thats why I dont allow for different interpretations or backpedaling. We know what was promised. Thats what we want. If Star Citizen releases as it is today they ll have fulfilled some aspects of their promises (roughly 20% of them) but that wasnt the deal...full package or failure.
 
@MTBFritz
I was trying to make two points - but failed.
In the Lanc I was single player, my point was that being gunner, if the atmosphere the game creates is good enough, you will play again. Repeat value increases if you have interaction which is why it cried out for the guns to be interactive.
My gaming is limited and I have no time for multiplayer, so I brought my son into the discourse, because he plays multiplayer all the time with a group of friends. Messing around with friends with something to connect together around is fun. It's like playing a board game, the social experience is a huge part of the fun. In that environment even the bugs cam be fun, because you are larking around with mates with no real penalty. Since you have nothing to lose in any real sense you can just lark around. If the game was released and there was a "cost" to death then most players want more control, so they will want game play that supports that. Games like PS2 work because you respawn with little loss.
At this moment its unclear to me where the loss will be felt, will it just be the owner of the ship or will the crew suffer some sort of penalty and how severe will it be.
 
your guess is as good as anybodies because CiG hasnt made a definitive statement in regards to this. There are rumors about a "cost" but if thats via ingame resources, idle time or perma-death.....shrugs A lot of things regarding SC are an unknown today when they really shouldnt be.
 
Well, I pity you, because you clearly missed out on imho some of the best multiplayer experiences out there. For me, over the years, that has been regular time with groups of ~50 people, spending all our evenings chatting and cracking jokes. Sure, when we spot the opposition and engage, we clear the voice channel and focus more, but the whole point has always been to mix up enjoying the game and having fun with casual chat. But then, that's faction-based mass pvp, which attracts a specific kind of crowd, and generally has little to no rewards.

If you only ever dipped your toes with mmo PvE raids though, I'm not surprised you ever met tryhards and reward farmers.

This is an example of what I posted a week or 3 ago. You go into ED and other games to play the game then you can go into SC to chat about it. SC is the bar you go to after having a soccer match.

But you see the point that a few of us are trying to make, yes? You can crack jokes in any chat system. You can go to a pub, or even a comedy show in real life even. You and your pals are the entertainment..I mean, you're enjoying time with friends...not something new and exclusive to SC. But then to go and advertise how fun having fun chat is, something you can do in most games that have multiplayer is? Is your hope really that more people will join the call and give them more money? Why?

Giving them money is adverse. If you want this game to ever come out, which a lot of us here want to happen, giving them money is supporting them not releasing anything but ships and janky, sometimes great, mostly agrivating, game play.

But as LA (I hope he's doing good) even once said, some folks are fine with SC as it is right now. That's great. Release the game then. If this is where it's going to get to, just release it. Many many people would buy it to have some good times even in the state it's in now. Also, I imagine there's way more people who are interested in SC, who are actually not buying it, but always asking "is SC released yet?" because they know better than to buy something thats not released. < @CR, potentially way the f*** more money, you know? >

So I guess Im saying, enjoy the good times, talk about them, but please suggest free flies only. Or say "we had an awesome time, sign up, but dont buy this!"
 
This asset cull is going too far now...

Foul doubter!

Chairs have simply been moved away into Furniture Entity Closets by Janitor NPC's as subsumpted by the groundbreaking Bartender AI Tech Tech as seen on a prior Roadmap..

They will come back as and when the Interior Design AI pathtree deems fit, there is a theme match with the upcoming Spring Handbag collection, and not a 500ms server tick before.
 
I'm not getting into the fun in multiplayer argument except to post this...from a game that has both all the content that SC wishes it had... and when it comes down to game bugs and dodgy physics, it says to Star Citizen "Hold my beer."

Some of my finest hours in muliplayer gaming have been spent in this buggy mess with janky physics...I wouldn't have missed it for the world :)

 
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I'm not getting into the fun in the multiplayer argument except to post this...from a game that has both all the content that SC wishes it had and when it comes down to in game bugs, it says to Star Citizen "Hold my beer."

Some of my finest hours in muliplayer gaming have been spent in this buggy mess with janky physics...I wouldn't have missed it for the world :)


"That wasn't friendly was it?"

"Hope not!"

Brilliant.
 
Someone on reddit asks if the use of the red cross on the new medical gun is in breach of trademark.

Now, i find this a bit silly. Its pervasive symbol. Its like how people call vacuum cleaners hoovers or diamond head screwdrivers phillips screwdrivers. There reaches a point where as an organization you just have to accept that that you've lost control of your trademark.

However, they are actually correct. The Red Cross does protect its trademark.

 
Foul doubter!

Chairs have simply been moved away into Furniture Entity Closets by Janitor NPC's as subsumpted by the groundbreaking Bartender AI Tech Tech as seen on a prior Roadmap..

They will come back as and when the Interior Design AI pathtree deems fit, there is a theme match with the upcoming Spring Handbag collection, and not a 500ms server tick before.

You got me with "500ms server tick"... hahahaha
 
Someone on reddit asks if the use of the red cross on the new medical gun is in breach of trademark.

Now, i find this a bit silly. Its pervasive symbol. Its like how people call vacuum cleaners hoovers or diamond head screwdrivers phillips screwdrivers. There reaches a point where as an organization you just have to accept that that you've lost control of your trademark.

However, they are actually correct. The Red Cross does protect its trademark.


 

The art team was aware but went ahead and used it anyway, but then they will remove it for the live version.

Yup, sounds about right for CIG. Except for when they choose to blatantly ignore trademarks/IP. Like with Star Kitty.
 
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