This friendly bout is the only time I've seen heal beams used outside of PvE (where they aren't even remotely necessary), or station ganks:
Source: https://www.youtube.com/watch?v=zcyw_n15Nao
Enter, or whatever takes you to local chat. Let's you dump the interdictor for another HRP and makes the interdiction automatically successful because all you have to do is submit.
Depends on TTKs, if you can be brought back from the 'dead' by it, and what limits there are on it's use.
It's problematic between ships because it's unlimited, at will, and can restore shields faster than most attacks can bring them down. It's why stations have reverberating cascade effects on their weapons. A pair of efficient SRB beam lasers on a pair of corvettes with right shield resistance setup (turn off your thermal resistance boosters) can restore each others shields at a rate of upwards of 100MW (each), which is faster than even a rapid charge 8A SCB, with no limit to duration (a corvette with an 8A charge enhanced super conduit distributor and an armored PP can fire two huge efficient beams indefinitely, without depleting the capacitor or overheating) and no ability to be interrupted outside of ramming, a lot of force shells, interposing other ships, or destroying one of the pair outright (and only the last one is more than a momentary interruption).
It's completely impractical.
If you've got enough shielding for heal beams to be worth while, you have way too much shielding to be ganked before you can leave. And since you can't use them on yourself, the delay to bring them to bear on a wing member is usually going to be longer than it would take that wing member to jump out.
On which button is my taunt?
Enter, or whatever takes you to local chat. Let's you dump the interdictor for another HRP and makes the interdiction automatically successful because all you have to do is submit.
So if the mere healing beam already troubles you, then the ground suits will probably drive you crazy.
Depends on TTKs, if you can be brought back from the 'dead' by it, and what limits there are on it's use.
It's problematic between ships because it's unlimited, at will, and can restore shields faster than most attacks can bring them down. It's why stations have reverberating cascade effects on their weapons. A pair of efficient SRB beam lasers on a pair of corvettes with right shield resistance setup (turn off your thermal resistance boosters) can restore each others shields at a rate of upwards of 100MW (each), which is faster than even a rapid charge 8A SCB, with no limit to duration (a corvette with an 8A charge enhanced super conduit distributor and an armored PP can fire two huge efficient beams indefinitely, without depleting the capacitor or overheating) and no ability to be interrupted outside of ramming, a lot of force shells, interposing other ships, or destroying one of the pair outright (and only the last one is more than a momentary interruption).
The subtext seems to be that gankees can protect themselves using them. But I doubt that happens much if at all.
It's completely impractical.
If you've got enough shielding for heal beams to be worth while, you have way too much shielding to be ganked before you can leave. And since you can't use them on yourself, the delay to bring them to bear on a wing member is usually going to be longer than it would take that wing member to jump out.