Fleet carrier abuse

I have a carrier. Staar's Bastion. The problem is players without them can't really compete with players who have them in trade CG's. Maybe if they make the systems you trade between close...
I don't normally do CG's, the current one is my first, but due to good circumstances and a carrier I am in a favourable position, the funny thing is as an explominer I have no need for the missile rack, I am just donating for the fun of it.
 
Unfortunately the site that allowes gamers to buy 'credits' or game account artifacts stillexcist and Elite Dangerous still features there. They even leave glowing reviews.
Why bother grinding if you can just buy the credits then what you buy more but dont get the experience that goes with it. It then feeds into how the game is calibrated. Is anything being done? Well they dont seem concerned at a potential ban. Its effectively the pay to win then David didnt want Does he he even know its happening? It violates the Eula . Elite D is a multiplayer game unlike PC JWE and PZ so there are hack for them but its private this effects all players. Of course no seem bothered..
 
Unfortunately the site that allowes gamers to buy 'credits' or game account artifacts stillexcist and Elite Dangerous still features there. They even leave glowing reviews.
Why bother grinding if you can just buy the credits then what you buy more but dont get the experience that goes with it. It then feeds into how the game is calibrated. Is anything being done? Well they dont seem concerned at a potential ban. Its effectively the pay to win then David didnt want Does he he even know its happening? It violates the Eula . Elite D is a multiplayer game unlike PC JWE and PZ so there are hack for them but its private this effects all players. Of course no seem bothered..
Why would anyone be bothered? Not having a go at you but I just don't see the problem.

If someone's dumb enough to buy credits in this game that's on them. If gives little to no advantage. They can't do much more to the bgs than I could starting fresh with a stock low end ship and if they want to take their brand new A rated fdl up against a G5 engineered ship they'll lose.
 
Well, when things go awry and we end up with pay to win or some other unforeseen derivative, then we can look fondly at this thread. When things arent nipped in the bud early, they can sometimes lead to things that affect even those who can make a billion easily enough. Its very shortsighted to ignore because we all know that stuff happens that you didnt expect from seemingly innocuous origins.
 
Well, when things go awry and we end up with pay to win or some other unforeseen derivative, then we can look fondly at this thread. When things arent nipped in the bud early, they can sometimes lead to things that affect even those who can make a billion easily enough. Its very shortsighted to ignore because we all know that stuff happens that you didnt expect from seemingly innocuous origins.
Win what though? There's nothing to 'win' in Elite.

BGS? Still have to grind the missions out and a credit injection would give someone little to no advantage.

PVP? Enjoy fighting in your stock fdl.

Mining? They would have half a day head start before I'd be in the same ship as them.

Exploring? :rolleyes:

There is nothing to 'win' in Elite.
 
You missed the point of what I said. Just because you cannot immediately see what the rammafications may or indeed may not be, does not mean they may or may not happen. How many times have you said, 'well, i never saw that happening'? Dismissing things out of hand is a risky venture. At the very least leave yourself an open mind just in case. Youve nothing to loose that way. Its just watching your own 6. That is essentially what I said.

Nothing to win? Tell that to people gaming the system. I tend to agree, i dont get it either. But Im wise enough to know that just because i dont see it, that doesnt mean it doesnt exist.

Like I said - Stuff Happens.
 
Yeah...
Maybe we should make an open letter to Frontier and demand they sell credits for $75 per billion, as it is obviously 'big business' and they shuoldn't be missing out on further opportunities to fund our game!

While we are making such demands, perhaps we should add more for random loot boxes, being able to pay real money for things that would enable us to win!

Let's force "stuff" to happen :)
 
If this was EA, then thats exactly what they would do. Before you know it, we have to pay a fee to FD to dock/undock etc. Its the thin end of the wedge that always worries me.

Its the slow incremental creep of change that always happens when a small thing opens a door. Then one day you notice.
 
But there is nothing to be worried about, surely?
If 'nefarious' practises make their way into the game, stopping playing (particularly if it is a majority response) prevents player exploitation.
 
Yep, stopping playing works. But suppose you dont want to be 'forced' into such action? Especially when it couldve been nipped in the bud early. I'd be mightily peeved to be forced to quit personally. Theres no guarantee of a majority response either. In fact quite the opposite. Most will just go along with it. We are but sheep. Some people buy FIFA year in year out. The same damned game over and over. Look how we are in a survelliance society. We slept walked into it. We even bleeding paid for it ourselves.
 
FC's causing issues AGAIN. Big surprise FDev rushed them out, in a rough state. Will Odyssey be the same?
FC's imho as bases and Commodity storage is a really bad idea.
FC's should only be for Ships and Modules, Repair, Rearm, Refuel, Univ Cartog, and NO commodity storage, there lots of problems solved
 
FC's should only be for Ships and Modules, Repair, Rearm, Refuel, Univ Cartog, and NO commodity storage, there lots of problems solved
Which particular problems are solved by having no commoditiy storage?

I certainly would have issues being unable to carry more than 1,000t of Tritium, that would limit range of the FC to, what, around 3,000Ly if one intends to return... Of course there is nothing to prevent jump and mine another 100t to donate, I suppose...

May as well get rid of UC too, and why be able to carry more than a single ship? No need for modules either if you think about it, it is only convenience, after all...
 
Which particular problems are solved by having no commoditiy storage?

FC's having no commodity storage would solve the following problems imho:

1) The slavery/kidnapping issue. Those noob players were tricked into mining VO's that were stored on those bad peoples FC, without the commodity storage that is not a problem
2) FC's owning any cargo CG's. 20k storage vs any one max load of a Cutter, T9, T10, Conda, etc. Fdev didn't balance (big surprise) or think through the ramifications of 20k commodity storage on a FC and all the gameplay it would affect

As far as the FC fuel, agreed, two things would be needed:
1) The fuel storage limit on a FC would be increased to 5k, 10k, etc
2) But only a one way ticket for the fuel, load it onto the carrier and the ability (*new ability) to remotely move the fuel from the holding tank to the actual in use tank, without the need for a transfer ship

And on a completely different note, if commodities were not removed from FC's:
1) FC's would then need to be 'hurtable' but not destroyable, and lootable by other players (if allowed to store commodities), which would make the kidnapping thing alot more interesting. And I think it would remove alot of carriers from the bubble that clutter up the system maps
2) This could lead to needing a squadron or wing(s) to protect FC's as they come into a bubble system to sell the commodities, and the ability to pirate from them by other squadrons and wings, that to me is emergent gameplay
 
FC's having no commodity storage would solve the following problems imho:

1) The slavery/kidnapping issue. Those noob players were tricked into mining VO's that were stored on those bad peoples FC, without the commodity storage that is not a problem
2) FC's owning any cargo CG's. 20k storage vs any one max load of a Cutter, T9, T10, Conda, etc. Fdev didn't balance (big surprise) or think through the ramifications of 20k commodity storage on a FC and all the gameplay it would affect

As far as the FC fuel, agreed, two things would be needed:
1) The fuel storage limit on a FC would be increased to 5k, 10k, etc
2) But only a one way ticket for the fuel, load it onto the carrier and the ability (*new ability) to remotely move the fuel from the holding tank to the actual in use tank, without the need for a transfer ship

And on a completely different note, if commodities were not removed from FC's:
1) FC's would then need to be 'hurtable' but not destroyable, and lootable by other players (if allowed to store commodities), which would make the kidnapping thing alot more interesting. And I think it would remove alot of carriers from the bubble that clutter up the system maps
2) This could lead to needing a squadron or wing(s) to protect FC's as they come into a bubble system to sell the commodities, and the ability to pirate from them by other squadrons and wings, that to me is emergent gameplay

1) I'll like my storage on my carrier, thank you very much. And I don't extort noobs into slavery.
2) what is the problem of 20k?

1) & 2) why though? just to prevent that one single extortion scheme?

1) and. here. we. go. No thanks but no. see 2)
2) what does your squadron do if I attack your carrier in solo?
 
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