Is this activity a breach of the game's EULA?
It didnt take long for Fleet carriers to get abused. Farming credits selling on ebay shocking making an ingame thing now. Billions for sale nothing done about it.
Lol, "I am not mad u r!" after years of super salty posts? Ok, glad to hear it.![]()
I don't normally do CG's, the current one is my first, but due to good circumstances and a carrier I am in a favourable position, the funny thing is as an explominer I have no need for the missile rack, I am just donating for the fun of it.I have a carrier. Staar's Bastion. The problem is players without them can't really compete with players who have them in trade CG's. Maybe if they make the systems you trade between close...
not anymore theyre historyUmmm.
Ebay member bmx_backflip07
As you said... Not difficult to find!
I care...Much ado about nothing. Why would I care if a couple of guys want to make a deal over in-game credits? If FD care that's their concern.
Why would anyone be bothered? Not having a go at you but I just don't see the problem.Unfortunately the site that allowes gamers to buy 'credits' or game account artifacts stillexcist and Elite Dangerous still features there. They even leave glowing reviews.
Why bother grinding if you can just buy the credits then what you buy more but dont get the experience that goes with it. It then feeds into how the game is calibrated. Is anything being done? Well they dont seem concerned at a potential ban. Its effectively the pay to win then David didnt want Does he he even know its happening? It violates the Eula . Elite D is a multiplayer game unlike PC JWE and PZ so there are hack for them but its private this effects all players. Of course no seem bothered..
Win what though? There's nothing to 'win' in Elite.Well, when things go awry and we end up with pay to win or some other unforeseen derivative, then we can look fondly at this thread. When things arent nipped in the bud early, they can sometimes lead to things that affect even those who can make a billion easily enough. Its very shortsighted to ignore because we all know that stuff happens that you didnt expect from seemingly innocuous origins.
Which particular problems are solved by having no commoditiy storage?FC's should only be for Ships and Modules, Repair, Rearm, Refuel, Univ Cartog, and NO commodity storage, there lots of problems solved
Which particular problems are solved by having no commoditiy storage?
FC's having no commodity storage would solve the following problems imho:
1) The slavery/kidnapping issue. Those noob players were tricked into mining VO's that were stored on those bad peoples FC, without the commodity storage that is not a problem
2) FC's owning any cargo CG's. 20k storage vs any one max load of a Cutter, T9, T10, Conda, etc. Fdev didn't balance (big surprise) or think through the ramifications of 20k commodity storage on a FC and all the gameplay it would affect
As far as the FC fuel, agreed, two things would be needed:
1) The fuel storage limit on a FC would be increased to 5k, 10k, etc
2) But only a one way ticket for the fuel, load it onto the carrier and the ability (*new ability) to remotely move the fuel from the holding tank to the actual in use tank, without the need for a transfer ship
And on a completely different note, if commodities were not removed from FC's:
1) FC's would then need to be 'hurtable' but not destroyable, and lootable by other players (if allowed to store commodities), which would make the kidnapping thing alot more interesting. And I think it would remove alot of carriers from the bubble that clutter up the system maps
2) This could lead to needing a squadron or wing(s) to protect FC's as they come into a bubble system to sell the commodities, and the ability to pirate from them by other squadrons and wings, that to me is emergent gameplay