Slave Carriers Update

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Scamming does not entail force. Sure, you can decide whether to land or not. Scamming is a confidence trick to make you do mistakes without your knowledge. In this regard, FDev's decision is correct.

This is a good lesson to learn, both in-game and in real life. The "scam" of "Free/Discounted parts for a mining ship, come aboard and I'll take to to a mining location!" was fulfilled, so I don't think it qualifies as a scam in the traditional sense - no one was fleeced with false products. Not asking where they were going, verifying their jump range, or asking how they'd get back is on them. If something sounds too good to be true, it probably is. Admittedly they got taken for a ride (so to speak), but it's on them - poor and/or uninformed choices have consequences. I still disagree with the ban decision, though do agree with the GALNET warnings.
 
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- Fdev creates poor sandbox game mechanics

-someone figures out how to use them for actual emergent content.

-fdev "lol. No not like that. You're just supposed to look at it, not touch it. Ban"

Is this "emergent content" term just code you guys use for real actual people who want as much enjoyment from the game as you do? Just curious. Because I'm quite sure that's not something most people would consider to be meaningful "content"....
 

Oh for god's sake frontier, this is just such an absurd over-reaction. Good lord. You're going to change your legal page because of something, some players did to other players in a game. What's next, the constabulary showing up to my house because I murder a space pirate?

Look I get that the players, in this case, should be punished, but its a video game for god's sake, it doesn't need you to rewrite your legal page.
 

Deleted member 38366

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An interesting view on the gameplay options available to us - may I offer a slightly less ominous counterpoint?

I'd guesstimate that in the last 6 months at least all of my in-game 'interactions' with other humans has been entirely cooperative, from simply joining in with squadron mates in a CZ / Magaship Scenario, or going out 12K Ly to bring another player 'home', transport a bunch of total strangers to & from Colonia in one of my FC's or just go and 'fuel rat' one of my own FC's and take an in-game 'friend' along for the ride...

Of course, I do make a point of looking for these interactions as they add something positive to the game for me!

Anyone can do 'stuff' along the same lines as I do, it is a valid 'choice' as much as any other playstyle.
(Or, of course, those others may just blow up ships because it is fun - we are all different)

My point merely was that with the few positive Items one can indeed find if one knows where to look, there's typically far less drama ;)
And there's clearly less "but this is emergent gameplay" going along with it.

I mean I just returned from a >60000LY SAR trip to drag a Scoop-less but Engineered Cutter who got lost on some DSSA in Acheron after taking a long break from the game (docked.... ) back closer to civilization in a Joint Carrier rescue Operation.

However,
  • I didn't get banned for helping to save the guy
  • I didn't even post it here in the Forum when it happened
  • I didn't find myself forced to resort calling/defending it as "Emergent Content", frankly I'm not even sure if that would qualify (??)

So whenever I read "but this is emergent content", I'm usually reading "something bad happened" and someone trying to defend it :D
That in a nutshell basically was my sole point.
 
If they have an issue with RP slavery then they need to remove it entirely from the game. I think it is in poor taste these guys got banned for what in game one of the largest factions in the game is "gung ho slavery" and "every imperial ship is built by slaves!". They literally let people trade and make a profit in game on the slave trade.

There is nothing they did that is not already in the game by the Devs in NPC actions and interactions or is already allowed by the devs and is currently being done elsewhere by players. Once you take it "out of game" as people on the other side of the screen there is no "slavery" no "against there will" defense for the ban. They can look it up. Otherwise its just a player doing to them what the game already does. (slaves, low prices in areas if you dont know better, stuck in system)

All this does is keep people from developing content in game for the community that isn't "pew pew we are the good guys". If people cannot be villains there is nothing for the "good guys" to find, to rally against, to fight. While the mechanics are poor for it there were and are still ways the RP community could have made content and resolved it themselves without the Devs god hands making it disappear.
 
If you look at the context (however dumb it may be for a not-so-new player), marooning and forcing self destruct + freewinder is a way to force a player to kiss engineered
modules goodbye.

What engineering?
IF them newbs self-destructed and took the sidewinder back to the civilization - the only thing they would lose would be the non-engineering mining ships (kraits) that were provided to them by the so called "slavers", while they got to keep the money they made from mining, if they did any...
 
What engineering?
IF them newbs self-destructed and take the sidewinder back to the civilization - the only thing they would lose would be the mining ships that were provided to them by the so called "slavers", while they got to keep the money they made from mining, if they did any...

People keep saying this over and over again. I think the most simple reason none of them did this, is because they were noobs and didn't know they could. I mean, ya think? Doesn't that seem to be the most plausible assumption?

I myself don't recall the whole Creative Use of Suicide tutorial but maybe I missed it...:unsure:
 
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