PVP newbie gets trounced in no time flat :-)

Yes that as well. With an experienced pilot and a meta build an FDL is a formable foe. Angus, if you have the Commanders name try friending him. Most pilots will try to help a lesser skilled pilot along. If not, and you're serious about PVP or would like to know more, try contacting a group, they will almost always have members who will love to help out. I doubt the guy was cheating, usually game hacks increase the accuracy of weapons and /or improve defenses. I'd say the guy had a good build and knew how to use it,

Given the fact that cheating outside of credit exploits is a very slow process (if it even happens) that you will never know the outcome one way or the other. Even in games that do a good job of dealing with cheaters you still had better know what is and isn't a good player and what is a cheat. It is well known that ED has hacks available and players do use them.
Well said. What if the normal player can't tell the difference?
 
Bu instead of coming here to ask for guidance or a discussion on what he did wrong, he's made several statements where he's casting doubt on the legitimacy of his defeat. While maybe not "whining", it's a bit off-putting for him to have that attitude about this encounter. If his mind is already closed....
So, no preconceptions there, then. :)
 
So, no preconceptions there, then. :)

You know what man, you can keep making snippy comeback comments like this if you really feel it's the best use of your time. I asked you point blank if you felt you were cheated and you ignored my post, so you're leaving us nowhere to go except to make assumptions about your state of mind.

Nobody else here seems to think it's all that unusual that an FDL can make short work of a Vulture. For whatever that's worth to ya.
 
Then suddenly my shields were gone, my ship was damaged and the FSD was not functioning. You can probably guess the rest. :)

Could be anything from a plasma-volley-ram combo (or a shadow ram) to a glitchy instance, to frags fired really upclose, to another human sniping you with long range rails form 5-6 km and not at last cheating (if you have strong doubts, just use the ingame reporting feature and report him to FD)

Point is you'll never know if you dont record your fights

Also, your build and his build could also be useful
 
Video record your fights; it's the best way to learn pvp.
Submit them for analysis to experienced pros. They will be able to tell whether or not issues were due to lag or desync (shadow rams), or whether you were simply out maneuvered.

They can also recognize cheating.

Human players are much much more challenging and difficult compared to npcs. They are on entirely different levels.

A decently flown fdl should be able to blow up a vulture with ease.

This.
@OP, listen to Slange.

BTW, although the Vulture may not be the king of PvP (you certainly can't expect to survive everything in it), still it's a tough and fun little ship.
You can even use it to save your friends:
Source: https://www.youtube.com/watch?v=jlk62lJcXg0

:)
 
Your PvP opponent was using legit weapons to destroy you. Doesn't matter if you were fully engineered. You have to be prepared to lose your shields in an instant and have your FSD reset. All of my combat ships have "fast FSD reboot" experimental.

Even this is another example of the difference between PvP and PvE. A PvE player is extremely unlikely to ever use this experimental and so never really experience the value it holds for any Cmdr who has been interdicted or trying to escape from a fight.

I’ve only recently started to convert my trade and combat ships from (a PvE meta of ) Increased Range and Mass Manager to Fast Reboot and Double Braced - the penalty taken in range is more than made up for in time saved when trying to escape. Every little margin adds up to a far greater chance of achieving your desired outcome.

I think these are the kinds of things that come as a shock when a player moves from a PvE environment to one that accommodates PvP.
 
A full plasma FdL can deal ~600 MJ of damage per salvo. Replace two of those with Rails, and you lose ~50 MJ

that math ...

it did seem odd. And if it isn't "odd", then I certainly need to increase my education on weaponry.

ramming damage is odd.
high alpha engineered weapons are odd.
lag spikes are odd.

all of them are frequent occurrence in elite pvp. it's a joke, tbh.

as other's have said, it is very hard to tell your exact situation from your report, but it's probably a combination of all of the above. cheat is also a possibility, but not necessarily.

specially lag spikes are very confusing, very frequent and actually match your experience: you feel everything is going well but you're living in time borrowed to lag. in reality, your opponent isn't where you think he is, and he has been hitting you for a good while but you just didn't register the damage, which is then delivered suddenly in one blow out of nowhere. first class p2p multiplayer fairy tale technology, i'm telling you.
 
Even this is another example of the difference between PvP and PvE. A PvE player is extremely unlikely to ever use this experimental and so never really experience the value it holds for any Cmdr who has been interdicted or trying to escape from a fight.

I’ve only recently started to convert my trade and combat ships from (a PvE meta of ) Increased Range and Mass Manager to Fast Reboot and Double Braced - the penalty taken in range is more than made up for in time saved when trying to escape. Every little margin adds up to a far greater chance of achieving your desired outcome.

I think these are the kinds of things that come as a shock when a player moves from a PvE environment to one that accommodates PvP.
Bingo. I do mostly PvE activities but I prefer to do them in open for the random PvP encounters. I play around Deciat for that reason. I forgot to mention I use at least 2 MRP for when my shields drop instantly, which never happens vs NPCs but is always a risk in PvP. I need a way to slow down the module sniping while the FSD spins up :)
 
Bingo. I do mostly PvE activities but I prefer to do them in open for the random PvP encounters. I play around Deciat for that reason. I forgot to mention I use at least 2 MRP for when my shields drop instantly, which never happens vs NPCs but is always a risk in PvP. I need a way to slow down the module sniping while the FSD spins up :)
Yeah, I’m in Open for random encounters whether they’re PvP or P+P (if that’s even a recognised shorthand.) For ages I just went with the PvE trade builds and took the attitude that ‘it’s just a game’ if I was destroyed but actually now find engaging within a PvP ‘verse and building/flying appropriately far more engaging.
 
Well said. What if the normal player can't tell the difference?
In any game it is a problem. In reality it takes information and likely a video to review. In a FPS shooter the repeated contacts with a player make it easy to figure out if he has a wall hack but what if he just boosts the accuracy of the guns or reduces the recoil a touch? Not so easy.

Due to the overpowered nature of the engineering in this game it would likely take an experienced PvP'er to figure it out. But the OP coming in here and honestly admitting his limitations and lack experience is actually a good thing. It's part of the learning process and he seems to have an interest in figuring out the whys... Having had a few of of those insta-pop sessions I can certainly understand his questioning of was it me or was it a hack.
 
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