Having until the last week or so ignored engineers and all their works in the game I now realise that I have hit what looks like a dead end for me as far as engineering is concerned. I would be grateful for the advice of you chap and chapesses that may have found their way through or over my block.
The issue has been bubbling away at the back of my mind since I started down the engineering path but it been brought was brought into sharp focus when I tried to lay hold of "Chemical Manipulators" (CM). CM are listed as rare so they should not be too easy to get hold of, fair enough. However, in attempting to get my DiamondBack Scout (used for prospecting and collecting mats) upgraded to a G5 FSD I burned through the meager stock of CM that I had built up. My plan was (still is) to upgrade a further four ships (T7, either the Python or the Krait MkII, a dedicated explorer, and the Dolphin) to G5 FSD.
Now, based on my experience and internet research one can expect it to take five goes to get the G5 fully "round the circle". That is to say five CM, per ship. I am going to need at least twenty chemical manipulators. Where in the name of the space fiend am I going to find 20 CM? Oh, I am also a pacifist.
Dev's Hope (I am sure that is the proper spelling) will produce a CM every nth circuit, where n is a natural number between 1 and infinity-1. True you can log out and back in again to reset the circuit, but, crumbs, you could spend days in there logging out then back in. That is not gaming in my book. Of the other ideas that Google throws up, most involve killing innocent T9s at a system suffering from famine AND the horrid log off/on cheat.
So if someone could help me out I shall be jolly grateful.
The issue has been bubbling away at the back of my mind since I started down the engineering path but it been brought was brought into sharp focus when I tried to lay hold of "Chemical Manipulators" (CM). CM are listed as rare so they should not be too easy to get hold of, fair enough. However, in attempting to get my DiamondBack Scout (used for prospecting and collecting mats) upgraded to a G5 FSD I burned through the meager stock of CM that I had built up. My plan was (still is) to upgrade a further four ships (T7, either the Python or the Krait MkII, a dedicated explorer, and the Dolphin) to G5 FSD.
Now, based on my experience and internet research one can expect it to take five goes to get the G5 fully "round the circle". That is to say five CM, per ship. I am going to need at least twenty chemical manipulators. Where in the name of the space fiend am I going to find 20 CM? Oh, I am also a pacifist.
Dev's Hope (I am sure that is the proper spelling) will produce a CM every nth circuit, where n is a natural number between 1 and infinity-1. True you can log out and back in again to reset the circuit, but, crumbs, you could spend days in there logging out then back in. That is not gaming in my book. Of the other ideas that Google throws up, most involve killing innocent T9s at a system suffering from famine AND the horrid log off/on cheat.
So if someone could help me out I shall be jolly grateful.