Newcomer / Intro Hit a Brick Wall With Engineering

Having until the last week or so ignored engineers and all their works in the game I now realise that I have hit what looks like a dead end for me as far as engineering is concerned. I would be grateful for the advice of you chap and chapesses that may have found their way through or over my block.

The issue has been bubbling away at the back of my mind since I started down the engineering path but it been brought was brought into sharp focus when I tried to lay hold of "Chemical Manipulators" (CM). CM are listed as rare so they should not be too easy to get hold of, fair enough. However, in attempting to get my DiamondBack Scout (used for prospecting and collecting mats) upgraded to a G5 FSD I burned through the meager stock of CM that I had built up. My plan was (still is) to upgrade a further four ships (T7, either the Python or the Krait MkII, a dedicated explorer, and the Dolphin) to G5 FSD.

Now, based on my experience and internet research one can expect it to take five goes to get the G5 fully "round the circle". That is to say five CM, per ship. I am going to need at least twenty chemical manipulators. Where in the name of the space fiend am I going to find 20 CM? Oh, I am also a pacifist.

Dev's Hope (I am sure that is the proper spelling) will produce a CM every nth circuit, where n is a natural number between 1 and infinity-1. True you can log out and back in again to reset the circuit, but, crumbs, you could spend days in there logging out then back in. That is not gaming in my book. Of the other ideas that Google throws up, most involve killing innocent T9s at a system suffering from famine AND the horrid log off/on cheat.

So if someone could help me out I shall be jolly grateful.
 
Scurry around the usual places, Dev’s Hope as you say. Look out for degraded emissions (I think that’s what they’re called) signals in systems, take what you have collected to a trader and trade up to get what you want. I think you need a material trader in and Industrial community. Whichever way you cut it, it is going to take time to get a few ships done.
I appreciate you‘re a pacifist but you may have to kill some, they don’t have to be innocent, those that come after your cargo, they all drop something that is tradable.
 
Well if you're a masochist you could get some pharmaceutical isolators which are the G5 material in the same family as chemical manipulators and then use the material trader to trade down at decent rates.

The only problem lies with the fact that pharmaceutical isolators can also be a pain in the arxe to get at the moment.
 
The only problem lies with the fact that pharmaceutical isolators can also be a pain in the arxe to get at the moment.
If only! Damn things keep dropping from combat kills :(

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Got mine fairly easily in comparison in Encoded Emission USS, played safe & got in excess of 10. Failing that, what 'Speedcuffs' wrote, get Imp. Shlds, go to Manufactured Trader & trade down.
 
Having until the last week or so ignored engineers and all their works in the game I now realise that I have hit what looks like a dead end for me as far as engineering is concerned. I would be grateful for the advice of you chap and chapesses that may have found their way through or over my block.

The issue has been bubbling away at the back of my mind since I started down the engineering path but it been brought was brought into sharp focus when I tried to lay hold of "Chemical Manipulators" (CM). CM are listed as rare so they should not be too easy to get hold of, fair enough. However, in attempting to get my DiamondBack Scout (used for prospecting and collecting mats) upgraded to a G5 FSD I burned through the meager stock of CM that I had built up. My plan was (still is) to upgrade a further four ships (T7, either the Python or the Krait MkII, a dedicated explorer, and the Dolphin) to G5 FSD.

Now, based on my experience and internet research one can expect it to take five goes to get the G5 fully "round the circle". That is to say five CM, per ship. I am going to need at least twenty chemical manipulators. Where in the name of the space fiend am I going to find 20 CM? Oh, I am also a pacifist.

Dev's Hope (I am sure that is the proper spelling) will produce a CM every nth circuit, where n is a natural number between 1 and infinity-1. True you can log out and back in again to reset the circuit, but, crumbs, you could spend days in there logging out then back in. That is not gaming in my book. Of the other ideas that Google throws up, most involve killing innocent T9s at a system suffering from famine AND the horrid log off/on cheat.

So if someone could help me out I shall be jolly grateful.

I guarantee you that I could get at least 20 CM’s within 30 minutes at Dav’s Hope. But fair enough if you don’t want to go there. I know it’s not for everyone.
 
I guarantee you that I could get at least 20 CM’s within 30 minutes at Dav’s Hope. But fair enough if you don’t want to go there. I know it’s not for everyone.
I don't have a problem with going to Dev'S Hope (to give it what should be its proper title), indeed I have been there so often that my prospector ship knows the route on her own. However, in my experience CMs do not appear in each spawn and I don't like "farming" (i.e. logout and log back in again 10 seconds later) to force a new spawn. If without "farming" I could get 20 Cm in 30 minutes I would not have posted that I have problems with getting hold of them.
 
Best suggestion given OP's obvious dislike (understandable) of logging/farming (whether Dav's Hope or HGE's), HGE's are still the best bet. Skip between systems and go to Mat Trader when full. Filter on Boom and (whatever is currently best). All in-game.
o7
 
I don't have a problem with going to Dev'S Hope (to give it what should be its proper title), indeed I have been there so often that my prospector ship knows the route on her own. However, in my experience CMs do not appear in each spawn and I don't like "farming" (i.e. logout and log back in again 10 seconds later) to force a new spawn. If without "farming" I could get 20 Cm in 30 minutes I would not have posted that I have problems with getting hold of them.

I did mean farming at Dav’s Hope, and it’s the fastest way by far. If you don’t want to do that there’s no reason to go there - except the first time where you can collect a cool story about the place.

There are many other abandoned bases like Dav’s Hope where you can collect stories/logs and find mats. Look it up if you are interested.
 
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Do a bit of RES farming using an Anaconda or a Python with maximum shields and all pulse lasers. You don't need to be any good at combat. The pirates are absolutely useless at fighting and are paper thin if you follow my method. Any ship would work, but the bigger and stronger the shields, the better.

Take 5T of bertandite or something like that in your hold. It helps focus the pirates towards you.. Go to a low RES (must be low). If only small ships spawn, log until you get a spawn that brings big ships. All you have to do is set your throttle to zero, put out your cargo scoop and some collector limpets, then use only the pitch, roll and yaw to point at the pirates and blast them while your limpets fill the ship with all the manufactured materials. Ideally, you should use a station with a manufactured materials trader, so that you can shift them around to make room for more until you have the maximum amounts of everything . Go and see the trader when you want a rest and hand in your bounties at the same time.

Each time you kill an Anaconda, move your ship to where the materials drop to make sure you collect all the best ones. All the bigger ships drop grade 4 materials, but only the Anacondas drop grade 5.

You can do this while you're having your lunch, talking to your friends on the phone, watching Netflix or Youtube, petting the cat, or whatever you want.

Here's a Python build. If you know how to use SCBs, you could fit a couple of 6As and a change a shield booster to a heatsink launcher. Any engineering should be to the power distributor, shields and the lasers (long range flow control)
 
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@C64Fan
Last evening I tried relogging after each circuit at Dev's hope. I am not terribly fast at the SRV in a built up area lark so I allowed 60 minutes rather than the 30 you mentioned. I didn't count the number of circuits perhaps I should have done. However, the number of Chemical Manipulators collected was zero, not a single, solitary one. I read somewhere that Dev's hope was de-tuned by the devs as it was too productive, perhaps this is why our experiences of the wretched place are so different.

So it looks like I am going to have to start combat. It will be the first time I will have put weapons on any of my ships since 2017, maybe 2017. A sham,e to break the record but if one is to progress in engineering there seems no other choice.

@d8veh
Do I really need such a beefed up Python? It does seem a tad excessive to have such a big, expensive ship but equip it with such small weapons and leave much of the internal space empty.
 
@C64Fan
Last evening I tried relogging after each circuit at Dev's hope. I am not terribly fast at the SRV in a built up area lark so I allowed 60 minutes rather than the 30 you mentioned. I didn't count the number of circuits perhaps I should have done. However, the number of Chemical Manipulators collected was zero, not a single, solitary one. I read somewhere that Dev's hope was de-tuned by the devs as it was too productive, perhaps this is why our experiences of the wretched place are so different.

So it looks like I am going to have to start combat. It will be the first time I will have put weapons on any of my ships since 2017, maybe 2017. A sham,e to break the record but if one is to progress in engineering there seems no other choice.
@d8veh
Do I really need such a beefed up Python? It does seem a tad excessive to have such a big, expensive ship but equip it with such small weapons and leave much of the internal space empty.

Would someone check this please? I am far out in the black. It’s very new if it’s true.
 
HGE's of any type and trade across and down. Only need a few HGEs.

Average 4 pickups x 3 Mats = 12, traded at 1/6 = 2 then trade down and should have plenty

Its the Wake mats Im running low on.
 
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