Odyssey Alpha - let us try VR 3D stereoscopic headlook on foot and alpha test its nausea trigger / gameplay

Ita naive to think that Frontier would agree an open conversation about the technical state and related project decisions for their project.

Why? Well if you are the kind of person who doesn't know already - then you probably won't accept this explanation either - but the reason why is becuase to accept such an open discussion is, in effect, to cede control (and of course waste time).
Would still be nice though!
 
. But the first person additions are completely new, and it would appear were not planned/designed/coded for VR.
And that is what grinds my gears right there.
The view held my most and is often repeated by vr developers is that is is more of a headache adding in VR after the fact than building it in from the design phase. That is not to say it's impossible. NMS shows it.

But ED was hugely marketed as a made for VR.title it is sold on a VR only store and it made a.lot of sales and gained a.lot of publicity due to its VR.
VR SHOULD have been factored in week 1 of starting planning the next DLC, and VR users are totally justified in feeling letdown by FD imo just as some would feel let down if FOV adjustment or multiple screen adjustment or 4k support, or KB/M support or any feature you care to mention was dropped just because some users could not benefit from it.

The fact that they didn't factor it in when they should have (imo) does not get them - or anyone imo - the right to call VR users unreasonable for asking it to be added in now.

But then this has all been hashed out before and the same arguments made when FD warned us to assume VR was being dropped entirely.....
 
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I think we're at "Anger and bargaining"



Parts of the community clearly have not yet got to "Acceptance and hope".
I dunno the last threadnaught got FD to fully commit to ensuring full in vehicle VR in ED:O as well as bigscreen Flat VR for all the rest as an option...... Maybe this was FDs plan all along , maybe they underestimated the pushback they would get from players and the press and they re-evaluated. I don't know, neither does anyone outside of Frontier Towers.

But it means ED:O for me has gone from something to uninstall to save space to something not ideal but I will still have fun in so that is a positive step for me. (Hugely positive really)
But a commitment to fully go for complete VR support in the months following release would be even better (I think expecting it at release at this stage is unrealistic)
 
I've said it before and I'll say it again: I wish FD would say why they won't allow VR on foot.

Nausea concerns are a different issue compared to technical ones.

They've said a few things:

Design concerns:

Time Smith: the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise (source)

Luke Betterton: Being able to run around on foot, though, is very much a different experience. We're still looking at the way that we would tackle that if we need to. Or if we decide that we think we can get a good way of doing it. (source)


Nausea mitigation:

Stephen Benedetti: Obviously especially with VR it's a very difficult... you have to get it really right, because people can get motion sickness and everything else, and all this other stuff. (source)

Stephen Benedetti: Nobody wants to play VR if it isn't done right, coz I mean it's not just like 'oh this isn't going to play well', it's you'll probably throw up on your lap. We don't want the bill for that, for people throwing up everywhere and having to clean stuff up [joking]. So it's very important when it comes to VR and the implementation of it that we do it right. (source)


Resourcing:

Luke Betterton: And sure, like, that's something that we'll tackle, but for the moment, we have to focus on the actual main experience and getting that working the way that we really want it to feel. So on day one, there won't be any VR support. But we're not saying never, it's just we need to focus our efforts elsewhere right now. (source)
 
I think we're at "Anger and bargaining" - at least with the OP (much more the latter it seems)



Parts of the community clearly have not yet got to "Acceptance and hope".

I suppose we normies got spoiled by the console crowds quick acceptance of the fact they won't get to play in the sandbox for a couple/few months after the pcmr. With the VR they're all over the five stages with such frequency im surprised they don't get motion related nausea without the need for a headset.

Still if its as easy as OP suggest where they cut copy and paste some code and flick a switch or two then why not do as he requests. Then the goalposts can be moved from let us test stuff to now that we're testing why not go the whole way with VR legs even if it results in more delays.
 
I suppose we normies got spoiled by the console crowds quick acceptance of the fact they won't get to play in the sandbox for a couple/few months after the pcmr.

The distinction here is that when the VR crowd leveraged their initial grumpiness FDev seemingly altered tack, and the lot of VR heads improved.

The resulting experimental compromise FDev opted for is something that could still be tinkered with further.

Doing the same thing twice, and potentially getting the same result, isn't actually a sign of madness ;)
 
The distinction here is that when the VR crowd leveraged their initial grumpiness FDev seemingly altered tack, and the lot of VR heads improved.

The resulting experimental compromise FDev opted for is something that could still be tinkered with further.

Doing the same thing twice, and potentially getting the same result, isn't actually a sign of madness ;)

Well I'm sure nothing can be lost in asking and hey the one upside in asking is even if they say no it at least lets unaware forum commandos know that yes in fact the VR crowd on the forum can be just as insufferable as the open only crowd :D
 
I dunno the last threadnaught got FD to fully commit to ensuring full in vehicle VR in ED:O as well as bigscreen Flat VR for all the rest as an option...... Maybe this was FDs plan all along , maybe they underestimated the pushback they would get from players and the press and they re-evaluated.

Like you say, for all we know, that was already in the plan in some form, and they simply wheeled it out in response to the feedback. But Its all guesswork. We`ll never know.

I don't know, neither does anyone outside of Frontier Towers.

Quite right, and there's little value in the community guessing.

They've said a few things:

They`ve said a few, sanitised things. And however transparent they are trying to be through the CM`s that will never be enough for some.

They will never say all the things some people want them to open up about, for the reasons I previously stated. And some people have a problem accepting that.
 
The distinction here is that when the VR crowd leveraged their initial grumpiness FDev seemingly altered tack, and the lot of VR heads improved.

The resulting experimental compromise FDev opted for is something that could still be tinkered with further.

Doing the same thing twice, and potentially getting the same result, isn't actually a sign of madness ;)

No, it's the same kind of thinking that a kid uses when asking for a pony calendar, then going to see a pony, then 'dad can I have a pony?' The problems usually start at the point where the indulgent parent has to deliver the 'no' answer for the first time and the toys promptly exit the pram.
 
Well I'm sure nothing can be lost in asking and hey the one upside in asking is even if they say no it at least lets unaware forum commandos know that yes in fact the VR crowd on the forum can be just as insufferable as the open only crowd :D
Lol the difference is the VR only crowd are not looking to change the game for others.... I don't think even the most committed VR fanboy would suggest making the game VR only...... ;)

The problems usually start at the point where the indulgent parent has to deliver the 'no' answer for the first time and the toys promptly exit the pram.

Not really a fair comparison. We are paying customers, who bought a product advertised as built from the ground up for VR and sold on a VR only store.
I don't think it is petulant for a customer to be unhappy when their product ceases to, or threatens to cease to be fit for the purpose it was bought for .
For me the current solution at launch is tolerable.... But for those that it isn't I can see why they feel justified in still being unhappy.
 
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Lol the difference is the VR only crowd are not looking to change the game for others.... I don't think even the most committed VR fanboy would suggest making the game VR only...... ;)

Apologies it was a poor comparison on my part. There is so many insufferable subsections of the forum community and im sure any one of them would be a more apt comparison.
 
No, it's the same kind of thinking that a kid uses when asking for a pony calendar, then going to see a pony, then 'dad can I have a pony?' The problems usually start at the point where the indulgent parent has to deliver the 'no' answer for the first time and the toys promptly exit the pram.

Nobody here whos heavily invested in this topic is interested in the analysis of their behaviour, regardless of how accurate that analysis may be. Some will probably find it offensive.
 
They will never say all the things some people want them to open up about, for the reasons I previously stated.

Sure, absolutely agree. They'll never talk about operational reasons for the decision, or deeper technical reasons. Nor should they really, for the reasons you mention.

Although we can essentially guess some of the fundamentals. (There's more money in classic gaming, and they're prioritising that. For a start.). And base any attempts to sway their decision on those guesses. (So in this case pitching for low budget options. As OP has done here ;). And as was done in prior pushes for solutions like the 2D display.)
 
Not really a fair comparison. We are paying customers, who bought a product advertised as built from the ground up for VR and sold on a VR only store.
I don't think it is petulant for a customer to be unhappy when their product ceases to, or threatens to cease to be fit for the purpose it was bought for .

Out of curiosity will Elite Dangerous still work with VR post expansion?

Also was there a promise on Frontiers part that all future dlc addons would be VR compatible?
 
No, it's the same kind of thinking that a kid uses when asking for a pony calendar, then going to see a pony, then 'dad can I have a pony?' The problems usually start at the point where the indulgent parent has to deliver the 'no' answer for the first time and the toys promptly exit the pram.

Full VR implementation would be the pony.

Asking for an incredibly rustic 'stereoscopic render enabled' hack is asking for this year's pony calendar ;)
 
Out of curiosity will Elite Dangerous still work with VR post expansion?

Also was there a promise on Frontiers part that all future dlc addons would be VR compatible?
After threadnaught 1 it will still work in a limited fashion and that is why I still have an interest in the game going forwards.
As for promises.... I feel you are building a strawman there (unless your question was genuine in which case no, no promises, FD never promise anything)..... Their marketing stated elite was a game built for VR, it was sold on a VR only store so I would say heavily intimated however.
FD are under no obligation legally to do anything, that is for sure but promise or not customers with a dead end game on the Oculus store as far as I know still don't know what will happen to them about future DLC.
Customers are entitled to complain even if no legal promised were broken (imo of course)

Imagine if the next expansion was only on the Epic store ..... But steam users could still play Horizons, so that would be ok right?

Did FD promise to release all future content on steam? No maybe not but I bet the complaints would be "Epic"
 
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