COMPLETED CG Rare Goods Required for Galactic Summit

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A bit off topic, but I've always wondered what voice actor voice the traffic control at the stations on both sides of this CG (Lave & Ashby). I just lover her voice. Does anyone know for sure? I've never paid for a COVAS (ship or carrier), but I'd pay for a COVAS voice by her.


I have a carrier on one account. For my other account, I can't use the carrier. Your right, it's much faster with the carrier ... but hey, there has to be something to make a Fleet Carrier worth its care and feeding!
I've always thought some of the stations have the voice of Daphne (from Frazer). The home help who looked after his dad. :)
 
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Having just looked at INARA in one day those that were in the top 10%, would now find themselves in the top 25% approx a jump of 250t. Approx 2 hours work for me, but 50 mins for a FC off of Geras; that is all I was highlighting regarding an imbalance with the 'Community Goal'.

I understand what you're getting at here, but a lot of your points boil down to time. It takes you longer to achieve the same results than it would for a carrier owner. Which is pretty obvious really.

In most cases a carrier owner has spent hundreds of hours of game time before being able to purchase the carrier in the first place. One of the rewards for that effort is being able to optimise participation in transport CGs, although this isn't one that's horribly skewed towards carrier owners.

Generally speaking I think there's a decent balance in the CGs, and some are obviously easier for newer players to get involved in than others. You will never get a level playing field though, as there are so many variations than can be achieved from having a game as old as this with players who have sunk thousands of hours.

Hopefully you stick around long enough to enjoy what Elite has to offer and get your own carrier one day, so you can shave an hour off here or there too. :)
 
Are you sure that's true?
This minimally safe un-engineered (not shieldless) AspX:

won't do it in 3 jumps.

Even with an unengineered DBX at 37LY:

which I'm flying in my epic account right now, the absolute best is 4 jumps.
you are missing out 2 things here mainly:
  • smaller fueltank size to up laden jumprange to match the required lower total range
  • running with 48t of cargo.

but yes, that are 4 jumps laden.
 
The purpose of my post is simple to explain - this is a Community Goal where the community tries to achieve a goal to obtain an item and the goal is to collect.

My purpose is to say I believe the line of where a person benefits to the point that another doesn't stand a chance when you regard the time that is needed - is with the FCs. Engineering certainly gives a person an advantage, but there is still a chance (pound for pound) of staying competitive if you are not engineered.

I would hazard a guess these type of collection goals were thought up way before the FC came along - and the balance in the capability shows.


So my aim is to hope that in future CGs, a difference this big is taken into account and stopped. Very much like the previous CG for the missile rack where people in FCs were annoyed they couldn't just dump the cargo they had accumulated in heir FC (the people creating that CG realised the imbalance to the CG that would result in).

<O

Sounds like communism pal
 
A total round trip hitting all the 6 stations (Geras excluded) takes around 10 minutes in my T9, it's about 118 tons of rares in all, let's say I make 5 trips in an hour..total is 590 tons per hour ;)
I detect sarcasm and bull hocky.

My two day old Epic commander, in her 37LY DBX, likes her first CG and the pedestrian profits just fine without wild exaggerations.
 
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I've always thought some of the stations have the voice of Daphne (from Frazer). The home help who looked after his dad. :)
The Secretary off Ab-Fab.
Pug

Edit I found this, interesting -
Elite cast.PNG
 
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My purpose is to say I believe the line of where a person benefits to the point that another doesn't stand a chance when you regard the time that is needed - is with the FCs. Engineering certainly gives a person an advantage, but there is still a chance (pound for pound) of staying competitive if you are not engineered.

Then you chose the wrong CG to highlight the advantages a FC owner has over the poor plebs that do not onw a Carrier
The Rares CG, due to small quantities and the 10 minutes timer for restock are the ones that have the most level playing field.

An engineered Phantom can do Lave - Luyten's Star in 4 jumps per round trip. That should mean about 8 minutes tops including the docking and purchasing the goods.
That means 48t every 10 minutes if done by the clock.
20 runs and you are set - most probably for top10% - that is 4h with a lot of slacking included (about 2 game sessions).

A carrier owner might do a bit more (only if he gets a decent spot in the Geras system and that is a Big IF), but not significantly more.
Actually for the same invested time, the carrier owner would end up in the same top10% bracket.

And one last thing: this is one of those CG where by the means of tea-bagging teams of commanders (a fc owner and 8-10 non owners) can greatly speed up the process.
So overall, i'd say the Carrier, when properly used in a team, benefit more the non-fc-users, than the solo FC owner.
 
you are missing out 2 things here mainly:
  • smaller fueltank size to up laden jumprange to match the required lower total range
  • running with 48t of cargo.

but yes, that are 4 jumps laden.
I still don't believe it because even leaving a mostly empty tank and a using a small fuel scoop, I wasn't able to make it in three jumps, even recalculating mid trip (and of course without jumponium).
Would have to see you're totally unengineered build on that.

Anyway, the four jump ship is more efficient for the 48 tons of brandy for sure.
 
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I understand what you're getting at here, but a lot of your points boil down to time. It takes you longer to achieve the same results than it would for a carrier owner. Which is pretty obvious really.

In most cases a carrier owner has spent hundreds of hours of game time before being able to purchase the carrier in the first place. One of the rewards for that effort is being able to optimise participation in transport CGs, although this isn't one that's horribly skewed towards carrier owners.

Generally speaking I think there's a decent balance in the CGs, and some are obviously easier for newer players to get involved in than others. You will never get a level playing field though, as there are so many variations than can be achieved from having a game as old as this with players who have sunk thousands of hours.

Hopefully you stick around long enough to enjoy what Elite has to offer and get your own carrier one day, so you can shave an hour off here or there too. :)
Absolutely it is about time - but also about the Goal the community are looking to achieve.

In an earlier post I indicated these new engineered pieces of equipment could be a godsend for those who have everything in the game - a new reason that injects a want and excitement to jump back in with that 'new' purpose to achieve.

I think many see my post as an attack on FC owners - it is not (if I had one I would be doing the same). It is pointing out (IMO) the balance of what can be achieved in a FC crosses a line of fairness. Therefore, in future CG I hope thought to this will be taken into consideration.


This isn't a 'give me what I want - or I leave' post lol; It's just an observation and suggestion post. I will 'stick around' for a long time as I enjoy the game, and when I improve, Engineer and maybe get a FC - if someone else highlights the imbalance, I will agree with them (I would still be using it myself, but I wouldn't deny what I would see as an unfair advantage).

Appreciate your time (was answering this post whilst threading my way through FCs at Lave 😛 )
 
I still don't believe it because even with a nearly empty tank and a small fuel scoop, I wasn't able to make it in three jumps, even recalculating mid trip (and of course without jumponium).
Would have to see you're totally unengineered build on that.

A non-engineered 6 jumps per round trip for the Lave-Luyten's runs.
That means it can still do it in 10 minutes

Sure it needs guardian fsd booster, but that does not mean "Engineered"
and GFSDB ca be easily unlocked with a basic DBX, a non-engineered one
 
but also about the Goal the community are looking to achieve.
The goal is reach the higher possible Tier in the CG, every single participant be with an FC a totally engineered ship or a poor newbie can reach the goal since they only need to reach top 75% to grab the prize, wich in this CG is fairly easy, even on a bycicle.
 
Then you chose the wrong CG to highlight the advantages a FC owner has over the poor plebs that do not onw a Carrier
The Rares CG, due to small quantities and the 10 minutes timer for restock are the ones that have the most level playing field.

An engineered Phantom can do Lave - Luyten's Star in 4 jumps per round trip. That should mean about 8 minutes tops including the docking and purchasing the goods.
That means 48t every 10 minutes if done by the clock.
20 runs and you are set - most probably for top10% - that is 4h with a lot of slacking included (about 2 game sessions).

A carrier owner might do a bit more (only if he gets a decent spot in the Geras system and that is a Big IF), but not significantly more.
Actually for the same invested time, the carrier owner would end up in the same top10% bracket.

And one last thing: this is one of those CG where by the means of tea-bagging teams of commanders (a fc owner and 8-10 non owners) can greatly speed up the process.
So overall, i'd say the Carrier, when properly used in a team, benefit more the non-fc-users, than the solo FC owner.
Incorrect. I highlighted one that shows the advantage quite plainly.

If you mean there are worse examples, then that only strengthens the point I am making. Thank you. <O
 
A non-engineered 6 jumps per round trip for the Lave-Luyten's runs.
That means it can still do it in 10 minutes

Sure it needs guardian fsd booster, but that does not mean "Engineered"
and GFSDB ca be easily unlocked with a basic DBX, a non-engineered one
Oh, of course, you cheeted with a Gardian FSD Booster which a two day old Epic commander would also not have! :ROFLMAO:
She's just fine doing it in 8 jumps without it.
 
The goal is reach the higher possible Tier in the CG, every single participant be with an FC a totally engineered ship or a poor newbie can reach the goal since they only need to reach top 75% to grab the prize, wich in this CG is fairly easy, even on a bycicle.
Can't see the Life Support on a bicycle holding out for this CG. :)

My aim is now not to try and get into the % brackets - but rather to do the best I can do lower the mats cost to buy the item. Racing against someone who can outcollect me with no real issues isn't a challenge - so I changed the challenge to trying to lower the costs.

All about expectations - where I have reviewed the sheer advantage some will have, others may not understand. I hope when they find the levels jumped by 300+ and they missed the 75% cut, they are not too surprised or disappointed. <O

Edit now really must go collect, I have many FCs to weave in and out of to get to the Stns. 😛
 
Absolutely it is about time - but also about the Goal the community are looking to achieve.

In an earlier post I indicated these new engineered pieces of equipment could be a godsend for those who have everything in the game - a new reason that injects a want and excitement to jump back in with that 'new' purpose to achieve.

For the sake of argument let's say you can spend 8 hours on this goal, and a FC owner spends 4 hours, and you both end up in the same bracket with the same reward. You say it's not fair on you because the FC owner got the same reward for much less time spent.

The FC owner spent 400 hours in game to earn enough to buy the carrier and complains it's not fair that they got the same reward as a new player who only had to spend 4 more hours in game.

A 3rd player doesn't spend any time on the goal at all, farms a few materials after the goal completes and then purchases the module from a tech broker. You and the carrier owner complain they're sponging off your efforts!

All about perspectives really, and I can't see how you'd ever get a CG that caters for every possible play style or length of time previously spent.

For you, as a new player, I'd recommend investigating engineering and working on that side of things extensively. Makes a huge difference. This CG has a really neat reward, and you'll be able to achieve it comfortably with enough hours effort (plenty of people will miss out because this goal will end very early). If you can't, or don't want to, spend the time on this then you can still get the reward later from a tech broker.
 
Oh, of course, you cheeted with a Gardian FSD Booster which a two day old Epic commander would also not have! :ROFLMAO:
Not a cheat - I think it is just the lack of understanding not everyone has Engineered stuff, Guardian boosters, the ability to buy other ships for specific CGs and equip them with the aforementioned items.
 
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