Krait Krait II, or Three

Excuse me, why do you need assemblers on this ship? I easily collect materials on the Corvette.

This made me smile, and a good way to start the day. Happy hunting, commander.

You lost me there mate...

That's regrettable, but the assimilation misses one now and again.

I took the re-shielded Poison Whiskey out after the switch, and mixed HGEs and bounty hunting for a while. Scan the system, hit the HGEs and maybe an Encoded or two, drop at the RES, then scan again on leaving and hit the new HGEs. The shield performance was impeccable, a few percentage points recovered in a blink. The tiny amount of lower heat means nothing really, but pleases me none the less. Glad I finally made the switch to bi-weaves.
 
This made me smile, and a good way to start the day. Happy hunting, commander.



That's regrettable, but the assimilation misses one now and again.

I took the re-shielded Poison Whiskey out after the switch, and mixed HGEs and bounty hunting for a while. Scan the system, hit the HGEs and maybe an Encoded or two, drop at the RES, then scan again on leaving and hit the new HGEs. The shield performance was impeccable, a few percentage points recovered in a blink. The tiny amount of lower heat means nothing really, but pleases me none the less. Glad I finally made the switch to bi-weaves.
There must be something wrong with the translation. I'm on Corvette without pickers, after killing someone, I easily collect all the materials. Is it more difficult on Krait 2? Collecting materials yourself. Or you have extra slots and you want to fill them with anything, no matter what.
 
I recently purchased the Phantom, as a player who has mostly avoided combat, I purchased the Phantom to raise my Combat ranking. It has turned me into a bloodthirsty killer, happy to shoot a puppy in the face with a cannon, if that puppy is ranked Deadly or above. This is a glowing recommendation btw.
 
There must be something wrong with the translation. I'm on Corvette without pickers, after killing someone, I easily collect all the materials.

Nothing was lost in the translation. You've said this twice now and not sure what point you are trying to make. I think it's great you have a ship that suits you. If you are thinking you manually scooping in a Vette will somehow make me rethink my approach in my Krait, you are mistaken. I appreciate the input, but will not follow your example, and frankly hope to keep this thread about Kraits and not turn it in to a debate on manual versus limpet collecting.

Lorenzo, the Phantom's a Krait, and right at home in this thread mate. The Phantom is what sparked the OP, and while I found it unsuited to the role for which I bought it, I still have it. I am turning it in to a deep space scientific exploration vessel. This is where she is now

Phantom

I'd like advice on which doodads I can mount to give it scientific street cred, with still two free C3 optionals and two utilities open. Scrolling though Coriolis isn't making it obvious. It could jump farther (further? farther? fauther?) with different thrusters, but this is non-negotiable haha.
 
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Nothing was lost in the translation. You've said this twice now and not sure what point you are trying to make. I think it's great you have a ship that suits you. If you are thinking you manually scooping in a Vette will somehow make me rethink my approach in my Krait, you are mistaken. I appreciate the input, but will not follow your example, and frankly hope to keep this thread about Kraits and not turn it in to a debate on manual versus limpet collecting.

Lorenzo, the Phantom's a Krait, and right at home in this thread mate. The Phantom is what sparked the OP, and while I found it unsuited to the role for which I bought it, I still have it. I am turning it in to a deep space scientific exploration vessel. This is where she is now

Phantom

I'd like advice on which doodads I can mount to give it scientific street cred, with still two free C3 optionals and two utilities open. Scrolling though Coriolis isn't making it obvious. It could jump farther (further? farther? fauther?) with different thrusters, but this is non-negotiable haha.
Still, I think it's a mistranslation. My question was not about using another ship, but why are you using the assemblers and not the docking computer.
I specifically mentioned the docking computer to show how useless assemblers are not on a mining ship.
 
What is an "assembler"? My Krait has nothing called an assembler, so I assume you mean collector limpet controller.

Docking computer? Not on my ships. What is happening here? At no point have you mentioned a docking computer until you just did in this last post.

Which of my Kraits are you talking about? Did you intend to quote someone else's build? Or a different thread perhaps?
 
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What is an "assembler"? My Krait has nothing called an assembler, so I assume you mean collector limpet controller.

Docking computer? Not on my ships. What is happening here? At no point have you mentioned a docking computer until you just did in this last post.

Which of my Kraits are you talking about? Did you intend to quote someone else's build? Or a different thread perhaps?
 
Please don't take offense Serg, I like reading your posts, you participate in many of the build threads, and I love discussing it all. But I still have no idea what you're talking about. The bit you quoted above is not my post, it is Pristine Bumps. But if you click that link it takes you to one of my posts with zero references to docking computers or assemblers. This thread is getting off course and I'd like to steady the ship if we can.
 
Please don't take offense Serg, I like reading your posts, you participate in many of the build threads, and I love discussing it all. But I still have no idea what you're talking about. The bit you quoted above is not my post, it is Pristine Bumps. But if you click that link it takes you to one of my posts with zero references to docking computers or assemblers. This thread is getting off course and I'd like to steady the ship if we can.
The assemblerd is how the translator translates: collector limpet controller
That's why I wanted to know why you need it, since you can collect materials without problems on almost any ship.
 
I can also drive cross-country without cruise control, but I use it anyway. I think I covered this several posts ago. I'm happy you have a ship you like and use it in a way you enjoy. That's not my jam, and I will continue to use assemblers because they suit me, and has zero to do with my ability to scoop manually for what it is worth.
 
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No not a ganker. She's specifically for assassinations of pirate npcs. I also pull em out of warp for additional bountys.
I just sit on the principles 6 and frag the crap out of em close range .. if they bolt which they do I use the rails to kite em till they close in then frags again. Simples.
I do have a fdl specifically pvp hehe. But my squadron won't tolerate murderous behaviour so we stick to hunting bad folks .
As for looting mats using collectors or even just using the ship...yeah do it if you will. I do sometimes.
But completing lots of assassinations of terrorists or pirates or whomever rewards with g5 mats almost 100% of the time per mission. To me this is a more efficient way to collect manufactured materials. I'm constantly having to goto a materials vendor to swap down.
Even the massacres reward with mats lol.
Just My toopee worth
 
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Parabellum

Krait number one is Poison Whiskey, which I call a combat sweeper and HGE-Hunter. It's role is mat gathering, prowling CNBs and High RES, and investigating HGEs to limpet the goods. This is the ship I fly most often.

Poison Whiskey

The final Krait, Twin Reverb, is a dedicated core miner, though I have used it a few times for strip mining. Core mining's what I enjoy though. Just 128t of cargo, which is plenty for me, and as with all of my ships I prioritized speed and jump to make flying to far-flung sell stations less painful plus a class 5 scoop and armed it to turn tables on interdictors. I have two minimum requirements for a ship to be part of my fleet. One, it must jump at least 30 light years, and two, it must boost at least 500 m/s. The FDL and Vulture just edge the jump requirements, and the DBX just edges the speed.

Twin Reverb

The Kraits though easily meet all requirements. One of my PG mates has four Krait IIs and I used to needle him about it, but the man is a visionary. I have three now and won't rule out another. For me, it's Elite's best ship.
OW. The cost involved. I havent earned enough to do one of these. Still havent even started gaurdian stuff. Just got my fourth engineer
I like your builds though.
Thank you for sharing them
 
Guardian stuff can come when it comes. The two I use are all I have unlocked. A few others have situational appeal but not in any rush. Have plenty of Guardian mats, but no blueprints at the moment anyway. Maybe a fighter down the road. But the GFSDB and the GSR are both top-shelf from my point of view. The Krait II has a really nice optional slot arrangement and there's so much flexibility.

My Kraits are all in the low end of the price curve. No armor keeps the cost down. Inara shows the value of them all from 87m to 122m, which isn't chump change, but pretty reasonable for what it offers.

Post your Krait when you've got one built. Welcome to the boards.
 
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An update on Poison Whiskey. I've been making a few tweaks. Switched to bi-weaves, added the double engineered FSD, dropped a fuel tank class and am testing lightweight G5 A-rated sensors, which I'll talk about in a second

But here's the ship with all of these changes

Poison Whiskey (Variant)

Very fast, excellent jump, and very lightweight, at just 605t. Being so light the agility is great, almost feels like the Vulture at times.

About the sensors.... I decided to run a combat test. I had about 3 megawatts of power overhead to play with after switching to the bi-weaves. My plan is to perhaps re-jig the boosters, increase protection and use some of that excess power. Before then though I thought I'd run a test with G5 lightweight A-rated sensors.

I flew to Jameson to install the A's, and had enough mats on hand to G5 lightweight. The increased power draw put me barely over the limit, so had to shuffle priorities to prevent the cargo hatch from shutting down on hardpoints deploy. Idle increased a single point, to 28%

Speed, agility and jump are all boosted nicely. The ship does feel even more maneuverable. I like all these benefits. These sensors weigh just 8t, compared to 25t for G3 long-range Ds.

The sensor performance took me by surprise a bit. In the descriptions of both a G3 long range D, and a G5 lightweight A, the range is shown as 7+ km. A little higher for a Ds, but we're talking just a few tenths of a KM. In practice though I was getting a hard limit on the As of 8km. I was unable to pick a ship up beyond this range. The G3 long range Ds, even with an equivalent range rating, can lock ships up out to 11km. 3km isn't a huge deal, but as I know from my interest in submarines, increasing search radius even a little, increases the area that can be covered by a lot. Then again, I don't necessarily use the sensors to find ships, but to identify them. Still, the greater range gives more ships to 'target next' through.

If A sensors are superior against cool ships it was not apparent to me. A DBS could still be lost even 3 km away. I am not saying this advantage does not exist, but only that I am unable to see it, in an admittedly small sample.

So I am torn about this. On one hand I like the performance boost I get by swapping sensor type. On the other I lose the power overhead to maybe improve protection through different booster choices. Not sure which way I want to go. I really like how agile and responsive this Krait is in this lightweight trim. I'll keep kicking it around, and now I have both sensors so can use them interchangeably. It's a matter of the opportunity cost between speed + agility versus improved shields.
 
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The sensor performance took me by surprise a bit. In the descriptions of both a G3 long range D, and a G5 lightweight A, the range is shown as 7+ km. A little higher for a Ds, but we're talking just a few tenths of a KM. In practice though I was getting a hard limit on the As of 8km. I was unable to pick a ship up beyond this range. The G3 long range Ds, even with an equivalent range rating, can lock ships up out to 11km. 3km isn't a huge deal, but as I know from my interest in submarines, increasing search radius even a little, increases the area that be covered by a lot. Then again, I don't necessarily use the sensors to find ships, but to identify them. Still, the greater range gives more ships to 'target next' through.

If A sensors are superior against cool ships it was not apparent to me. A DBS could still be lost even 3 km away. I am not saying this advantage does not exist, but only that I am unable to see it, in an admittedly small sample.

So I am torn about this. On one hand I like the performance boost I get by swapping sensor type. On the other I lose the power overhead to maybe improve protection through different booster choices. Not sure which way I want to go. I really like how agile and responsive this Krait is in this lightweight trim. I'll keep kicking it around, and now I have both sensors so can use them interchangeably. It's a matter of the opportunity cost between speed + agility versus improved shields.

That happens because all sensors have 2 parameters that matters: typical emission range and max range.
Max range it the same for all sensors A to E (8 km), typical emission increases with sensor rating.
But Long Range blue print is increasing both values.

So A rated G5 lightweight has 7.2 km emission range and 8 km max range (1.5 MW power usage)
While D rated G3 long range has 7.8 km emission range and 11.2 km max range (0.45 MW power usage)
 
Thanks for the explanation Northpin.

I miss the enhanced range of the G3 long-rang Ds in the Krait. No doubt it's better for me. An extra 3 km search radius means an additional area covered of 179 square kilometers, if my math is accurate.

So using Area = πR2

8km radius = 201 square kilometers

11km radius = 380 square kilometers

So a 37% increase in in radius equals nearly double the area that can be covered. Of course this does not take in to account any superiority the As may have in resolving ships.

Still, I really was digging the performance of my Krait in this lightweight trim. I dropped one fuel tank class, for 16t, and cut another 17t with the sensors. The agility is fantastic. So at this point I don't know what to do. It's a matter of opportunity cost between speed, agility and jump (and inferior sensor ability) versus retaining the power overhead to spend on increased shield protection (and increased sensor ability). Decisions, decisions.
 
I don't think A rated has any advantage over lower ranks except what's clearly stated.
They dont resolve better the targets, they dont make gimbals less wobbly or turrets tracking faster :(
 
I don't either. I've never noticed any superior resolution. But I've seen claims that As work better when targeting cool-running ships. So I've always hedged my bets and worded my comments with this in mind.
 
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