An update on Poison Whiskey. I've been making a few tweaks. Switched to bi-weaves, added the double engineered FSD, dropped a fuel tank class and am testing lightweight G5 A-rated sensors, which I'll talk about in a second
But here's the ship with all of these changes
Poison Whiskey (Variant)
Very fast, excellent jump, and very lightweight, at just 605t. Being so light the agility is great, almost feels like the Vulture at times.
About the sensors.... I decided to run a combat test. I had about 3 megawatts of power overhead to play with after switching to the bi-weaves. My plan is to perhaps re-jig the boosters, increase protection and use some of that excess power. Before then though I thought I'd run a test with G5 lightweight A-rated sensors.
I flew to Jameson to install the A's, and had enough mats on hand to G5 lightweight. The increased power draw put me barely over the limit, so had to shuffle priorities to prevent the cargo hatch from shutting down on hardpoints deploy. Idle increased a single point, to 28%
Speed, agility and jump are all boosted nicely. The ship does feel even more maneuverable. I like all these benefits. These sensors weigh just 8t, compared to 25t for G3 long-range Ds.
The sensor performance took me by surprise a bit. In the descriptions of both a G3 long range D, and a G5 lightweight A, the range is shown as 7+ km. A little higher for a Ds, but we're talking just a few tenths of a KM. In practice though I was getting a hard limit on the As of 8km. I was unable to pick a ship up beyond this range. The G3 long range Ds, even with an equivalent range rating, can lock ships up out to 11km. 3km isn't a huge deal, but as I know from my interest in submarines, increasing search radius even a little, increases the area that can be covered by a lot. Then again, I don't necessarily use the sensors to find ships, but to identify them. Still, the greater range gives more ships to 'target next' through.
If A sensors are superior against cool ships it was not apparent to me. A DBS could still be lost even 3 km away. I am not saying this advantage does not exist, but only that I am unable to see it, in an admittedly small sample.
So I am torn about this. On one hand I like the performance boost I get by swapping sensor type. On the other I lose the power overhead to maybe improve protection through different booster choices. Not sure which way I want to go. I really like how agile and responsive this Krait is in this lightweight trim. I'll keep kicking it around, and now I have both sensors so can use them interchangeably. It's a matter of the opportunity cost between speed + agility versus improved shields.