Please reduce the weight of your Mining NERF

FDEV go look at the BEST IMPORTS & EXPORT numbers on INARA and you tell me you weren`t too heavy handed.

Bring back the fun and make it worth while.

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From what I can gather from your OP is that (IMO) to solve most or all of your problems with mining is for FDev to 'UNFIX' the supply and demand bug. I may be completely wrong and just speculating but I have a sneaky feeling that you put in a buy order on your Carrier for 20,000 units of Painite before the last nerf and then left the game for a couple of months.
 
Peasants, so used to getting just scraps. When you spend big and put in the time you expect equal pay for that. You can times that 1 hour pay by 22 to pay for a top ship and x140 for a FC.

Mining is working as it was intended to be... FDEVS very own words when they first introduced core mining and Void Opals were selling at 1.6 and LTD at 1.4.

Things had to change with the LTD Rush although it was great fun due to the community of gamers lighting up the system chat moving from one x3 hotspot to another like a crazed gold rush mob always knowing the Gankers were on our 6 waiting to ruin us. I just want a bit of that back just bit.

My photo says it all in that it really killed a great part of the game I loved for me.

Edit: Nevamind the poster above me seems to have figured out your issue.

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From what I can gather from your OP is that (IMO) to solve most or all of your problems with mining is for FDev to 'UNFIX' the supply and demand bug. I may be completely wrong and just speculating but I have a sneaky feeling that you put in a buy order on your Carrier for 20,000 units of Painite before the last nerf and then left the game for a couple of months.

Heh
i Did that last summer - had a buy order on my carrier for LTD at 1 million per ton. Then went to holiday.
In the meantime they gave a 3 days notice and then hit the LTD with the nerf hammer.
When i got back i had more than 9000 LTD on my carrier, purchased at 1 million per ton. I managed to sell abour 600 for prices between 850 and 950k per ton
Rest i had to dump them from 250-500k during the next 4 months

Still, overall my carriers were both profitable, managing to earn me money since their introduction
But i do think that demand and bulk sale tax are way too harsh. Taking up to 6 months for a 3000t demand to recover at a random station? I mean really?
When that demand could be filled by 3 commanders in less than a day?
 
Heh
i Did that last summer - had a buy order on my carrier for LTD at 1 million per ton. Then went to holiday.
In the meantime they gave a 3 days notice and then hit the LTD with the nerf hammer.
When i got back i had more than 9000 LTD on my carrier, purchased at 1 million per ton. I managed to sell abour 600 for prices between 850 and 950k per ton
Rest i had to dump them from 250-500k during the next 4 months

Still, overall my carriers were both profitable, managing to earn me money since their introduction
But i do think that demand and bulk sale tax are way too harsh. Taking up to 6 months for a 3000t demand to recover at a random station? I mean really?
When that demand could be filled by 3 commanders in less than a day?
It's a very hard one to figure out. IMO bulk tax worked better before the FCs. Everyone got a chance to make a decent amount of credits (even with bulk tax) then FCs happened, bringing 20,000 units+ at a time to sell at ports, etc. Effectively highlighting the supply and demand bug (which I think worked for FC's) which in turn eventually got fixed. Then after, FC owners where left with 1,000s of tonnes of ore bought in by buy orders bought at high prices and nowhere to sell because supply and demand was fixed (and also prices nerfed for some reason).

In my opinion, ore prices should never have been nerfed and the supply and demand should at least have an increase to take into account FCs shear cargo capacity and players wanting to make the big profits in one go (one of the things an FC should be able to do) rather than back and forth to a mining spot like before FC's.

Also I think the LTD eggsploit of past should have got fixed another way rather than nerfing Hotspots. That fix IMO killed the effectivenous of Hotspots and FDev should have never nerfed anything to do with them.

I guess the complete removal of FC's from the game would fix a multitude of problems that they bring but FDev will never do that and I like my FC for what it brings to my gameplay and I want it to stay.

Like I said, it's a hard one to figure out and that's just my opinion on the situation with the state of mining.
 
No mining still pays too way much (Just to annoy be different to OP)

Seriously, I think Fdev got the balance somewhere near right tbh - I always thought mining was too high paying for the risk. Yes, it's a timesink, but there really is f-all risk to it - especially if you don't log in in the ring!
 
Just for the record, is OP a PvEr?

Because at the current frontline of the forums PvPers want nerf everything, and PvErs want to buff everything.

I just need to know.
As a PvEr I want to return to when mining was only done by crazy people for money, then we buff mining and combat bit to be comparable to the trading of the time. Before someone decided we needed to make billions per hour and there were daily posts of "Wahhhhh! I can't afford a conda!". Those were the best days. ;)
 
LTD's were trading for stupid money per unit, that is fair enough but it cant be both a common commodity and an expensive one. One or the other. That was the bit that needed fixing. You shouldn't be able to fill half a carrier in an hour with a commodity that is so highly priced.

They did but only under certain circumstances that lasted no more than 48h - special 4x bgs states
So you would not have have more than a handful of stations buying them at that price. And most of those stations had too low demand to be of any use (after the bulk sale tax was introduced).
As a result we would get 1.7 millions per ton prices like once every 2-3 days (rare) or once per week (more common).
But at that moment (January 2020 - June 2020) the demand for LTD was replenishing every 10 minutes and only the bulk sale tax was in place so a station with 3500t demand could offer a good price to a commander showing up in a Conda with 320t in its hold.
And which meant that every commander that logged in the game during the 48h, when the 4xBGS state was active at that station, could mine and sell for a good profit

Then they "fixed" the demand.
Which meant that the same station with 3500t demand would have that tiny demand met by the first 10 commanders that found the said station after the BGS tick - usually within the first hour, leaving everyone else cursing they did the trip to that station only to be greeted with a 800k per ton instead of 1.6 millions.

Yea, it sucked to be playin in a timezone where the bgs tick happened late in the night or during workhours. By the time you logged in, all the good stations had their demand met. And eventually during the course of several months basically all stations had their demand quotas met - because the new demand is refreshing in like 5-6 months, they're not that many and most of them anyway had a too low demand to matter due to bulk sale tax - less than 500tons demand means showing in anything bigger than a C3 was pointless, while a 50t demand station meant even a hauler was too big.
 
There needs to be a careful balance, and that is hard to strike on the first blow. I did a little mining, and I am still a rookie pilot by any stretch, and from what I saw the income potential of mining was very VERY high before. Especially if you did the meta thing and played with the trade boards and hopped around to sell at the best ports.

However from what I see now, Combat missions have one of the larger RoIs. Especially if you are stacking pirate wing missions like my friend and I did a week or so ago. Spend 1 hour killing 25-45 pirates, and getting 30 mil....vs Spending that hour hunting for, and mining a specific resource, and only getting 15 mil.

It is super easy to find and kill pirates, either with signal sources or just going to a res site and popping the pirates you know you can take. With little risk to yourself, and your costs are offset by the bounties you get from all the ships you kill.

Mining however is a much more arduous process, and while 'safer', you still needed to know what you are doing and what you are looking for in order to make the most money and even then it paid far less than combat wing-mission stacking in my anecdotal experience.

That said I agree mining needed a nerf, but the amount would be scale of how sharply the decline is. I have not dabbled in mining since the nerf, since I am currently out in the black in my DBX. I never really did any 'free mining', I always mined with missions in mind and specific resources I was supposed to collect and turn in, not flipping the commodity market.

So it depends on how the nerf manifests, if it is just a nerf to 'free mining', people stocking up on rare minerals and flooding a market with them, then of course it needed to be nerfed, What the hell is an agricultural station going to do with 3000t of void opals?

However so long as they leave mission-board mining alone, then what is the problem really? Let stations tell you and reward you for the minerals and materials they really need, stack those and use those to make your millions. In this regard I would love to see a buff for mining missions, to compensate for the abuse of free-mining, after all if a station is telling you they need a specific material, then of course you should be rewarded for bringing it. Just like free-bounties pay garbage compared to stacking pirate missions.
 
Again I ask, how long have you been playing? Many saw that high point as too high, if someone joined around that time, they might consider it the norm.

Also, you love mining or you love making lots of money? Just recently I have discovered that after a long session of blowing ships up, to relax in a ring, doing a bit of mining, not for profit or need, just to do it, is quite relaxing. True artists are compelled to do their art whether they are paid for it or not. If you love just the act of mining, then you can still do it. if you love the act of mining for rewards that were totally out of whack with the rest of the game, then yes, this game must be a drag for you right now.
Didn`t you see you screen shot ?
 
From what I can gather from your OP is that (IMO) to solve most or all of your problems with mining is for FDev to 'UNFIX' the supply and demand bug. I may be completely wrong and just speculating but I have a sneaky feeling that you put in a buy order on your Carrier for 20,000 units of Painite before the last nerf and then left the game for a couple of months.
1/2 Right. I would like the buy and demand bug fixed and no I did not do trading like that. I went out and put in the hours and hours to get a FC. Then I said lets do more... not too much just enough to earn the cost of my FC back.............. I then went on a journey to Colonia and SAG A with a friend with my 4700t of LTD stored when FDEV dropped the guillotine. Fdev then announced that they were making mining fairer. I was cool with that, I am not greedy. I waited for their numbers and was horrified to hear only 700k per/t max... Damn but even since then I have never seen a demand more than 800 with less than 400k per/t. I felt let down like really, It just put me right off how you can have you efforts taken away by the very Devs, so I said fu ck em and haven`t logged in since.
 
No mining still pays too way much (Just to annoy be different to OP)

Seriously, I think Fdev got the balance somewhere near right tbh - I always thought mining was too high paying for the risk. Yes, it's a timesink, but there really is f-all risk to it - especially if you don't log in in the ring!
What is the deal with people who think everything should be balanced and designed around risk??
 
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