I already said that couple posts ago - implement pvp system like lineage 2 had (google la2/pvp/pk). It best fits elite, as we have half of it here already - anybody can attack anybody.What I'm saying is - there are people who arrange PvP duels. How do you implement your ideas without affecting their game negatively?
It is 3 states system. When you start be aggressive - you get flagged, so now you can be killed by anybody. Anybody who attacks you gets flagged too as he do aggression as well. - so keep dueling.
If you kill NOT flagged for any reason - you get "red state" = PK. Since now anybody can kill you and will NOT get flagged. Also until you're in PK state you may drop your stuff (no rebuy). Any kill you do being in PK state just adds strength to it.
In LA2 you may cleanse PK by dying or killing mobs. If you did 10 kills in row, then you will have to kill top mobs for 30 mins.
Also LA2 has only growing PK counter (special quest does -1 - 5 random to it), which is multiplier to PK-state effect, i.e. if u have counter 1000, u will have to spend a month to clean up state or so.
Flagged state in LA2 remains 2 mins since last aggressive action.
Also since 2007 LA2 has duels. Kill is not allowed by system and everything is restored at the end instead death.
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