Alpha 29th March

The stream is worth watching, honestly!
The gang are completely buzzing as they can actually TALK about the stuff they have been sitting on so long!
We even know what happens when you die now 🥳
 
I'd say so - on screen it was press [key] for auto-land...
(My favourite auto-land is when the ground interacts with my ship, usually at a lot of m/s!)

It said "lower the landing gear to auto-land"...

I have nothing against giving people the ability to autoland if they want, I just want to keep doing it myself. :)
 
If those drones are meant to be providing security to the base then they seem a bit crap.
Everyone seems to be walking around as if nothing odd is going on until the shooting starts. Suddenly: Hey, where did THESE guys come from? How did they get in the compound? Don't we have drones for that sort of thing? You know, they're supposed to scan people and look for those that don't belong here and stuff? Those drones? And you guards: All uniforms look the same to you? It's not like their faces are blocked out - you can see if you know the guy, right? And a door that gets hacked so easily? Didn't anyone ever hear of RING? They can see the face of the guy pushing a button and stuff. Or slicing the door panel off.

But yeah, those guys defending the camp can't shoot for squat. Drones, too.
 
If those drones are meant to be providing security to the base then they seem a bit crap.
Human npcs weren't so bright either... Blind as bats, couldn't see the players out of cover 20 feet in front of them. Also they all failed to notice the giant spaceship landed right outside the door. (*) In fairness the combat looked pretty meh overall.

Hopefully this marks the point when we're finally going to start getting reveals and Q&As on all the other stuff. :)


(*) edit: well this explains my perceived unresponsiveness of the settlement security, so nevermind what I wrote.

As far as I understood the "infiltrators" were actually clean and the settlement had "open doors", i.e. no reason for skimmers or sec forces to shoot on sight or raise alarms unless they did something illegal, which they eventually did.
 
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Everyone seems to be walking around as if nothing odd is going on until the shooting starts. Suddenly: Hey, where did THESE guys come from? How did they get in the compound? Don't we have drones for that sort of thing? You know, they're supposed to scan people and look for those that don't belong here and stuff? Those drones? And you guards: All uniforms look the same to you? It's not like their faces are blocked out - you can see if you know the guy, right? And a door that gets hacked so easily? Didn't anyone ever hear of RING? They can see the face of the guy pushing a button and stuff. Or slicing the door panel off.

But yeah, those guys defending the camp can't shoot for squat. Drones, too.

Hopefully there is an option for players to act as defenders of an outpost.
 
I like the idea of having some parts of planets being lethal and others safer, and that you can go into these areas by mistake.
They had that in Morrowind. If you start the game walking to Balmora and make a wrong turn somewhere you eventually wish you had just followed the roadsigns like you were supposed to.
 
Looked good. But I'm concerned, as we haven't yet seen how ships go through atmospheric entry. It's increasingly seeming like either it's being left as a surprise, or there aren't any atmospheric entry effects at all.

I'm not crazy about Odyssey, but I'll say this: Huge fireballs and seeing the nose my ship glowing red/orange from atmo re-entry would greatly increase the possibility I purchase said Odyssey LOL.

This. Exactly this!

 
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