Weren't they talking about that in the livestream?
Weren't they talking about that in the livestream?
thanks for saying that, your opinion matters a lot to mebtw, i wasn't expecting to be surprised by odyssey, but i have to say i am: this is very bad, much worse than i had anticipated. pfffff ...
This is awesome. The only thing I noticed is that the gunplay lacks the "punch", it feels a little weightless, as least in the video.
Option of ship (returned to orbit) or nearest settlement /station.not had a chance to watch anything yet, was death looked at? as in what happens when you die??
This is from a discussion in another thread, but I thought I'd copy my reply here so CMs can see it and give appropriate feedback to the devs:Greetings Commanders,
In the old days we called them "Suicide Ladders" because we would always fall off. In Half Life Alyx they have a neat way of climbing the ladders by moving your arms.29 March confirmed! (quite short alpha i suppose then)
Cool.
I'd just have prefered boarding the ship with some stairs/ladder rather than a drop zone like an srv, but whatever.
He didn't give any reasons either.thanks for saying that, your opinion matters a lot to me
I don't mind if it doesn't have "punch" like many FPS games have. Insurgency: Sandstorm comes to mind.Since the weapons used were lasers, I'm entirely ok with that.
Will be interesting to see how other weapon types behave.
Because they said it's an old build.... (probably several different builds from before it was all stitched together, tbh, which would explain why they got left on the planet at the end).why? what makes you think they used an old build to record a recent demo?
i don't mean what excuses one might come up to explain such a thing, i mean the real rational argument to get an old build to tease content while having something better just a compile away?
Star Citizen graphics will give you Star Citizen framerates and crashes, not to mention what it would do to VR.Man, this needs lots of work before being ready for release.
The graphics look dated, floating models and hardly anything in the way of AI.
Gravity seems inconsequential, but that might be due to the lack of jumps shown.
honestly, that's even more worrying considering the alpha is expected in less than three weeks.
unless you're saying that either the footage or the specific builds are months old ... which would be really odd to release now.
that's what there is, and there's just 3 more weeks difference at most. nada.