Odyssey trailer - thoughts?

I'm way more upbeat than the OP, but I am worried that like Horizon's planet-based missions, these scenarios will get repetitive too quickly. What I'd love to see is true PvP scenarios where one team of players is assigned to protect an outpost and another is assigned to defend it. Now that would be pretty epic and something I would not quickly get bored with.

Of course this assumes that the FPS portion doesn't mimic the spaceship portion where we have the suit equivalent of G5 godships (frag FDLs, infinite shield Cutters, etc). If that's the case, well then that kills my interest in FPS PvP - I'll just stick with Overwatch, Battlefront, Fortnite (gasp), etc.
 
You seem to be working on the assumption that it needs to be a modern fps and or competitive with them. Have you seen the amount of crap FPS games out there that do well despite glaring issues with animation, aging graphics and crap gameplay loops?

Frontier will do fine.

"But it won't be the only turd on the FPS market!"

Well, ya got me. That I've agreed with your last couple comments doesn't reflect well on FD/EDO.

Show another FPS that let's me fly a spaceship through 400 billion star systems when I'm not specifically engaging in combat and I'll agree with you. Show that on console and I'll pay your rent for a month

Considering it takes a lot less time to log off and launch one of my actually fun and enticing FPS titles than it would to take a EDO FPS mission, fly there, land and engage in bad FPS play, I don't see how it's a positive.

Having a poor quality genre stapled onto another genre really isn't a boon.
 
My personal reaction was shock. I might try to check out for a bit because i actually want to be excited about odysee but that video created the exact opposite effect. It was needed to have it, like say war correspondance irl, but the public alpha is in 3 weeks.. that was last weeks state..

Anyway.

  • I wonder if they're going to be acting on qualitative feedback like movement and weapon response.
  • Max factor promised me there wouldn't be random boxes all over the map that make no sense apart from gameplay cover. He lied. There are so many evenly spaced crates just sitting there, like quake 2.
  • I guess that would / could reflect an alpha in the truest sense. Many companies spend months or years from this point to get the gameplay feeling tight and responsive? Its like any other game without AAA polish applied.

I don't think its doomed, but the honest score of what was shown was somewhere between university project and indie dev. I hope frontier refine it to at least their own quirky standards of released product. It can't be that bad for the public alpha.

The only thing that brought joy from that video was seeing a space ship using the first person fov. Probably closest to the vr experience that non vr play has achieved, really glad its finally available.

Also, if you want to be nice to frontier, pay them. I do. When it comes to the future of the game, avoid being generous in giving them participation medals and provide feedback so they can achieve in the area of best. You're only screwing yourself over by seeing no evil. Or maybe play a real fps. I recommend infinite warfare. Did you pick up bf II for free from the epic games store. Even that will do.
 
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Show me another FPS that let's me fly a spaceship through 400 billion star systems when I'm not specifically engaging in combat and I'll agree with you. Show that on console and I'll pay your rent for a month
Ahem
"No Mans Sky"
Sure, it's not "true FPS" and whatnot, but you can play like that if you want.

But uh... back on topic. First thing I noticed at the very beginning was that there wasn't a single indicator that atmospheres had any effect on our ships... at all. Not surprising in the slightest, but still a huge let down.
 
Just being able to land on more planets has sold it for me.
Never played a FPS before so this will all be new to me anyway, it doesn't look bad but then it don't look that good either as it looks rather raw so will be interesting to see how far it progresses during the Alfa testing.
 
Show me another FPS that let's me fly a spaceship through 400 billion star systems when I'm not specifically engaging in combat and I'll agree with you. Show that on console and I'll pay your rent for a month
No mans sky would like a word ;p and the animations in that are better than what I saw on this nearly released product LUL
 
"But it won't be the only turd on the FPS market!"

Well, ya got me. That I've agreed with your last couple comments doesn't reflect well on FD/EDO.

I've been here quite some time and seen a lot of negativity so I tend to mock it to an extent because a lot of it is hyperbolic whining with very little in the way of fact. I do this not because I have any particular love for the game or the company that produces it.

I happen to believe that the preview itself does have some issues and I hope it is down to being an alpha but I honestly wouldn't be surprised it is like that when the expansion goes live. The scripted chat felt extremely stilted, the animations were reminiscent of xcom and the AI is as woeful as the AI from Assassins Creed 1.

Like I said initially it isn't fair to compare Elite to other premium FPS games because its clearly never meant to be competitive with them in the same way the ship side of Elite was never meant to be competitive with EVE, SC and all the other space games that have come and gone since 2015.
 
Ahem
"No Mans Sky"
Sure, it's not "true FPS" and whatnot, but you can play like that if you want.

But uh... back on topic. First thing I noticed at the very beginning was that there wasn't a single indicator that atmospheres had any effect on our ships... at all. Not surprising in the slightest, but still a huge let down.
I have NMS and imo its hot garbage covered in crap. Not a shooter and more boring than 10 hours of Simcity on NES imo. Perhaps if I'd never seen ED I could stomache a few hours of nms. As it stands, I can't even watch videos of it
 
It left me wondering why in the world would I leave the comforts of a well armored ship strapped with missiles to risk my neck running through a gerbil maze on the ground, possibly even winding myself and breaking a sweat in the process.
 
I've been here quite some time and seen a lot of negativity so I tend to mock it to an extent because a lot of it is hyperbolic whining with very little in the way of fact. I do this not because I have any particular love for the game or the company that produces it.

I happen to believe that the preview itself does have some issues and I hope it is down to being an alpha but I honestly wouldn't be surprised it is like that when the expansion goes live. The scripted chat felt extremely stilted, the animations were reminiscent of xcom and the AI is as woeful as the AI from Assassins Creed 1.

Like I said initially it isn't fair to compare Elite to other premium FPS games because its clearly never meant to be competitive with them in the same way the ship side of Elite was never meant to be competitive with EVE, SC and all the other space games that have come and gone since 2015.
There is only so long they can keep saying 'its an alpha" without it becoming as memed as SC or Anthem, and that time is when they open it to public access
 
My personal reaction was shock. I might try to check out for a bit because i actually want to be excited about odysee but that video created the exact opposite effect. It was needed to have it, like say war correspondance irl, but the public alpha is in 3 weeks.. that was last weeks state..

Anyway.

  • I wonder if they're going to be acting on qualitative feedback like movement and weapon response.
  • Max factor promised me there wouldn't be random boxes all over the map that make no sense apart from gameplay cover. He lied. There are so many evenly spaced crates just sitting there, like quake 2.
  • I guess that would / could reflect an alpha in the truest sense. Many companies spend months or years from this point to get the gameplay feeling tight and responsive? Its like any other game without AAA polish applied.

I don't think its doomed, but the honest score of what was shown was somewhere between university project and indie dev. I hope frontier refine it to at least their own quirky standards of released product. It can't be that bad for the public alpha.

The only thing that brought joy from that video was seeing a space ship using the first person fov. Probably closest to the vr experience that non vr play has achieved, really glad its finally available.

Also, if you want to be nice to frontier, pay them. I do. When it comes to the future of the game, avoid being generous in giving them participation medals and provide feedback so they can achieve in the area of best. You're only screwing yourself over by seeing no evil. Or maybe play a real fps. I recommend infinite warfare. Did you pick up bf II for free from the epic games store. Even that will do.
What did you want/expect from the first person part of Elite Dangerous (specifically a settlement raid, as in this example)?
 
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