Speaking about NMS. It has great planetary stuff, however planets aren't moving ... so...best would be joining of those 2.NMS - they are all great games
Speaking about NMS. It has great planetary stuff, however planets aren't moving ... so...best would be joining of those 2.NMS - they are all great games
We have only seen the easiest guys yet.bwe have no idea how the elite ranked NPCs will be like, they could have much better equipment, and much better tactics, in fact I would say it's very likely that they will.fair and pretty good attempt at damage control. but you really lost it with this:
sorry what? ai behavior is actually still an unsolved problem at large, a hugely complex and fundamental part of any combat scenario. the whole list you are juxtaposing it to, all of it together amounts to nothing but a triviality in comparison to solving this single challenge.
the whole argument is misguiding anyway. of course ai can be tuned or even rewritten later. like everything else. of course new frontier releases have always been barebone placeholders to expand in the future (unless somehow forgotten, cough). i wouldn't have expected anything else. the point is that i would never have expected such a bad barebone placeholder either ....
it's going to take a very long way to "polish" that. i seriously doubt it will ever happen.
To be honest, they completely ignore what I need from space legs - I.e. reasonable exploration, not like +10 extra flowers. It is not shown. Because I understand most profit will come from FPS which I don't care any way.
We have only seen the easiest guys yet.bwe have no idea how the elite ranked NPCs will be like, they could have much better equipment, and much better tactics, in fact I would say it's very likely that they will.
We have only seen the easiest guys yet.bwe have no idea how the elite ranked NPCs will be like, they could have much better equipment, and much better tactics, in fact I would say it's very likely that they will.
Ye... + on movie they used medpacks, but that was not shown. Notice 18+ goes to full prior boarding.Given the main focus of the reaction to the demo - which is all fair enough - I imagine the AI pixies at Frontier Towers will be all hands on deck scripting "busting moves" .. probably as we speak .. but for the next twenty four days.
Then, when the game goes live, people find there are 50 sharp shooters on their six and survivability is next to nil, it should all get nerfed back in and we'll be good again.
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All was ok for my eye. I saw worse. Except she was flying couple steps after ship quit it seemed.I wonder whether the notchy animations will be final or just a placeholder in Alpha?
More pew pew less QQ I always say!As long as one can explore on foot, one is happy.
Bally well not interested in the pew pew
More pew pew less QQ I always say!
Snipper Ghost Warrior 3 - they crouch and take covers. However, still AI. You can attack them from behind while they keep covers for 4-5 mins timerI also never saw AI crouching
I thought it was also interesting how the NPCs basically ignored the players until they started misbehaving
The Goliath skimmer seemed useless. I would expect it and the other skimmers to be very nasty opponents to on foot soldiers as well as srvs
The Goliath skimmer seemed useless. I would expect it and the other skimmers to be very nasty opponents to on foot soldiers as well as srvs. Though i must admit in horizons skimmers are just target practise for srvs
The two workmen that dropped like a sack of potatoes both had the number "3" next to their names; I don't think there's a lot going on, here. Your comparisons to the already existing ship AI doesn't inspire confidence: higher ranked NPC ships mostly fly the same as lower ranked ones, they're just bigger bullet sponges with more damaging weapons and more health refills. If the same holds true for the high ranked foot soldiers in Odyssey well it's not gonna look good to have high ranked soldiers more or less stand there bumbling around soaking up damage. A game with good AI can have characters who have the same amount of health and all deal the same amount of damage, but the harder enemies are able to evade your attacks and flank/outmaneuver you to land more hits of their own.Hows about you watch the entire stream, listen to all the words, maybe watch some of the other video takes (with extra influencer info), maybe read some of the official feedback on different platforms... But it's entirely possibly that the low level mission showcased the entirety of NPC AI, I mean my SLF pilots aim didn't change from Harmless to Elite, Harmless pirates in High Res sites fly just like Spec Ops, ATR and Thargoids... so you're probably right.
The two workmen that dropped like a sack of potatoes both had the number "3" next to their names; I don't think there's a lot going on, here. Your comparisons to the already existing ship AI doesn't inspire confidence: higher ranked NPC ships mostly fly the same as lower ranked ones, they're just bigger bullet sponges with more damaging weapons and more health refills. If the same holds true for the high ranked foot soldiers in Odyssey well it's not gonna look good to have high ranked soldiers more or less stand there bumbling around soaking up damage. A game with good AI can have characters who have the same amount of health and all deal the same amount of damage, but the harder enemies are able to evade your attacks and flank/outmaneuver you to land more hits of their own.
If you think that's coming, I hope you're right. If you think that it's in any way connected to the little numbers next to the NPC's names; well I sure hope that ranking system goes up to 100 at least because the 1s and 3s ain't cutting it.
Pro tip: Open the other eye and watch it againAll was ok for my eye. I saw worse. Except she was flying couple steps after ship quit it seemed.
Everything better then Wolfhenshtein 3D is good. I still remember weeks on that gamePro tip: Open the other eye and watch it again![]()
I wonder whether the notchy animations will be final or just a placeholder in Alpha?