The comments on
Obsidian Ant's video about the trailer are mixed. Here are a few top rated comments of what people think:
The Man On The Mountain
"I just want adventure, mysteries, exploration, breathtaking landscapes... Legs for pew pew, seriously, the market is saturated with that kind of sht that I don't give a single fk. I am not against combat, but with a purpose. Not more battle arenas please."
Harry Underhill
"Got to be honest, Alpha or no Alpha, as an FPS this all looks a bit generic, flat and uninspiring. If it was stand alone game the FPS element looks like one of those "made with Unity" games on Steam that doesn't get enough user reviews to give it either a positive or negative rating."
BRUXXUS
"The running animation looks a little.... weird? I’ve been pretty impressed with the character animation until this. Most people don’t run while keeping both knees bent the whole time, which is why it looks odd.
That said, I see what they’re going for and think it could be fun. The enemy AI is very concerning. That’s a deep, fundamental system that studios spend a ton of time and resources on. This is not something that they can fix in a couple weeks."
Cmdr Tiger King
"🗹 No footage of atmospheric entrance
🗹 Guards deaf and blind
🗹 Nonexistant AI
🗹 Making sure to cut exit/entree of ship
Loved it <3"
Rhonda Fizzleflint
"I understand why Ant is cautious when showing and commenting Alpha-builds and why he says things like "it's an Alpha and we might see improvements". But given FDev's track record, I am quite sure, this Alpha is exactly what will be delivered to us."
Chris Hexx
"In today's market of fps shooters this would never stand out on it's own, at least in the state I watched in the trailer.
Really hope they weren't exaggerating the improvements made. I'd take 3 years of handcrafting the Elite universe rather than a generic FPS module."
J S
"I doubt you'll see much improvement to the AI....and suspect years from now it will be one of the complaints common on the forums and threads. Its a very hard thing to get working even for devs in games that specialize in it and I highly doubt Frontier has the knowhow nor the desire = $$ to invest in this. Missions will get boring very very quick, as they will be the same over and over with no story or reason to do them in the first place. They will release this and keep it at bare minimum to make some sales/profit but that's it. Hope they prove me wrong....but I highly doubt it so expect dumb AI and expect to quickly get bored of the same cookie cutter missions and you'll not be disappointed."
Raijin Gaming
"This looks incredibly rough as far as the AI design goes. These are all the same expected traits from a developer doing ground styled combat for the first time. This harkens back to PS1 era AI coding and is evident that there isn't enough experience in the team to figure out advanced routines for them to utilize and you can fully expect this not to change by the time this launches. AI would be one of the first things tackled in design, not later, so don't expect this to work anything like modern shooters. That said, there are plenty of current day games that feature similarly simplistic AI and still have enough success on their own. Warframe is one of the, where AI enemies do routinely just stand out in the open, and if they do decide to use cover, it isn't always good cover that actually protects them. Just the same, their AI sometimes bugs out and has enemies hide behind cover and never do anything more, even if the player walks right up to them and stares them in the face. What a game with simple design for these mechanics would need to do instead is offset the poor AI with LOTS of enemies. Waves, respawns, that sort of thing. Make it more about numbers than tactics, because this dev team just isn't that cutting edge for that. It'll be a little funky to get used to, if you're a modern gamer, but it can still work."
Haunted
"Finally! Space legs! This looks awesome, looks like a completely different game, very excited to hop in and explore on foot. Seeing the chieftain and goliath fly over the players head really gives a different scale of the game too!"