Also Gamestar (SC shills) reported on the Austin PTO situation and apparently the faithful didn't like how they reported it.
Angry Joe spreading FUDing FUD!
An excellent and on point listing.
As for ship navigation, back in 2015/2016 once we got out of the hangar module, the starmap and QT plotting was done via a ship based holo viewer...there was even a rudimentary landing radar, a sliding 'T-bar' system that was quite intuitive to use once you got used to it. The player inventory and all the functions covered by the current Mobiglas were all done via the helmet HUD when on foot...initially, the wristwatch thing just activated the inventory/comms viewer in the helmet HUD.
All this basic but functional stuff came to a crushing end with the 3.2 patch when the idiot Roberts decided he wanted a really fancy holographic space wristwatch and physicalised ship MFD's, so all the already functional ship stuff was disabled, removed or shifted over to Mobiglas...with the exception of the remnants of the initial helmet HUD system which still appears as part of the ship HUD...or more accurately... Ci¬G haven't yet been able to disable or remove it once you sit in the pilot seat of a ship, it magically becomes part of the visible ship HUD. The current physicalised ship MFD's are still only partially functional....just another thing Ci¬G never managed to finish before doing the Chris Roberts enforced "Look, squirrel!" thing and half implementing something else.
The old style ship navigation via the basic but intuitive ship based holo-viewer and the helmet HUD system is shown in this demo from Gamescon 2016...this was also before Ci¬G removed the ability to QT jump to random points and inserted the nonsense of the fixed point jump system.
Lets see when FDEV launch EDO, big battles is on the wall, that would require a high NPC count, if they can do it CIG can do it too, or so I heard.Let's add removed tutorial, removed Delamar and Levski, lowered NPC count, lowered player cap. No one can deny it's never been done before: the mess is developed backwards!
So SC raised $50M in around the last 9 months, if I read correctly. That seemed to me a massive figure, but then this post from OA about EvE made me think:Comments golden
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Star Citizen shoots through $350m raised mark
Controversial PC space game Star Citizen has shot through the $350m raised mark.www.eurogamer.net
BLOBBERS ASSOMBLE!
And of course, /r/games has picked up on it
Source: https://www.reddit.com/r/Games/comments/m4ysys/lifetime_revenue_of_star_citizen_squadron_42/
So EvE made $28M in 6 months, which would extrapolate to $56M/year - not that far behind SC's rate. But they have a finished game, and basically just need to add story elements to keep people playing.An earnings call made in August of 2020 by Pearl Abyss, owners of CCP, revealed that the EVE IP generated $28 million in revenue for the first half of 2020.
That's the point where I slightly diverge from ECity's opinion: SC - as the full picture envisioned by CIG - is not impossible (expurged of fantasies like subatomical physicallization of hundreds of players and 9x more NPCs, of contradictory design decisions, and other loony things from dreams.txt) per se. It's impossible for CIG. You can have the best cooks, the best ingredients, the best cooking pots, if the recipe is disastrous and the chef is incompetent and has bad taste you'll hardly have better than a turd pie.Lets see when FDEV launch EDO, big battles is on the wall, that would require a high NPC count, if they can do it CIG can do it too, or so I heard.
All of a sudden that $350M doesn't seem enough ...
FDev has not yet given context to the "big battles" comment. It may just be an on foot CQC type mode, possibly separate from the game (we can only speculate).Lets see when FDEV launch EDO, big battles is on the wall...
We agree. The game Chris describes cannot be made.That's the point where I slightly diverge from ECity's opinion: SC - as the full picture envisioned by CIG - is not impossible (expurged of fantasies like subatomical physicallization of hundreds of players and 9x more NPCs, of contradictory design decisions, and other loony things from dreams.txt)...
sure, it could be minimalistic big battles with 5 NPC'sFDev has not yet given context to the "big battles" comment. It may just be an on foot CQC type mode, possibly separate from the game (we can only speculate).
Clearly a hit piece. I shall scour the article looking for the tiniest error and then use that to justify dismissing the whole article.![]()
Every Star Citizen Controversy So Far
As Star Citizen crosses the $350 million fundraising mark, we look back on the project's various controversies over the years.www.denofgeek.com
Well a junkie will also tell you drugs are good for you!One thing that recent topics have made me think is that CIG truly think that the time and money available to them are in effect unlimited. It can definitely seem to be the case with unabated funding and the rallying cries of faithful backers telling CIG they can take as long as they need.
When they recently talked about physicalized materials i was, yet again, gobsmacked by it. I thought no way. This is going to take insane efforts for mimimal gameplay experience improvements, add yet more vectors for bugs, and more performance overhead.
Its crazy they are even contemplating doing this, especially retrofitting it to a game engine they still have many things to add to and issues to resolve, not to mention all the assets that will need to be refactored.
What conclusions can be drawn?
1) They really think they can do it and it will be worth it. That is, they think they have as much time and money as they need. Backers will keep funding going for many years more.
2) Scam. They are just looking for excuses to kick the can further down the road. Another thing for the faithful to cry never been done before while senior management continue to get paid fat salaries for years to come and poor developers are tasked with trying to make it work. Let me be clear here, a scam doesnt mean that things are not being worked on. It can mean knowingly selling something you cant deliver on. The rank and file are working hard on their tasks. Cf: Theranos.
3) They are simply bat-poopoo insane.
Well, I think it is rather some backers the ones who mostly think that way. As for CIG, according to their own financials and thanks to the Calders investments even in the extreme case where all funding stopped today, they should have enough to operate for over a year at least. So asuming funding continues at similar levels, there is still lots of hilarity to be had. In short I do not think money is a problem here, unless the Calders have an issue with their returns or CIG have significantly fudged their reports.One thing that recent topics have made me think is that CIG truly think that the time and money available to them are in effect unlimited. It can definitely seem to be the case with unabated funding and the rallying cries of faithful backers telling CIG they can take as long as they need.
Can I throw a fourth in and that is that they know that funding will only continue if they keep adding new carrots to the stick and in CR's mind the next tech solution he has been sold internally will fix it all, so its just a case of keeping the funding going till then. The longer the dream continues the more challenge it is to find a new nuance to embellish the "dream". If I remember back to the addition of stretch goals the same mentality drove most of the stretch goals, where for most of the additions the cost of fulfilling the technical debt it created was clearly much greater than the additional funds it generated.One thing that recent topics have made me think is that CIG truly think that the time and money available to them are in effect unlimited. It can definitely seem to be the case with unabated funding and the rallying cries of faithful backers telling CIG they can take as long as they need.
When they recently talked about physicalized materials i was, yet again, gobsmacked by it. I thought no way. This is going to take insane efforts for mimimal gameplay experience improvements, add yet more vectors for bugs, and more performance overhead.
Its crazy they are even contemplating doing this, especially retrofitting it to a game engine they still have many things to add to and issues to resolve, not to mention all the assets that will need to be refactored.
What conclusions can be drawn?
1) They really think they can do it and it will be worth it. That is, they think they have as much time and money as they need. Backers will keep funding going for many years more.
2) Scam. They are just looking for excuses to kick the can further down the road. Another thing for the faithful to cry never been done before while senior management continue to get paid fat salaries for years to come and poor developers are tasked with trying to make it work. Let me be clear here, a scam doesnt mean that things are not being worked on. It can mean knowingly selling something you cant deliver on. The rank and file are working hard on their tasks. Cf: Theranos.
3) They are simply bat-poopoo insane.
What conclusions can be drawn?
1) They really think they can do it and it will be worth it. That is, they think they have as much time and money as they need. Backers will keep funding going for many years more.
2) Scam. They are just looking for excuses to kick the can further down the road. Another thing for the faithful to cry never been done before while senior management continue to get paid fat salaries for years to come and poor developers are tasked with trying to make it work. Let me be clear here, a scam doesnt mean that things are not being worked on. It can mean knowingly selling something you cant deliver on. The rank and file are working hard on their tasks. Cf: Theranos.
3) They are simply bat-poopoo insane.
Good vid, but unfortunately when it comes to SC Lore, he missed the elephant in the room - the fact that the creator of the game has made himself, and his RL company, the cornerstone of the fictional lore. Without looking it up now, the SC timeline shows something like 40 years of Chris Roberts being the leading visionary for Earth's space programs and development of the "quantum drive", I think up until the 2070's? (someone might want to point to sources here)
Personal rant incoming:
Of all the things I dislike about SC, this is by far the worst. That this person I have zero respect for has, through ego and narcissism, planted himself firmly as a hero figure within his own fictional Universe. I mean come on, the guy doesn't even understand the concept of conservation of angular momentum. This "Lore" is unoriginal, unimaginative, and bland. But to also includes himself as a historical hero is cringeworthy in the extreme.