Game Discussions Star Citizen Discussion Thread v12

An excellent and on point listing.

As for ship navigation, back in 2015/2016 once we got out of the hangar module, the starmap and QT plotting was done via a ship based holo viewer...there was even a rudimentary landing radar, a sliding 'T-bar' system that was quite intuitive to use once you got used to it. The player inventory and all the functions covered by the current Mobiglas were all done via the helmet HUD when on foot...initially, the wristwatch thing just activated the inventory/comms viewer in the helmet HUD.

All this basic but functional stuff came to a crushing end with the 3.2 patch when the idiot Roberts decided he wanted a really fancy holographic space wristwatch and physicalised ship MFD's, so all the already functional ship stuff was disabled, removed or shifted over to Mobiglas...with the exception of the remnants of the initial helmet HUD system which still appears as part of the ship HUD...or more accurately... Ci¬G haven't yet been able to disable or remove it once you sit in the pilot seat of a ship, it magically becomes part of the visible ship HUD. The current physicalised ship MFD's are still only partially functional....just another thing Ci¬G never managed to finish before doing the Chris Roberts enforced "Look, squirrel!" thing and half implementing something else.

The old style ship navigation via the basic but intuitive ship based holo-viewer and the helmet HUD system is shown in this demo from Gamescon 2016...this was also before Ci¬G removed the ability to QT jump to random points and inserted the nonsense of the fixed point jump system.


Let's add removed tutorial, removed Delamar and Levski, lowered NPC count, lowered player cap. No one can deny it's never been done before: the mess is developed backwards!
 
Let's add removed tutorial, removed Delamar and Levski, lowered NPC count, lowered player cap. No one can deny it's never been done before: the mess is developed backwards!
Lets see when FDEV launch EDO, big battles is on the wall, that would require a high NPC count, if they can do it CIG can do it too, or so I heard.
 
Comments golden


BLOBBERS ASSOMBLE!

And of course, /r/games has picked up on it

Source: https://www.reddit.com/r/Games/comments/m4ysys/lifetime_revenue_of_star_citizen_squadron_42/
So SC raised $50M in around the last 9 months, if I read correctly. That seemed to me a massive figure, but then this post from OA about EvE made me think:

An earnings call made in August of 2020 by Pearl Abyss, owners of CCP, revealed that the EVE IP generated $28 million in revenue for the first half of 2020.
So EvE made $28M in 6 months, which would extrapolate to $56M/year - not that far behind SC's rate. But they have a finished game, and basically just need to add story elements to keep people playing.

Whereas SC are adding story elements as well as trying to fix the basics of the game, work on SQ42, add star systems / ships / etc etc

All of a sudden that $350M doesn't seem enough ...
 
Lets see when FDEV launch EDO, big battles is on the wall, that would require a high NPC count, if they can do it CIG can do it too, or so I heard.
That's the point where I slightly diverge from ECity's opinion: SC - as the full picture envisioned by CIG - is not impossible (expurged of fantasies like subatomical physicallization of hundreds of players and 9x more NPCs, of contradictory design decisions, and other loony things from dreams.txt) per se. It's impossible for CIG. You can have the best cooks, the best ingredients, the best cooking pots, if the recipe is disastrous and the chef is incompetent and has bad taste you'll hardly have better than a turd pie.
 
All of a sudden that $350M doesn't seem enough ...

Narrator: It isn't.

I mean, its clear enough. They still have years ahead of them before there is a releasable SC and the true state of SQ42 at this time is an unknown quantity but we can speculate there is still a lot of work to do on that based on stuff that still needs doing for SC that will be needed for SQ42.

But thank the gods they have push/pull trolleys!
 
That's the point where I slightly diverge from ECity's opinion: SC - as the full picture envisioned by CIG - is not impossible (expurged of fantasies like subatomical physicallization of hundreds of players and 9x more NPCs, of contradictory design decisions, and other loony things from dreams.txt)...
We agree. The game Chris describes cannot be made.
 
Clearly a hit piece. I shall scour the article looking for the tiniest error and then use that to justify dismissing the whole article.

I shall also be cancelling my subscription to whatever site this is and will pledge more to show them how wrong they are!
 
One thing that recent topics have made me think is that CIG truly think that the time and money available to them are in effect unlimited. It can definitely seem to be the case with unabated funding and the rallying cries of faithful backers telling CIG they can take as long as they need.

When they recently talked about physicalized materials i was, yet again, gobsmacked by it. I thought no way. This is going to take insane efforts for mimimal gameplay experience improvements, add yet more vectors for bugs, and more performance overhead.

Its crazy they are even contemplating doing this, especially retrofitting it to a game engine they still have many things to add to and issues to resolve, not to mention all the assets that will need to be refactored.

What conclusions can be drawn?

1) They really think they can do it and it will be worth it. That is, they think they have as much time and money as they need. Backers will keep funding going for many years more.

2) Scam. They are just looking for excuses to kick the can further down the road. Another thing for the faithful to cry never been done before while senior management continue to get paid fat salaries for years to come and poor developers are tasked with trying to make it work. Let me be clear here, a scam doesnt mean that things are not being worked on. It can mean knowingly selling something you cant deliver on. The rank and file are working hard on their tasks. Cf: Theranos.

3) They are simply bat-poopoo insane.
 
One thing that recent topics have made me think is that CIG truly think that the time and money available to them are in effect unlimited. It can definitely seem to be the case with unabated funding and the rallying cries of faithful backers telling CIG they can take as long as they need.

When they recently talked about physicalized materials i was, yet again, gobsmacked by it. I thought no way. This is going to take insane efforts for mimimal gameplay experience improvements, add yet more vectors for bugs, and more performance overhead.

Its crazy they are even contemplating doing this, especially retrofitting it to a game engine they still have many things to add to and issues to resolve, not to mention all the assets that will need to be refactored.

What conclusions can be drawn?

1) They really think they can do it and it will be worth it. That is, they think they have as much time and money as they need. Backers will keep funding going for many years more.

2) Scam. They are just looking for excuses to kick the can further down the road. Another thing for the faithful to cry never been done before while senior management continue to get paid fat salaries for years to come and poor developers are tasked with trying to make it work. Let me be clear here, a scam doesnt mean that things are not being worked on. It can mean knowingly selling something you cant deliver on. The rank and file are working hard on their tasks. Cf: Theranos.

3) They are simply bat-poopoo insane.
Well a junkie will also tell you drugs are good for you! ;)
 

Viajero

Volunteer Moderator
One thing that recent topics have made me think is that CIG truly think that the time and money available to them are in effect unlimited. It can definitely seem to be the case with unabated funding and the rallying cries of faithful backers telling CIG they can take as long as they need.
Well, I think it is rather some backers the ones who mostly think that way. As for CIG, according to their own financials and thanks to the Calders investments even in the extreme case where all funding stopped today, they should have enough to operate for over a year at least. So asuming funding continues at similar levels, there is still lots of hilarity to be had. In short I do not think money is a problem here, unless the Calders have an issue with their returns or CIG have significantly fudged their reports.
 
One thing that recent topics have made me think is that CIG truly think that the time and money available to them are in effect unlimited. It can definitely seem to be the case with unabated funding and the rallying cries of faithful backers telling CIG they can take as long as they need.

When they recently talked about physicalized materials i was, yet again, gobsmacked by it. I thought no way. This is going to take insane efforts for mimimal gameplay experience improvements, add yet more vectors for bugs, and more performance overhead.

Its crazy they are even contemplating doing this, especially retrofitting it to a game engine they still have many things to add to and issues to resolve, not to mention all the assets that will need to be refactored.

What conclusions can be drawn?

1) They really think they can do it and it will be worth it. That is, they think they have as much time and money as they need. Backers will keep funding going for many years more.

2) Scam. They are just looking for excuses to kick the can further down the road. Another thing for the faithful to cry never been done before while senior management continue to get paid fat salaries for years to come and poor developers are tasked with trying to make it work. Let me be clear here, a scam doesnt mean that things are not being worked on. It can mean knowingly selling something you cant deliver on. The rank and file are working hard on their tasks. Cf: Theranos.

3) They are simply bat-poopoo insane.
Can I throw a fourth in and that is that they know that funding will only continue if they keep adding new carrots to the stick and in CR's mind the next tech solution he has been sold internally will fix it all, so its just a case of keeping the funding going till then. The longer the dream continues the more challenge it is to find a new nuance to embellish the "dream". If I remember back to the addition of stretch goals the same mentality drove most of the stretch goals, where for most of the additions the cost of fulfilling the technical debt it created was clearly much greater than the additional funds it generated.

Limiting the content to a single system, adding and removing planets whilst talking about developing pipelines, laced with semi technical buzz words has been extremely clever. It's created enough hints towards the dream that suggests enough of the gameplay that its easy to imagine what it would be like when the imaginary switch is flicked when the pipelines are complete.

I remember playing Elite in the eighties, I was playing a game with wire frame graphics, but in my head it was a solid space ship. One day I would get out of my ship and walk on one of those wire frame discs. CR has done a magnificent job of selling that experience that I imagined, by putting enough of the hints of what that game could be for me to see the dream. Whilst there are enough buzzwords and narrative so that I feel that we are getting close to the dream being reality. Personally I see the warts and red flashing lights, but I can understand why others they, because its been a masterful sell.
 
What conclusions can be drawn?

1) They really think they can do it and it will be worth it. That is, they think they have as much time and money as they need. Backers will keep funding going for many years more.

2) Scam. They are just looking for excuses to kick the can further down the road. Another thing for the faithful to cry never been done before while senior management continue to get paid fat salaries for years to come and poor developers are tasked with trying to make it work. Let me be clear here, a scam doesnt mean that things are not being worked on. It can mean knowingly selling something you cant deliver on. The rank and file are working hard on their tasks. Cf: Theranos.

3) They are simply bat-poopoo insane.

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Good vid, but unfortunately when it comes to SC Lore, he missed the elephant in the room - the fact that the creator of the game has made himself, and his RL company, the cornerstone of the fictional lore. Without looking it up now, the SC timeline shows something like 40 years of Chris Roberts being the leading visionary for Earth's space programs and development of the "quantum drive", I think up until the 2070's? (someone might want to point to sources here)

Personal rant incoming:
Of all the things I dislike about SC, this is by far the worst. That this person I have zero respect for has, through ego and narcissism, planted himself firmly as a hero figure within his own fictional Universe. I mean come on, the guy doesn't even understand the concept of conservation of angular momentum. This "Lore" is unoriginal, unimaginative, and bland. But to also includes himself as a historical hero is cringeworthy in the extreme.

Chris Roberts is the Elon Musk of Peter Molyneuxs.
 
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