Dissuading Cheaters in online games

Just read an interesting article on a game company's take on cheating:


Basically they add a "Cheater" watermark to the characters which cannot be removed as well as adjusting matchmaking so you only get matched with other cheaters. Pretty strong incentives not to cheat I'd guess.
 
Strong, but probably not as strong as banning them. This methodology might be more advantageous for games that allow more liberty/freedom and where cheating might not upset game balance. Some/many people might not even mind the branding, as long as they can still cheat.
 
AFAIK all FDev does at present is shadow-ban people, and even that usually only temporarily. Actual permanent banning can be difficult legally as well as not good financially.
 
AFAIK all FDev does at present is shadow-ban people, and even that usually only temporarily. Actual permanent banning can be difficult legally as well as not good financially.
Not sure about the legality/financial aspects, as there are TOS conditions which Frontier can use, but If this is the case, then this might be a more advantageous alternative.
Provided that branded cheaters can only instance with other branded cheaters, e.g. they can't impact non-cheater gameplay.
This sounds a bit tricky in the sense you'd have to come up with a separate instance and/or logic to deal with these cheaters, but it's doable...

Still though, FDev has the ability to change their terms of service or make things work best for them...Pretty sure they just need to inform you first or something. Could be wrong though. Things get tricky...especially with re: international legal matters.
 
Just read an interesting article on a game company's take on cheating:


Basically they add a "Cheater" watermark to the characters which cannot be removed as well as adjusting matchmaking so you only get matched with other cheaters. Pretty strong incentives not to cheat I'd guess.

I wish it could be like this in all games but that doesn't stop the cheaters to buy new accounts unfortunately, But I wish there were anti-cheating programs where no one can access.

But unfortunately everything you download today can be hacked and I hope there is a solution to this in the future.

Personally, I think there should be an anti cheating program that is built into the game server where no one can access or been hacked.
 
Ever since paid cheats and online card payments became a widespread thing (especially in those parts of the world), multiplayer FPS games have become plagued with cheaters. It is just way too easy to become a better player for only $10 a month to your chosen paid cheat vendor. People can be so subtle with their use of cheats that I can no longer be bothered to investigate if I'm playing against a legit player or not. Fortunately, in Elite you can say goodbye to any suspect via the block player function which I might finally be able to find uses for in Odyssey.
 
Actual permanent banning can be difficult legally
Why? If a player breaks the TOS & EULA they can be banned or removed as per TOS & T&Cs. Nothing difficult legally at all.
as well as not good financially.
games that are known for cheating will not attract new players as much as games that ban cheaters. Plus the cheaters will have to buy a 2nd account.

The problem imo is the softness of the penalty. 3 Strikes and you're out is not good enough for a proven cheater, 1 strike and goodbye, play on your own Shadow Server by yourself with no impact on the rest of us should be the norm if you must let them play, perma-banning is better.

Some people will cheat, companies should expect it and deal with it properly whenever proven. No company has ever gotten bad press for banning cheats. And its not weak to say you have found cheaters in your game and dealt with them, everybody knows some people will do nothing but try and cheat, but most people expect a penalty to mean something when they are found.
 
Ever since paid cheats and online card payments became a widespread thing (especially in those parts of the world), multiplayer FPS games have become plagued with cheaters. It is just way too easy to become a better player for only $10 a month to your chosen paid cheat vendor. People can be so subtle with their use of cheats that I can no longer be bothered to investigate if I'm playing against a legit player or not. Fortunately, in Elite you can say goodbye to any suspect via the block player function which I might finally be able to find uses for in Odyssey.

Exactly.

Many years back when my then favorite game was riddled with cheaters I jumped on the cheating wagon to "even the score" and tho we all knew the "OMG, aimbot haxx" and similar anectodes even 10 years ago professional cheats (programs you paid for) had a level of customization that made it almost impossible to detect them. How about a 10% aim help or just upping your armor by 15% instead of going godmode teleporting all over the place? That was 10 years ago...I can only begin to imagine how much more powerful or subtle these things are today seeing as selling cheater sripts is a profitable market.

I dont see cheating going away. Its very possible that people will turn honest after a while but for everyone who turns white there are new gamers coming on that yet have to learn this lesson. As a customer I expect some form of attempt or control to secure MY enjoyment. If a company doesnt care about cheaters I usually stop caring about that particular game in which case the company is losing a customer. I am not into competetive games myself but I follow some streamers who are and while they are good enough to overcome or identify cheating I can also watch their frustration when they encounter it. And it kills my motivation to even try and measure myself against others.

I am more into cooperative games instead. And while I ran into cheaters in Borderlands or Torchlight it was at best a shortlived annoyance with no consequence or effect on myself. Block or kick the player or leave the party and continue. It was different in World of Warcraft or Diablo where cheating potentially wasted MY time and MY efforts. I dont care about people cheating. I do care for other peoples cheating affecting my enjoyment.

I just wonder if cheating even "can" be avoided. You always have the few people who dont care about monetary loss and even IP bans are not good enough to keep a cheater away anymore so when we talk about these rare hardcore cheaters I wonder if extensive anti-cheating measures are justified? Any form of automated anti-cheat system is only working so long before people figure out its parameters the only question is how much effort these people are willing to put into it. And as selling cheating programs for hard cash seems to be really proftable even a few are enough to negate this aspect completely (as the people not willing to put in the effort just put down some money instead). When I played Everquest retail I also was on the guide program which entails investigating and catching cheating. It was a full-time job eating up most of my guide-time (10-15 hours a week). Over time the number of reports increased, our teams got bigger and it all was for naught. Sony didnt have the luxury to give up but I certainly did. Catching cheaters simply was a waste of my time.

I m hoping for a "golden bullet" countermeasure that will erradicate cheating once and for all but I guess thats just wishful thinking really. Until then I m happy with games that provide me with ingame settings that protect me as EDs solo play. In case of Outrides, a cooperative lootershooter I question the effect and purpose of the proposed measure.
 
This answer is the most common with a cheater if you ask the player if he/she has seen cheaters: "I have never seen cheaters".
But it's a white lie because he can't see himself or Her 🤪

I am one of those who have played many games but in recent years there have been more games that support solo with Co-up unfortunately,

And in the last 10 years, there have been very few game titles in my steam account.
 
A few years ago as an Xbox player I had my gamertag changed as punishment, by the Microsoft Xbox live team, to 'Cheater'. What I did was import a PC altered save game for the Xbox version of Skyrim (it added a few PC specific items like armour, weapons etc)...Skyrim is a single player game as we all know... and also the only reason I wasn't perma-banned from Xbox Live. The Gamertag change lasted for an entire year with no right of appeal, I also lost every single game achievement and gamerscore tied to my Xbox live account. Harsh punishment but justified under the Xbox live ToS...even if it was a single player game with no online content at all.

I was just relieved I wasn't perma-banned...
 
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In Elite, there is exploit-light use of game mechanics (gold rushes, board flipping, healies for feelies, mission stacking, HGS farming, instance reloading, golden eggs, player capturing, block, clogging ) and outright exploits (G1 to G5 mat engineering, botting, trainers).

In PVE, cheating quickly makes a game boring or farcical.

In PVP, cheating unbalances the experience to the point of making it unplayable.

I am always a bit amused that some PVP players in this game will embrace the exploit-light path to obtain unbalanced gearing, but then protest the presence of botting, trainers, CLogging, block, PG and solo.

How much exploitative behavior is acceptable? It ends up being a personal choice. Some cheaters have enough personal resources to buy as many copies of a game as meets their needs to troll. It's an arms race only cheaters can win.
 
When games were solo offline creating mods and hacking the code could actually add a lot more to the games. We were essentially creating our own DLC content. Flying the Millennium Falcon in Freelancer (offline mode only) or an Eagle Mk II with a 5,000LY jump range in Frontier: Elite II was fun.

Today most games are online with other players thus mods and hacking are unacceptable. We've lost a little where a player could be inspired and creative in their own gamng world. Maybe some of them grew up to be programmers!
 
Problem with solving cheating is that it's a profitable business for the cheat sellers. I do have to wonder how much some developers try to stop cheating also, I think theres a balance for developers somewhere.

For instance I play a lot of Escape from Tarkov which has its fair share of cheaters like any online game. They appear rare to my mind but the developer (BSG) puts out numbers for players kicked off the game, this numbers in the thousands even 10s of thousands everytime they announce.

The cynical side of me says ... those players all paid for the game....they probably will again. I wonder how much effort is really put into closing the gaps in code when that sort of rebuying is going on.
 
This answer is the most common with a cheater if you ask the player if he/she has seen cheaters: "I have never seen cheaters".
But it's a white lie because he can't see himself or Her 🤪

Oh so true...

STORY TIME

A while back when I played The Secret World I came across a piece of gear that transformed me into a cheater tho unintentionally. The helmet had a cool design and while its stats were pretty bad it had it had one special effect.

"Applying a heal over time effect on yourself or having a Heal over time effect tick has a X% chance to trigger a PBAoE (personal based area of effect) for X damage."

I always was a support or heal class player so naturally I tried to include this into my solo play where I usually had to switch to DPS or tanking builds. Without going into specifics TSW had a skill system that allowed you to "pick and choose" whatever skills you wanted while allowing you to use 8 at any given time. There are active heals or HoTs, passive ones triggering under specific conditions as well as tanking skills with a heal component. Through trial and error I loaded up on a combination that made me extremely tanky (high health pool and resists) while providing moderate healing capabilities (gear stats were dominantely tanky) and really bad damage output.....

...until I managed to get the PBAoE into play.

The "quirk" or rather "oversight" by the devs because it was such a mundane, low impact item was that the effect triggered without an internal cooldown. Minor right? Well I was able to pump out 3 HoTs actively and add 4 more through my passive skills. First test runs were disappointing mostly because I went against low lv enemies or small packs of equal lv opponents so fights were over too fast. The thing I discovered and eventually exploited was the fact that the game kept the stacks running if you dont go out of combat meaning I apply 5 triggers in my first fight and pull the next group while the last MoB still lives I enter the next fight with 5 triggers and can continue to build up the counter and so on.

The result was a machinegun like Area of effect "death field" after a few fights which broke the game making the effect permanent until zone or logout. Gearing up in a tank set was the logical conclusion to survive massive MoB pulls.


It was glorious :D:D:D

Dungeon solo runs. Elite monster solo farms where I come across whole groups or raids and leave an empty area behind for them to cobble up the scraps. And my set-up was unique as well as unrecognizable. It was mine alone and I was proud of it. Never perceived it as cheating but saw it as "clever mechanic usage". That being said I can honestly say that I never even "tried" to cheat I just used whatever stuff the game provided. And I also made a bug report when I figured out the game goes broke but nobody seemed to care.

Things changed when I incorperated this set-up into the rest of the game not just solo-play.

Dungeon runs (5 player count per group) where people laugh or belittle me because of my gear and skill selection and shut up quickly when I start to ramp up making runs a challenge to stay alive because the tank cannot hold aggro and my damage numbers spike so much that even tried and tested "god-tier" DPS builds look like healer DPS numbers. Trash groups die so quickly that groups can simply walk from boss to boss where the challenge is to keep me alive because we dont have to worry about DPS anymore. Eventually I had dungeon groups running 3 healers, myself and one DPS or tank for crowd control and we blasted through content. Getting endgear items of course only intensified the issue. The set-up was of limited use in PvP but I also made it work there.

So I can only imagine the reports being made about me. I was accused of cheating directly but still...nothing changed. Some people identified the helmet as the culprit but even if you knew where to get it and looted it, you still had to figure out how to make it work. I had an advantage in this regard. Of course I had a lot of people chatting me up during that time fishing for information or asking for help. I taught friends and my guild how to use it and we had a lot of fun overall due to the unique gamestyle that was "ours".

Eventually the company crippled the helmet in apatch to a degree where it was unusable and became the novelty it probably was intended to be. I was a little disappointed by the overkill reaction rendering a large part of my own enjoyment worthless but at the same time was a little proud of making such a splash in the first place. No doubt people who I competed with for Mobs, drops or DPS saw me as a blatant cheater and tho the company saw an unintentional misuse or exploit so dramatic that they eventually opted to affect change I was never warned, never banned or penalized for this (maybe because I didnt abuse it to hurt others?)

So yeah, oftentimes we dont recognize that we are cheating or we justify it internally when we realize we are operating outside the games ruleset. I guess the thing that sets this apart from "griefing" is the intend behind it or how its applied.
 
A few years ago as an Xbox player I had my gamertag changed as punishment, by the Microsoft Xbox live team, to 'Cheater'. What I did was import a PC altered save game for the Xbox version of Skyrim (it added a few PC specific items like armour, weapons etc)...Skyrim is a single player game as we all know... and also the only reason I wasn't perma-banned from Xbox Live. The Gamertag change lasted for an entire year with no right of appeal, I also lost every single game achievement and gamerscore tied to my Xbox live account. Harsh punishment but justified under the Xbox live ToS...even if it was a single player game with no online content at all.

I was just relieved I wasn't perma-banned...

Did you feel pride too? :D
 
After doing nothing worse than what every PC owner of Skrim did at that time...I felt truly gutted. Losing a few years worth of gamerscore and all game achievements was a bit of a kick in the teeth too. Most of my friends on Xbox live thought it was hilarious of course...I couldn't wait to get rid of the thing :D
That was pretty harsh. Should have removed your Skyrim gamerscore/trophies/whatever Xbox has, and possible had a "cheat" watermark on any screenshots/streams while playing that one game, but since it's a single-player game I don't see the issue. Single player games you're really only cheating yoruself or enhancing your gameplay, as the case may be, but you're not affecting anybody else.

Even if cheating in a multiplayer game, should only have that one game tagged. Possibly if you're cheating across multiple games, extend the "cheater" tag across an entire ecosystem (XBox, Steam, PSN,...), but give a warning on first offence.

But yeah, if the XBox TOS say no cheating no matter what, then that's pretty tough.
 
After doing nothing worse than what every PC owner of Skrim did at that time...I felt truly gutted. Losing a few years worth of gamerscore and all game achievements was a bit of a kick in the teeth too. Most of my friends on Xbox live thought it was hilarious of course...I couldn't wait to get rid of the thing :D

hmm not what I meant. I made a "small" post with an example outlining my own experiences in this topic. No question the penalty you received was over the top, you were probably overpenalized as an example but you got an idea, followed through and had (positive) results. Or did you do it to exploit some advantages to begin with? Its like back in Everquest people made it a sport to "wall hop" at the most weird places in order to get into areas they werent supposed to be in. In some cases we even temp banned some of these guys but I know that almost all of them felt pretty proud for making it
 
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