Morning Juniper,
What's happening for you in direct mode? Do you get nothing at all or stuck with low fps?
*LOL what the hell is 'auto merge' (above)
I put my Rift into direct mode, launch the game, and the game just doesn't see the Rift at all. I've tried setting the 3D mode to be Oculus Speakers or Oculus Headphones, and all that happens is I get a stereoscopic view on my main monitor.
The only difference between speakers and headphones settings is the fact that using headphones, the game will need to rotate the soundscape to match the head position, whereas that isn't necessary when using speakers for obvious reasons.
Morning!
In answer to your question: nothing at all.
I put my Rift into direct mode, launch the game, and the game just doesn't see the Rift at all. I've tried setting the 3D mode to be Oculus Speakers or Oculus Headphones, and all that happens is I get a stereoscopic view on my main monitor. Weirdly though, head tracking works. :S
I thought I had ....... but it was the early hours so will retest.
Someone on reddit did post "It's because of double buffering with v-sync. If your machine takes more than 13.3 ms to render a frame it'll display the previous one and you'll get 75 /2 = 37.5 FPS.". I must admit to not knowing much about vsync but sounds plausible?
Changing the in game Vsync option on or off doesn't correct the issue.
In answer to your question: nothing at all.
Changing the in game Vsync option on or off doesn't correct the issue.
Hey Juniper,
I had missed the firmware update of the headset, and once that was done, and I rebooted, I gave it a go in direct mode. Like you, I got the stereoscopic on the main monitor, but this time it also showed on the headset too. I'm a little disillusioned with the performance versus extended mode though, but that might be because the monitor is capped at 60hz, which also seems to cap the rift to the same in game. The other big issue is the 2 second stutter I get in direct mode, which I don't get in extended at all. Interestingly, headtracking keeps working in the middle of the stutter, which is a little weird.
Figured it out
So - I've supersampled and have most of the text fairly legible now, but in direct mode, I keep getting pauses in rendering, and then it will catch up again, the pauses can be for a second or two. Not had it in combat yet, but certainly in supercruise. I don't get this in Extended mode. Another observation about Direct mode, is that I keep getting noticeable seperation of GUI objects, when in periphery vision.
That said... I LOVE the radar/heat scanner on the rift, much easier to tell where things are compared to monitor
When beta 2 was first released, I was able to run E: D in direct mode - the first time I launched it. I had all the issues you describe, and ticketed them. It never worked again.
Then I was directed to the post by the devs that said you had to use 'extended' mode.
My guess is that nothing has actually changed here, and E: D just doesn't implement direct mode. Certainly nowhere near ready for prime time.
Might change Tuesday of course...
Has anyone tried using NVidia's DSR with the Rift? I tried it at 1.5x tonight and ended up with horrific display/sync problems.