Also, doesn't that 1% figure come from third-party tools that only a portion of explorers use? Has FDev ever said how many stars have been visited?
As said, they update semi-regularly but often need a nudge that we are interested.
I thought last time they said 213m Systems visited (not necessarily explored or even FSSd, honk n jump being a thing for quite a while)
So, how do you get those people to explore?
I know some people who do virtually nothing but explore. You could ask the same question about PVP (answer is always force it on them with Open Only). Its individual choice in a game that allows for many playstyles and personal goals. Some people just dont want to do one activity or another for many reasons.
Could encourage / advertise more organised expeditions as most are on EDSM. They tried the Ammonia Worlds CG but we all followed Road to Riches or Spansh to go to previous discovered especially as didn't last that long, same principle for recent Colonia xeno collection CG. Could announce a 6 or 12 month CG for
undiscovered Earth Worlds or any other specific body etc
Some people only explore when looking for something specific or on the way to something, not for exploration eg Formidine Rift mystery, most people explored only to find out what it was, or people going to visit Nebulae / Colonia / Beagle Point / Colonia.
Was easier when less going on in the bubble to attract peoples attention so thats a double edged sword.
2 Engineers rely on an expedition if not exploration. This is to encourage players to go out there.
Could pay more for GG & Ice planets - I mapped an 84 body system 2 days ago and got less than 500K but Im not in it for the money anyway.
More stuff to find, EDO is doing that with Xenobiology. After a while even getting your name on a system is a bit mundane, at the beginning its awesome.
if they open up Col 70 people in droves would explore there...or honk n jump or FSS only.
Hint that Gan Romero went 'thataway' and people would follow.
Mini FCs that carry 3 ships, one explo, one mining, one combat for example so can do range of activities while out there but would still need a reason to do that activity beyond 'coz I want to'. Increase JR on all ships even further maybe?
Depending what you mean by 'explore' could nullify 1st discovered any system honk n jumped only so whole system goes to Cmdr who found it all, more reason to stay in one system and look but would still need some incentive of interesting 'finds'. (again EDO is trying to do this I think)
The only way you can guarantee more exploration is to force it on players (Engineer requirements etc) which people dont generally like. And if 99% of the galaxy had been explored we'd definitely complain theres nothing left to find so its probably better the way it is, optional and for people who want to do it because they like it.