Game Discussions Star Citizen Discussion Thread v12

CIG will not stop to make solo games after the SQ42 release. They make tools to develop games, prepare to hear about them for a long time if SQ42 is a success.
If you haven't notice, CR has great ambitions for his company. He wants to be equal to Rockstar.
10 years zero game released... No plan on any realease date on the next few years... But yeah...
 
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One thing though SC is not straight scam like that "Chronicles of Eleria" stuff mentioned before in this thread. No one got to play that game apart from extremely limited parkour demo, that was probably done in very quick pace when things started to look very bleak for "project". Yes current SC is extremely limited and buggy but it IS kind of game. Some people even have fun with it.
SC being a bit better than the absolute scam is not exactly a ringing endorsement :)

At least CoE only took a few million before folding, CIG are taking half a billion or more and still not delivering what they said they would.
 
10 years zero game released... No plan on any realease date on the next few years... But yeah...
The moon as target, stumbling on each and every pebbles along the way.

Sure Chris will never stop making game, but also sure he'll never start releasing them, no incentive.

Oh, and for the record:
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A clever crook will not invest in a 3 000 m² renting and hire new employees that will only reduce his income as a swindler when the scam goes perfectly...

A Short-Con is taking the money and running, a Long-Con uses something like this as a 'Convincer' to get even more money later down the line. eg

Mafia used to take over business and place small orders with suppliers, pay the bill and then make massive orders for 50x the amount (or as much as they could get away with on credit) and then run off with it without paying. The earlier payments of the bill 'convinced' the supplier that the business was genuine.
Ponzi schemes use new money to pay out older investors so new people are 'convinced' that returns are genuine and they just have to wait for it to arrive or put more money in to 'release' it or 'unlock' it (if fees are used as the reason why not paid out yet).
Pyramid schemes most of the money flows to the top with small pay-outs to all the levels to 'convince' people that money can be made if they just invest more and climb the pyramid (they cant ofc they can only 'scam' new people to get them under them and dont even realise they are scamming other people, they are 'conviinced' its genuine as can see what the top level earns)
Shills or teams operate together - best example is 'Follow The Lady' card games where the shill wins, 'convincing' people that the game is genuine. Sometimes they will pay out small bets and wait for the big bet and then the player loses it all.
Romance scammers abuse emotions of victims to 'convince' them they are real and in love to extort even more money. Always starts with a little 'loan' or 'investment' and then the amount just gets bigger and bigger until they have it all and move on to the next victim - but these victims dont attract new victims on the scammers behalf.

Its hard to get $10 out of a stranger, but once you have their $10 they will often pay thousands to get that $10 back and even take out loans or drag friends and family into it out of desperation to get their money back. Very similar to people with gambling problems.

Not saying it is anything like this ofc but a smart crook will go for the max returns using previous returns / payouts to convince new victims to put even more money into it or 'invest' to explain why the money isnt available right now to buy time for more victims to join the scheme. These people are the Ponzis, the Madoffs, Enron which go on for years or even decades before it all falls apart or is discovered. The fallacy believed here is usually that it is 'too big to fail' (the stock market crashes every 20 years or so and nothing is bigger than that).
 
Don't you think they should start with the release of ONE game before talking about developing more games? :unsure:
CIG has the money (and the time) to develop the tools as they want while developing their first game. A lot here call SC a tech demo, it's true to a certain extent. They spend a lot of ressources to create a game engine and they will use it after SQ42.
Fdev had developed the Cobra Engine by iterations on multiple games. Rockstar had developed Rage Engine by iterations on multiple games. CIG is developing the Star Engine to get on par to the Cobra and Rage engine on it's first game.

If they are confident in their engine's capabilities and happy with the current state of SQ42, they can effectively prepare for the post-SQ42 future before having released it.
 
Okay. We've ventured into Star Engine territory. I'll circle back when the discussion gets back to reality and not the mythos of Star Citizen.

But before I go, it looks like Cloud Imperium is moving up!

 
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A Short-Con is taking the money and running, a Long-Con uses something like this as a 'Convincer' to get even more money later down the line...
Cool explanation but doesn't explain why CIG is expanding at this rate each year since the start of the "scam". This is far too much for a healthy scam.
And why Turbulent ? You don't dilute your scam by hiring hundred of people at a contractor in addition to internal hires. Turbulent has been hired to make new systems. If backers don't see new systems, the cost of Turbulent is just pure loss for the scam scheme. But if planets are released by Turbulent, the scam is not a scam anymore because it delivers promises. So why Turbulent in the scam scheme ?
 
You will have to explain me the irony in your video because I don't get the "pipe" reference...
We have a "pipe" reference in french but I'm pretty sure it's not the same in English :LOL:
I know the french word ( qui est plus ou moins une insulte ou un autre truc plus agréable :LOL:), but it was more about this one ;) :




MVLbyY9m8IG2Gv6qpOjT0Pya1L7ujFcITEUV2Pb39Qk.png


Also I kind of remember back in the days backers were ofter referencing to some pipe system and also saying that CIG were setting the pipes and once done they would produce many games and 10 planets a week...etc
 
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CIG will not stop to make solo games after the SQ42 release. They make tools to develop games, prepare to hear about them for a long time if SQ42 is a success.
If you haven't notice, CR has great ambitions for his company. He wants to be equal to Rockstar.


A clever crook will not invest in a 3 000 m² renting and hire new employees that will only reduce his income as a swindler when the scam goes perfectly...
One thing is certain, you know very little about how businesses are run.
 
CIG has the money (and the time) to develop the tools as they want while developing their first game. A lot here call SC a tech demo, it's true to a certain extent. They spend a lot of ressources to create a game engine and they will use it after SQ42.
Fdev had developed the Cobra Engine by iterations on multiple games. Rockstar had developed Rage Engine by iterations on multiple games. CIG is developing the Star Engine to get on par to the Cobra and Rage engine on it's first game.

If they are confident in their engine's capabilities and happy with the current state of SQ42, they can effectively prepare for the post-SQ42 future before having released it.
What tools have they developed that other developers are clamouring to use?
 
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