General / Off-Topic Imagine Star Wars with ED travel times LOL

According to some sources, hyperspace travel in Star Wars between disparate galactic regions seems to take anywhere from hours to days. When Han Solo transported Luke Skywalker and Obi Wan Kenobi from Tatooine to Alderaan (from the Outer Rim to the Core) it seems to take at most a few hours.

EDs travel times are just fine - there is a feeling of a vast galaxy yet travelling in-system typically takes no more than a few minutes.
Well if we really get into the nitty-gritty of it, if you are off the known hyperspace lanes in Star Wars, then enjoy flying in normal space. They can't just jump into the unknown, as Han explained it in new Hope.
 
Star Trek warp is I believe actually slower than FSD?

Star Trek warp moves at the 'speed of plot'. It's actually not really defined because most authors took arts program classes instead of STEM. Funnily enough, they're good at writing, and bad at science...

Halo after 343 Industries took over.
Really? 343 took over after Halo 1? :p

Your basic premise is valid though. Obviously fan suggestions have to be considered against the design as a whole. That doesn't mean that a fan suggestion is automatically bad - that thought is literally (an ad hominem fallacy.

From a programming performance perspective, I don't think I need to do more than mention profiling/benchmarking, and my programming buddies will know what I'm talking about. A game design equivalent would be gameplay testing - have we tested current main-star-only jumps vs. any-star jumps vs any-point jumps?

I imagine OP would ragequit during the opening scene of 2001. What a Dave.

"Dave"? is that a Mighty Jingles "Dave" (defined as some name that Jingles can't pronounce)?

You want fast travel? Try Skyrim.

That's stupid. Nobody would play a game about Nords yelling at dragons. LITERALLY nobody. Zero sales.
 
So on topic for Apex travel times, You don't like the feedback...
What's wrong with Apex travel times? The only reason there is whining about that topic is because the alpha is restricted to one system where a lot of destinations are hundreds of thousands of light seconds apart. Trips in most systems will take no longer than a few minutes, similarly to someone utilising supercruise assist. Why is there no whining about supercruise assist travel times? It's pretty much the same thing.
 
Now your just showing names with no substance...
Fallout 76: The idea of a Fallout or Elder Scrolls game having multiplayer has been highly requested for ages. Fallout 76 failed massively
Call of Duty: Losing it's original fanbase by trying to implement more modern verticality features and such, making it more like a sci-fi shooter than a modern shooter.Not only lost its original fans, but failed to appeal to the new target audience as well
Cyberpunk: just stumbling over themselves trying to patch a broken game. They try to rush patches for the bugs brought up by players the most, only to break 2 more things and ruin the game further
Destiny: The whole concept of a looter-shooter/MMO hybrid was something out of the fans' fantasies for Halo before Bungie switched gears. But turned out to be an unbalanced mess with the mostt extreme example of spongey NPCs and a broken PvP system that they set up to be impossible to balance.
Pokemon is just a cash cow. It has no solid fans anymore. Just kids and old fans who know they're getting exactly what they want, which is usually the same formula each game with no real changes. You could argue that it makes them money still, but the fans don't really mess with it anymore
 
According to some sources, hyperspace travel in Star Wars between disparate galactic regions seems to take anywhere from hours to days. When Han Solo transported Luke Skywalker and Obi Wan Kenobi from Tatooine to Alderaan (from the Outer Rim to the Core) it seems to take at most a few hours.

EDs travel times are just fine - there is a feeling of a vast galaxy yet travelling in-system typically takes no more than a few minutes.
I agree, what we need is QoL like ability to hire a crew a real crew that can pilot the ship until you need to take action like fuel scoop or fight pirates when interdicted, we don’t need teleportation or easy mode for weapons.
 
Seriously, can you imagine watching Star Wars when the battle fleet comes out of Hyper Space and then watching the ships travel for 10 minutes before the battle begins? Then the fans say, "well space is really big".

In all the Sci-Fi movies I have watched, ships come out of Hyper-Space at the planet not the sun. I can only imagine coming out at the sun position in uncharted systems. Just waiting for the geeks to list the movies where this isn't so...

Seriously, play SW games. Plenty of them out there.
Or watch a movie.

ED does not seem to be your type of game and there is nothing wrong with this

(yea, big fan of SW games here, especially the really old ones - XWing, Tie Fighter, XW vs Tie, XWing Alliance, SW Kotor 1 and 2, etc)
 
The point is, who would watch that movie. I would love to see someone on YouTube edit this where the X-Wings fly for 10 minutes before reaching the Death Star.

Red leader checking in again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...and again...
Again, I'll point you to Star Trek. Plenty of episodes take place entirely onboard the ship while it is in warp. You absolutely could do a great Star Wars movie (or more likely episode of a TV show) the same way; it's just that Star Wars is so focused on battles and, y'know, war, that it skips around a lot.

Look at the Lord of the Rings movies - the plot jumps from place to place and reduces a lot of camping/survival/adventuring down to montage sequences and sweeping camera pans while the characters run across a landscape, but does this mean that in a game version of The Lord of the Rings that you'd want all the characters to run at warp speed, or to have fast travel and skip all the stuff that happens in between? There are lots of older RPGs that do this - you just have a big overhead map with some locations to click on, and all the travel is abstracted away as an animated dotted line with maybe a RNG combat encounter here and there, and then you don't get direct control of your characters back until you arrive at the next point on the map. But a lot of people would really prefer to experience the world directly and plod around patrolling the woods as Aragorn rather than smash-cutting to him smoking a pipe at the Prancing Pony Inn.

Games are primarily experiential whereas movies are primarily narrative. If Elite were a movie, you wouldn't showcase 90% of the things that we experience in the game; or you'd show it once or twice to highlight its existence in the story, and then move on but reference it throughout the narrative, and that includes most of the space battles we get into as well. Like nobody would watch Star Wars if they actually showed every battle from beginning to end in real time, either. But plenty of people would like to play in these worlds and part of that includes traveling through those spaces.
 
Seriously, play SW games. Plenty of them out there.
Or watch a movie.

ED does not seem to be your type of game and there is nothing wrong with this

(yea, big fan of SW games here, especially the really old ones - XWing, Tie Fighter, XW vs Tie, XWing Alliance, SW Kotor 1 and 2, etc)
I really like ED, in game billionaire, staring at a screen for 10 minutes is a waste of time...Sorry my opinion different from yours...
 
I thought we dealt with the travel times years ago. Why is it all the rage all of a sudden?
They are raging because I placed my opinion in a symbolic movie analogy and my opinion different from theirs. As if FD would listen to me...

But I though several of the comments were well thought out, except the ones that went personal, those deserve back banter... :)
 
Back
Top Bottom