Nvidia 3070, 3080 rtx. no excuse for VR removal, discuss.

Ok, serious head on for a moment.

Would the vast majority of people be happy with an VR implementation of FPS that you can only control with Keyboard + Mouse input?
i.e.sit down experience only, no standing, no hand controls.
Seriously, yes I certainly would. And I think most other VR players would too. Apart from the fact that @Golgot's thread asking for this very feature is now the third most liked suggest thread in the history of the game, I put together a post outlining four levels of VR in one of the megathreads that arose as part of the pushback to the "NO-VR-BOMBSHELL" last summer, and my recollection is that the overall consensus was that hand controllers would be a bridge too far, but the 2d flatscreen would be too janky. In the interest of being completely transparent, I'm posting a link to the post with the "levels" on it, and you can scroll through the subsequent posts to gauge/interpret the feedback for yourself:
 
It's not about nausea or graphics cards it's about extra work for probably little to no financial incentive. That's all there is to it really.
What we are asking for is a pretty low bar to deliver, in Alpha we've been prodding the games ground assets with the vanity cam which works in full VR even though the game switches to virtual flatscreen when on foot, so our folk have been playing in 3rd person mode in full stereoscopic VR, and it works, the game is ready for it, it just needs carried over from the cockpit game modes and applied to the on foot mode of play.
 
I guess I am not lke 'most VR players'.
Does that mean you'd feel cheated if you "only" got VR headlook on foot, and not Elite:Alyx or Elite:Lone Echo? How does that position make you feel about VR on foot only being virtual flatscreen then? Don't get me wrong, I love lone echo, but i'm not convinced that level of VR is going to be a nice fit and dovetail well into Elite's two cockpit modes.
 
Ok, serious head on for a moment.

Would the vast majority of people be happy with an VR implementation of FPS that you can only control with Keyboard + Mouse input?
i.e.sit down experience only, no standing, no hand controls.
Not ideal but yes absolutely. (And control pad of course as I don't PvE FPS with KB/M)
 
Does that mean you'd feel cheated if you "only" got VR headlook on foot, and not Elite:Alyx or Elite:Lone Echo? How does that position make you feel about VR on foot only being virtual flatscreen then? Don't get me wrong, I love lone echo, but i'm not convinced that level of VR is going to be a nice fit and dovetail well into Elite's two cockpit modes.
Honestly. I am happy with what is there now and I understand the compromises that FD had to make in the interest of safety.
 
What we are asking for is a pretty low bar to deliver, in Alpha we've been prodding the games ground assets with the vanity cam which works in full VR even though the game switches to virtual flatscreen when on foot, so our folk have been playing in 3rd person mode in full stereoscopic VR, and it works, the game is ready for it, it just needs carried over from the cockpit game modes and applied to the on foot mode of play.
Have you met Frontier? There's a big old pile of low bars in the queue and I don't expect hardly any of them will be delivered upon, ever. I support your cause just like I support colorblind mode, additional CMDR slots (which were in fact promised by the dev team long ago), and adding a keybind for turning Supercruise Assist on and off.

Those things are even lower bars to clear and they're probably never ever gonna happen. Reasoning doesn't matter nor does discussion of the relative difficulty of doing any of these things; the only thing that makes a difference is whether or not Frontier think they're going to make more money by doing it or lose a lot of money by NOT doing it. And that's a really really hard case to make for VR right now.
 
Safety? I have seen a lot of reasons Given as to why it is unreasonable for VR players to have expected ED:O to support VR properly but I think that is a new one on me :D
Do you have a working vestibular system? Seriously, I would rather not be chucking up every 10 minutes because I am sliding around in my seat at sub 30fps.
 
Care to elaborate on how Virtual Flat Screen is a safety measure? And how adding VR Headlook on foot would be dangerous?
Safety wise, cables are a big issue rotating on the spot will tangle you up. Then there is the locomotion disparity invoking sickness and low frame rates on surfaces being below the recommended minimum for most headsets. Not to mention if they went full room scale VR, moving from standing to sitting in a VR setting is asking for a lawsuit.
 
Have you met Frontier? There's a big old pile of low bars in the queue and I don't expect hardly any of them will be delivered upon, ever. I support your cause just like I support colorblind mode, additional CMDR slots (which were in fact promised by the dev team long ago), and adding a keybind for turning Supercruise Assist on and off.

Those things are even lower bars to clear and they're probably never ever gonna happen. Reasoning doesn't matter nor does discussion of the relative difficulty of doing any of these things; the only thing that makes a difference is whether or not Frontier think they're going to make more money by doing it or lose a lot of money by NOT doing it. And that's a really really hard case to make for VR right now.
Mate, I've been playing this game for five and a half years, and as myopic as it might sound, based on what I've seen, I know that if I don't get this VR improvement now, I most likely never will, and that is my focus just now. I can add to your low bar with things like the iconic panther clipper, its one fracking ship that has been asked for since the base games alpha, not to mention some of the big hitting items like the other SRV types that were promised to appear throughout the horizons season, or the other planet types in that same timeframe.

It's also part of the reason I'm only setting my sights on this VR headlook on foot with WASD/Gamepad "Level 2 VR" rather than Lone Echo style full on hand controls in zero G locomotion. Given what I've seen of Frontier over those five and a half years, as much as I love Lone Echo, there is no way Frontier will ever do that for VR, so I'm aiming much lower than that.
 
Safety wise, cables are a big issue rotating on the spot will tangle you up. Then there is the locomotion disparity invoking sickness and low frame rates on surfaces being below the recommended minimum for most headsets. Not to mention if they went full room scale VR, moving from standing to sitting in a VR setting is asking for a lawsuit.
How does cable trip hazards come into play for a safety hazard in a seated VR experience like VR headlook with WASD when your character is on foot? Also, on Oculus there is a health and safety intro you have to accept like an EULA, and IIRC steam VR has something similar too. All frontier, or any game developer has to do to cover itself from any litigatious VR player is put a splash-screen warning the VR player that:

VR can induce motion sickness symptoms, including nausea, this is not Frontier's fault, cables can cause trip hazards, it is the players responsibility to ensure their play area is safe. By clicking the continue button you confirm you accept liability for your own health and safety arising from engaging in VR gameplay.
 
Safety wise, cables are a big issue rotating on the spot will tangle you up. Then there is the locomotion disparity invoking sickness and low frame rates on surfaces being below the recommended minimum for most headsets. Not to mention if they went full room scale VR, moving from standing to sitting in a VR setting is asking for a lawsuit.
This...is a new one for me as well.

I’ve been playing roomscale, standing games with plenty of motion (my favourite being SkyrimVR) with a cabled headset for over 3 years. Never had an issue with getting tangled up and (presumably) doing a comedy “timber!” moment 😁

I don’t think I’ve ever heard of it being an issue, either. Oh, and I quite frequently sit down to ride my horse in that game - it’s not an issue, well, for me at least.

With Odyssey I’ve been messing with the feet vanity cam in VR - it’s been massive fun 👍
 
Thinking about all the things that other people don't, is exactly what developers have to do.
Let me remind you we are talking about A SEATED VR EXPERIENCE...

On another note, I've over a decade of experience of undertaking and managing projects on offshore oilrigs where health and safety is paramount, and although they will never admit it, so is fear of litigation. As such I can draw on that experience to dance around the issues you raided with cable trip hazards and barfing because your computer is running slow. And that simple splash screen exonerating and absolving the game developer solves that problem. By simply having that in there, it's mere existence would kill any court case "deader than dead" from a legal point of view. The splash screen is not necessarily a unique solution to this sort of thing though, as I said previously, Oculus VR certainly has such a warning screen, and I believe Steam VR has one too. Outside the VR sector, even console games have similar get out of jail free cards baked in, things like racing games such a Gran Turismo telling you not to be a twonk and drive on real roads like you do in the game is not uncommon.
 
I never did understand why people like vr so much , if i use my mouse too look around it gets the same result lol
No you don't, but that is beside the point, What is more telling is your apparent lack of understanding of VR and what it brings, as it is clear that you have obviously not tested it when you make a comment like this.

and the obvious flaw in your logic about this would be the same, bind your mouse permanent to look around, and then tell me how well that would work out... if you atleast would have trolled with saying something along the lines of using a TrackIR or similiar thing, then you would be more believable, but it would still not be the same, due to other problems with turning the head but the screen is not moved, limiting the range of movements...
 
Let me remind you we are talking about A SEATED VR EXPERIENCE...

On another note, I've over a decade of experience of undertaking and managing projects on offshore oilrigs where health and safety is paramount, and although they will never admit it, so is fear of litigation. As such I can draw on that experience to dance around the issues you raided with cable trip hazards and barfing because your computer is running slow. And that simple splash screen exonerating and absolving the game developer solves that problem. By simply having that in there, it's mere existence would kill any court case "deader than dead" from a legal point of view. The splash screen is not necessarily a unique solution to this sort of thing though, as I said previously, Oculus VR certainly has such a warning screen, and I believe Steam VR has one too. Outside the VR sector, even console games have similar get out of jail free cards baked in, things like racing games such a Gran Turismo telling you not to be a twonk and drive on real roads like you do in the game is not uncommon.
And I have two decades of experience in development, doesn't make either of us 'right'.
The point is, it is their game, they will make it the way they want, throwing toys out of the pram won't make it change they way you want it.
 
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